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The reason I brought up round 2 is you basically (from my point of view) put the controller down for Yoshimitsu, and let hell break loose on him, that's why I'm mentioning it, also what happens if you hit start AFTER a fight not at a start of a fight?
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I was upset about the 2 player bit with Mokujin and Yoshimitsu
When you had the life on both half I was waiting for a double knock out to be honest, as with half health (mention before) Yoshimitsu can suicide himself and if close to opponent kill them too.
Idea for 2player part: 2nd round make them get both as low as possible make sure Mokujin won the first round suicide Yoshimitsu with his move:
> + > (< + <) + O & Square (If I still have a copy I'll show you which one if you're unsure)
Obviously this is the suicide move he dashes turns around dies and it actually was for another move too cannot remember what it is called :/.
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I decided since my childhood "blessed" me with this game I feel like I want to tas it and to beat it as fast as possible (and with normal stock health)
This is what I've done up to the part of these 1 jump high blocks which I changed because it was slow.
Bump might I add.
I got up to the first enemy and killed it. Question was that fast enough? (Btw official WIP#1)
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I really liked this run, and by saving time skipping Route 22 and a whole 4minutes and 5seconds I'm giving this tas a yes vote.
-video deleted- thanks feos for doing HD encode for everyone :D
To Guga: ENJOY I put 1 comma for you
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Even though you cannot get the Japanese version of this game, there are still two other categories for it.
- NTSC/PAL 100% "Death abuse"
- NTSC/PAL any% "Death abuse"
Also have fun with your other projects, looking forward to see them :D.
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Cooljay wrote:
Yes I am planning on working on some of those in. Preferably after the Eddy one, because that's where it seems to dull up.
Then furthermore where it seems to lose interest.
You should have Yoshimitsu as one of the 1v1 fights you do, and then the second time with Yoshimitsu in another 1v1 have him kill himself after a brutal fight against your chosen fighter.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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LazyKenny wrote:
It's actually possible to grab Seadoph and hit Pamela in the same jump, meaning you don't have to wait for her to jump again to hit her.
The WIP can be improved a lot because this is one of those games where jumping is faster than walking (but not faster than running down hills obviously) but only if you start bunnyhopping at a precise frame while Klonoa accelerates. This little act of framewhoring turns Klonoa from a simple game to TAS to nightmarish to optimize. Take a close look at his movement speed in the memory viewer and try jumping on certain frames while accelerating to see what I mean.
I know I was told on youtube and changed it I forgot to edit my post saying that I fixed the boss fight, wait what am I on about I already changed that fight and posted it already.
Oh btw before you write it's slow I know I already fixed that you will see the fight when I finish Vision 3.
and NO jumping (and Bunny hopping) is SLOWER than Running I tested it in Vision 1-1 when I piked up the game I cannot remember how much time I saved but it was alot.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Patryk1023 wrote:
AlbinoBlackSheep wrote:
Hi. It is obviously an error, but it is an automated one. I did not mark it myself. The beta auto-detection software that YouTube uses marked it.
I will obviously not be removing it or anything like that so no need to worry
So it looks like Youtube's auto-matching gone dumping random error and false matching shit.
Yes I piked this up too I had a tad look on YouTube and uploaded a video of Mario Brothers (It was like a 16min video to be sure) the copyright is gone :D but there is still other ones >:( (I subbed it cause tasvideos is glitching on me)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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