Posts for Spikestuff


Spikestuff
They/Them
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God-dammit space your text out! We're talking about what console he was using and version NOT the things that could (obviously) be improved. Heck, Pete isn't going to bother updating his run until an obvious change in route shows that with a video to back it up! HE KNOWS!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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First thing I'm going to question 09:12;06 is what it says in the Youtube Encode with tas timing and your time is far greater time. Was this because that there is extra inputs that had to be pressed? Happy that this was done on hardest difficulty, upset that's it not a playround, so went for fastest time like you wrote. and *Insert Liu Kang's while doing the bicycle kick here* God that's a funny voice. I'm not going to vote, it's difficult for me to vote on fighters that I don't play much. I would only vote at Tekken runs that aren't playround because I know what's going on in that game. The Bicycle Kicks kept me watching ;)
WebNations/Sabih wrote:
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Post subject: Yo, Mothrayas you beutiful man
Spikestuff
They/Them
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Update So I was looking at the final inputs and noticed that there was a large gap between final input and well, when the tas timer actually stops. Told Got4n to go fix it with the tas movie editor and update obviously... Then he didn't know what to do even though I kinda did... So here we are... with me writing the update in the forum for Got4n. Gee, I'm nice XD It's still a Got4n only run. 2.6 seconds saved 156 frames saved
WebNations/Sabih wrote:
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Spikestuff
They/Them
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RIGHT The Spike is awake... somewhat and is now going to give an encode off this... I should've done that while I was watching it. Link to video 144p.... meh not going to care. Not a care in the world (Screenshot):
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TheReflexWonder wrote:
It's worth noting that Pete's run also appears to be done in the European version; are there speed differences between the two? Even though there's no video documentation of specific improvements, I wouldn't be so quick to write someone's suggestions off. Perhaps if he were to describe some of the biggest timesavers, it would be telling how helping it might be.
Movement is relatively the same. Load times NTSC wins and the biggest note of all that no-one noticed: PS2 FAT
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Spikestuff
They/Them
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Since I hate myself.... When Bizhawk finally adds a psx port I will do this again... as a 3 player TAS I'm going to make player 3 more silly compared to 1 and 2... and I hope I'll be able to max out the milk challenge instead of having those input lags.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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next thing is hopefully gba games... kirby, zelda, sonic... (insert game that is multi-player via link on gba here) This will be awesome... that is if the fps issue can be fixed rather than having to grind 20-30fps (maybe lower)...
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Spikestuff
They/Them
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feos wrote:
Can fightings be unrejected for Vault?
We had to get rid of another run because they didn't actually de- Actually for this one yes. it's old enough to be revived for a chance at the vault.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Episode 4: Link to video
Spikestuff wrote:
Future Referencing: chocoreichan01: Uploads subbed and raw videos SamuraiMotoko: Comparisons
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Firstly breaking up everything you wrote to make me think clearly.
LancexExWx wrote:
I have managed to beat his time by about 3 minutes(Mainly due to navigation). I didn't get it on video because it was meant to be a test run. But with a TAS I bet it's possible for the time to get 45 minutes. Maybe lower with heavy luck. But in his speedrun there are alot of ways that he could've done that would've been much faster than how he did it. -examples-
Well dammit... like my English teacher says "Not here, not done" so technically we cannot go off anything you wrote without the evidence. We are looking for below 50 so 45 minutes is fine. Heavy Luck is a joke you gain coins for everyone you take down so that's a minor bonus instead of searching around the whole round. We know... heck Pete should know... unless he ignored me that day on skype than butts... also it's marginally better than the segmented run. The major skip is the most difficult one to execute I usually get it in around 5 shots surprisingly. Also *entrance
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Spikestuff
They/Them
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CoolKirby wrote:
3742. Thanks a lot, Spikestuff!
It is completed my friend. Correct Rerecord count and everything else that was needed. :D
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now I haven't played this game so I might be wrong about this. Seeing how it's "Highest Score" wouldn't the Highest Possible score be 50000? Anyways I'm giving it a yes vote. To me it was more entertaining than Randil's.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WAIT A SEC. THIS SHOWS THE CREDITS INSTEAD OF "THE END" SCREEN!? Okai, easy yes vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just a note: Randil's tas is 034700 points xxNKxx tas is 049490 points xxNKxx tas is 049630 points I'm going to come back with a vote in a bit when I have a better understanding about this game and understanding the exact reason it's 30 seconds slower than the lesser points tas. (So I'll be comparing for quite a bit) WELCOME NK!
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Spikestuff
They/Them
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Well CoolKirby is the man behind editing all the "unexplainable" TODO's for the Movies... so go and do what Nitro wrote.
NitroGenesis wrote:
vandalize edit anything you want.
WebNations/Sabih wrote:
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Post subject: Re: One more movie description!
Spikestuff
They/Them
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CoolKirby wrote:
Only one remains, and it's a request for an improved encode with a correct rerecord count (and most likely HD) for Pilotwings. If anyone who can encode would be so kind as to take up that task, or can get someone else who can do it, we'd be all done with this assignment!
I'll do it!... what is the correct re-record amount anyway?
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Spikestuff
They/Them
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All consoles on BizHawk run at 30-50fps for me, not SNES alone.
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Spikestuff
They/Them
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CaneofPacci wrote:
Spikestuff wrote:
Question can you Double Jump that hole? Executed well but not at complete potential.
If the hole in question is the one between the starting platform and the exit portal, they put an invisible wall there. If not you could just do a zig-zagged normal jump to cross the gap.
Right~ I keep forgetting that there is a hidden wall there in both dimensions... unless you are above or below it.
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Spikestuff
They/Them
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Spikestuff wrote:
For tas under 1hr is a must... route planning is now needed.
Stupid Spikestuff, Pete created a well made route for this game. :P Link to video 24th April 2013 SDA update.
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Post subject: Stumbling around at the speed of-
Spikestuff
They/Them
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Link to video This is a complete any% run. There is a few issues I can pin point. The run was done well...
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Spikestuff
They/Them
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NitroGenesis wrote:
This game would be a lot cooler if it didn't have that hopping sfx.
So what you're saying, is if this didn't have the constant spam (compared to DS POINT BLANK) it would be considered to Moons. Feos if this didn't have the constant spam of sfx would it go to Moons?
jlun2 wrote:
Spikestuff wrote:
I hate bizhawk, see line one.
"Five little frogs wandered across the pond. You'd better go look for them."
Huh?
Spikestuff wrote:
Yes, just to piss off feos (not really)
Spikestuff wrote:
I hate bizhawk, see line one.
It's what I wrote in the statement not about the actual comments Cool made.
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Spikestuff
They/Them
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So another 2 levels done... firstly that's almost 2 times bigger your re-record count compared to Mukki's. Jaws of Darkness is nicely broken with that double jump glitch. Camera Glitch <3 I noticed you paused for a bit to recover spin, so really not much could be done, if someone tried to perfect it they will get themselves into the same problem. Castle Machinery Lives collected 3, also thank you for right curving instead of going all the way to the right just to jump on the podium (The ace in the hole). Green Gem FTW (and the LOLs)! Question can you Double Jump that hole? So now Brio is next then The Labs, the shortest level ever for any% and Cortex. I hope you break Brio and Cortex. Time: 0:33:11 (Compared to ~0:42:15 at the same point) Also pointing out Marcusboy95 has gotten a time of 0:39:35 on the NTSC-U version. Executed well but not at complete potential.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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And this is one of many issues feos will have with pcsx in his time of encode pcsx runs.
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Spikestuff
They/Them
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The tas was using manipulation with the text (also throwing abuse to the viewer). And creating ironic phrases/words within the game.
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