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MrTASer did have a response but only left it as a DM.
Since it's information that should be brought up in the thread I'm placing it here and leaving it as is cause my previous post basically covers for what's written here.
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I have to call shenanigans on this claim, well actually to be exact this line in the submission text:
This is actually quite an easy one to do when you realize what's up.
It's due to either the fact that a set of turtles weren't being drawn in due to an oversight, or that they shouldn't have been drawn in at all so this was the easiest way to convey to the player that they don't exist is to remove them from being drawn in.
This raises two things for me which is both in the field of "care".
It might be better to actually go at this again with a lua script drawing in every vehicle, turtle, log and crocodile, know their hitboxes and actually use that to your advantage (or if you want to go the nymx route, bot everything)
Your demo file is actually faster than your userfile file in Level 1 and this can be seen cause this was made roughly five days after getting the link from Bigbass, and like there's no revisions, there was no checking about cycles, knowing about the crocodile's mouth, literally the hitboxes knowing what other hidden things exist-- like I'm stumped by the author. Like you're a good TASer, I've seen you improve from your starters, but you're not completely committing to it, so you're leaving me confused.
I know I'm probably stepping on a lot of Staff rules right now especially since this is practically backseating Judges, but it didn't sound right cause to me the author didn't really convey the information.
Like it's a short enough TAS that it should be able to squeeze out a bit more from it.
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I'm just going to write a list of things I spotted from the game with like a bit of screwing about.
Opening Menus, "CG" cutscenes and High Score Data allow you to hit 2 buttons Start and A, author predominately uses A, this wastes time.
The game has U/D+L/R input and is better suited for turning corners sharply, which the author doesn't do in the movie. They use the input to clarify, but in open space.
After doing a Save + Quit the author brings up their backpack for 64 frames, and highlights their skateboard, you can open then immediately close the backpack for 39 frames instead.
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Using the demo's input to showcase a quick and dirty convert to demonstrate my point, 10 frames faster on that first level with your input slightly adjusted.
It's so quick and dirty that I didn't fix the hashes.
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Excuse me for asking, but why is the first level slower than the demo's input by 15 frames?
In every right comparison there shouldn't have been lost time here instead it would've matched-- well a frame of lost time due to what I wrote earlier.
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Fun fact: The author started the game a frame too early meaning you never get to see this message at the end of the level:
The only reason I bring this fact up, is because this same bug exists in the final release where starting a frame too early means you won't progress to the next level.
And as SmashManiac mentioned the creator, Kevin Hanley released the final version on their site.
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The first thought I had was "how would this compare to 2 player?"
The second thought I had was JINGLE BELLS, JINGLE BELLS. JINGLE ALL THE WAY! OH WHAT FUN IT IS TO RIDE. IN A ONE-HORSE OPEN SLEIGH, HEY!
Anyways, have a bell. 🔔
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I apologize to the authors, but someone needs to ask this question.
So for everyone else. In vortex there's a total of 24 levels that have to be entered, and 23 of those levels have a vortex.
In Spyro there's 24 levels that have a vortex and the only way to access that final vortex located in Gnasty's Loot (ignoring something, I'll get into a second which will be the query) is to obtain every gem, dragon and egg throughout your playthrough before entering it.
In Gnasty's World there's a total of 4 methods to enter Gnasty Gnorc early; Rat Proxy, Roll Tooth, A Non-Rolling Tooth Method and Behind the Dragon's Head (Coveless).
My question is, in a TAS sense would it make sense to go for Gnasty's Loot vortex to round out to what the authors described as "every end of level portal (vortex)" and is it possible to enter Gnasty's Loot early?
With the second part of my question I assume that Rat Proxy would have the best chance of verifying if entering that level early is possible.
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This might be an accidental knock on the TAS and I apologize for it but the v1.2 update information says "More music and a more secrets!"
Since this a 100% run (and not having knowledge of the game) I assume that this goes for the secrets that exist in v1.1 but misses out on the additional content in v1.2.
I also put forward a question to the creator of the title to see if they can provide v1.1 to the public, since without that we're kinda stuck here with the submission and not being able to sync it with what's publicly available.
Edit: v1.1 will be provided again with separate links.
Edit 2: v1.1 exists on Erik Rosenlund's Patreon. Also they left this information about the difference between v1.1 and v1.2 in terms of 100% when I asked about that version of the ROM no longer existing:
Thanks Erik.
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Dangit,
Was trying to let you know before submitting that there was stuff laying on the floor for improvements but I literally missed you by a fraction since you got a submission out.
If you base the logic around the Space Invaders TASes (since that's what this unofficial game is based off of) you would know how to operate where and the timing of the shooting.
Sorry, all the above is wrong since I think the site had a massive hickup on me and didn't show me that it was actually submitted six hours ago (or I've gone insane). x.x
Leaving the above for posterity's sake and I'll try that again.
Unfortunately, there is some on the floor improvements that could be made if you went with the approach of following a Space Invaders TASes (since that's what this unofficial game is based off of) where it's really important to be positioned in a way to get off quick shots and kills.
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Honestly, was kinda down for it.
Just to reference where that rule is it's here.
"Cheat codes and passwords are only allowed to access harder difficulties and/or bonus content, including cosmetic improvements."
Didn't look for it earlier cause it was like early and I kinda admittedly didn't want to scan through the new site to find the rule. :S
Yeah, it's like a 6 year old misc category now, and probably the older generation of runners who don't really exist anymore to talk about how it came into existence.
It is kinda of the only reason I still call it a "meme category" is just due to like the history I know with it back in the Sprash days (actually it was close to the separation now I think about it).
I do recall watching this video roughly when it came out and like there is a lot of RTA history to it from starting as a side category.
And yeah the category is one of the active Spyro categories since it's more of an A to B type run instead of being a tiny collect-a-thon.
It was still enjoyable to watch, personally didn't know how to go and vote for it.
I'm down to eat my words if rules do adjust for it, but who knows maybe there'll be more discoveries.
Ah, that's a shame. Maybe one day in the future if you do get that Sparx of interest (I'll leave).
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Oh hey a Spyro TAS, using Vortex oh that's nice that's like the non Exit Lev--
Goal of this TAS: After using the unlock all homeworlds cheat code
Nevermind.
Honestly, I was kinda expecting to basically see a "no exit" variation of this TAS when it was submitted, until you mentioned the use of cheats... and unfortunately making this a meme category.
Meme category such as this goes against the cheat code rule this site has, and it actually makes it more appropriate as an April Fools submission where all the jokes come out.
Just to point out what I mean by "no exit" the Exit Level is used quite a bit to get out of levels quickly.
So going to end of level by taking the vortex instead of exiting out is what makes this miscellaneous category.
There's always improving the current publication that exists of Spyro which I know that Nitrofski dabbling with that so you might get some information from him if you two contact him.
Other than that, I'm interested to see where you two will actually take Spyro in a non-joke category as you do have the potential.
Also it's not me unless there was a bit of Spiking going on, on the input.
Light Spike of 17703 frames.
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I honestly don't know why the Judging limit was changed drastically to below 24 hours.
You're lucky you don't have speedy Publishers at the moment but a discussion, or something should be made at the very least.
Even like the potential chance that with the new tools that there's hidden room for improvement.
EZGames69 did grab what I do recall from the conversation from 2015 in IRC about this about the hidden improvement but even then, that was too quick of a turnaround from the Judge.
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Using the author's input as the solution, but correcting and adjusting it down to showcase faster speeds, not going for true optimal cause showcasing something.
Link to video
Fun Fact, since you didn't know. A literal dot gives the answer 7.
Here's the userfile so you can check it out.
Also I suggest cooling down on that mashing on the screen you have going on before the training course.
Good attempt, but I personally think that Brain Age has been milked dry with the insane drawings
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