Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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I just remembered a game mode on Tekken 3: Tekken Force obviously complete difference. So now the tas can have a freeplay tas and an actual tas. Obviously the faster you do Force the better the key you get
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
NitroGenesis wrote:
Spikestuff, I am here to tell you that quote was not very memorable. I think the Coleman Francis trilogy was more memorable than that. Keep trying.
I will, also I can still remember when he is on about the moving hands part
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Note: Toon is Drunk, and this is the same day btw, I just split it up because he kept changing the convo.
<ToonLinkGaming>: i've only had 12 cans of jim bean / jack daniels
--------------------------------------------------
<ToonLinkGaming>: woah i actually did it
<ToonLinkGaming>: the fuck man
<Spikestuff>: lol wat?
<ToonLinkGaming>: i did it
<Spikestuff>: (clap)
<ToonLinkGaming>: HOW THE FUCK IS IT MOVING MAN
<Spikestuff>: get sleep and get a hangover
<ToonLinkGaming>: its hands
<ToonLinkGaming>: man
<ToonLinkGaming>: are like fucking
<ToonLinkGaming>: moving together
<ToonLinkGaming>: to make a
<ToonLinkGaming>: clapping motion man
<ToonLinkGaming>: like no shit man
<Spikestuff>: you cant be that high/drunk
--------------------------------------------------
<ToonLinkGaming>: maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan
<ToonLinkGaming>: ill do this
<ToonLinkGaming>: at like 6 am
<ToonLinkGaming>: right
<ToonLinkGaming>: then go to that camp with ... by myself
<ToonLinkGaming>: and you try find me
<ToonLinkGaming>: ill be obviously standing out cunt so it should be easy
<Spikestuff>: wait what?
<ToonLinkGaming>: i lifted up a table
<ToonLinkGaming>: thinkin i was outside the classroom
<ToonLinkGaming>: and i thought this table was a car
<ToonLinkGaming>: and my all time enemy teacher was under where i was throwing it
<ToonLinkGaming>: and i killed this stingy bitch
<ToonLinkGaming>: took a piss on her corpse, which melted it
<Spikestuff95>: you playing GTA
<ToonLinkGaming>: then rooted the best lookin teacher at the school
<ToonLinkGaming>: nah
<ToonLinkGaming>: this was an acid trip in class
<Spikestuff>: ...
<ToonLinkGaming>: had a lot of grog that recess
<ToonLinkGaming>: so grog + LSD = havok man
<ToonLinkGaming>: 4 hits is lethal
<ToonLinkGaming>: i had 7 :)
<ToonLinkGaming>: biggest number of hits is 30
<ToonLinkGaming>: never doing that shit again
<ToonLinkGaming>: but seriously
<ToonLinkGaming>: i thought i was rooting the teacher
<ToonLinkGaming>: the shcools hottest one
<ToonLinkGaming>: SHE WAS TEACHING ME THAT CLASS
<ToonLinkGaming>: you can barely control yourself during a trip
<ToonLinkGaming>: so what if i was ACTUALLY FUCKING THAT TEACHER MAAAAAN
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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IronSlayer wrote:
This might be the rare case of an absurd parody actually undershooting reality. Take a gander at this; http://www.nj.com/news/index.ssf/2012/07/male_my_little_pony_fans_gallo.html
yes that is a joke oh, since we are on a toppic of BronyCon right now here is the poster Link to video The artist didn't save it on Deviantart :(
WebNations/Sabih wrote:
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Post subject: Still Connected?
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Link to video DISCONNECT AND ENJOY THE SONG!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ENJOY Link to video featuring 20% more RENARD
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Balls, I missed that match GAH! Oh well I guessed right this year GO SPAIN!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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DrJones wrote:
This run shouldn't have been published.
You need to put more detail on why this shouldn't have been published, I for one thought it was okay, and there has been worse games on tasvideos before that has been published.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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* natt has joined #tasvideos <Spikestuff> hey natt <natt> morning <turska> natt: how's googa-chan proceeding? <natt> i ended up spending like half an hour in the shower because i got to thinking about googa-chan <Guga_> Spikestuff: Do you understand the "googa-chan" thingy? <Spikestuff> no <Guga_> Googa = Guga ... <Spikestuff> ah i see <pirate_sephiroth> lolwot * Guga_ shrugs <Zeupar> Guga_: Please link to the googa-chan <natt> googa-chan is not publicly available yet <natt> just as well, it doesn't do anything <feos> why does it have that name? <pirate_sephiroth> obviously platonic love for Guga <Spikestuff> who doesn't love guga? <Guga_> me. <feos> my mom <Spikestuff> Guga doesn't love Guga, instead it's something else other than hate... he adores himself <pirate_sephiroth> natt had a 1-hour long fap session thinking of Guga <Guga_> ...wow. <Spikestuff> lol
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Progress on desync issues: Got into fire temple Got the fire ability Currently on the way to the boss Then I'll be all caught up
WebNations/Sabih wrote:
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Spikestuff
They/Them
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erokky wrote:
Spikestuff: How are you watching the matches? Cable TV?
Cable TV (Foxtel Aus) and put it on Setanta to watch the matches. I wake up around 4 o'clock to watch the matches
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Spain vs Italy GO SPAIN!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Okay since I made you both loss (by accident) I know about NTSC-U and NTSC-J (I usually call US, NTSC and Jap, Jap instead of NTSC-J(for now I'll type NTSC-U and NTSC-J)). Crash Bandicoot for any% is a major change between Pal&NTSC-U compared to the NTSC-J version, now besides the obvious level switch (Sunset Vista swaps with Slippery Climb in the Japanese version), the important gem (Green Gem) for any%ing this game, the location of it in the Japanese version is in Hog Wild and for the PAL&NTSC-U version it's in The Lost City (This is a massive advantage for the NTSC-J version). That's what I was trying to type out. Also if you didn't get it with the box count and why I have 2 different regions in my signature is that in the NTSC-U and PAL version (Mukki's tas used as an example) of Crash Bandicoot this is what happens and in the Japanese version (Pirohiko's tas wip used in this example) this is what happens in it. Pay attention to both box counters and you'll understand what I mean by having 2 different types of Crash 1 any% tas runs. Also I think Crash Prototype (Demo of Crash 1; complete game of it before final (Has a ton of differences) would be a good one to tas too since we do have a demo game by SwordlessLink up eXtreme Wakeboarding (I think it was).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's a good idea, I know for a fact for the n64 (even though I don't own one) that Zelda: OOT in the 1.0 version there was so many glitches that you can do but when 1.1 & 1.2 came out the glitches went down a bit. On the Playstation a game such as Crash Bandicoot can be used too as an example, the NTSC/PAL version is SLOWER than the Japanese version (when any%) because of the box counter (on how many you missed) becomes changed (NTSC/PAL 20 boxes = 20boxes JAP 20 boxes = 1 box). Seeing that pirohiko is doing a run on the Japanese version under any% the same run that Mukki did but it was under the NTSC version. It's a fine example of 2 different routes and strategies.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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got no luck with #33 update something is going on I got to check with one of my tas runs. How about you lapogne?
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Spikestuff
They/Them
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pirohiko which version of PSXJIN you using, I desynced and I usually never desync. And yes I'm looking at your new update #32
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Spikestuff
They/Them
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amaurea your image lags my computer when scrolling down D: A+ good job :D
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I was up 4:30am to see Greece loose I'm so proud of my background (1/2 Australian, 1/2 Greek)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Okay I'm using Tasmovie editor to cut the amount of things I have to do for this tas, however I now have desync issues :(.This file is the NEW one but desynced (It is directly after jumping over water) and here is the old (WIP#3) run again I cannot seem to resync the inputs I have done can someone please help, I will thank you so much if you can sync this up and say that you helped for re-syncing this issue. EDIT: should mention which vba I'm using v24 svn422
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Spikestuff
They/Them
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Future Spike here editing this: I think this was me complaining about desync. So I removed the stupid thing I wrote and placed this filler here...
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Spikestuff
They/Them
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Just going to mention something, I stumbled upon a 5:51 speedrun (not tas) of this game (0 star): http://youtu.be/iX5BZDiBnYw I don't think it's the same as andypanther's one 'cause that video is private, also by seeing the words unoptimized it sounds like a tas. :/
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Spikestuff
They/Them
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Warepire wrote:
It is recommended to play on the hardest difficulty.
Sadly the hardest difficulty is Normal and the easiest is easy, they couldn't be bothered adding hard :(
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Spikestuff
They/Them
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Updated run, #3 input file I was busy tassing this game live today to get some stuff done for it Link to video > Got to the first boss and finished it. > Ends with Spyro waking up after seeing Cynder
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Bhezt Rhy wrote:
Well, I wanted to know about the advantages of Japan version over the US verion....
and PAL (PAL is fastest overall due to the amount of Aku masks lost in certain levels for the NTSC version, due to rules NTSC has to be used :/) Box counter is fastest on Jap version, for example 40 boxes missed = 1 box hits Crash's head NTSC/PAL 40 boxes missed = 40 boxes hits Crash's head Due to this you can make a "Deathless" speedrun/tas with the JAP and a "Death Abuse" run with PAL and NTSC.
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