Posts for Spikestuff


Post subject: Re: #3502: Spikestuff's GBC The Emperor's New Groove in 10:07.6
Spikestuff
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CoolKirby wrote:
TASVideoAgent wrote:
6999 wasn't a random number I was originaly going for either 7000/9001 or 6789 (that did pop up aswell 6789)
Was 6789 your actual rerecord number? Why would you load 210 more savestates just to get a different number? Glad you finished this. I'll watch the run now.
I actually made afew mistakes at both ezma levels so I redid them. That's why it's 210 more. What I was timing was the ending part as-well where Kuzco goes back into human form I needed the exact fade to stop the recording.
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Post subject: Re: All right, the real run (run #10). It's been a while...
Spikestuff
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VGR wrote:
The impostor can go kill himself. I made a real TAS run. Glad I took spikestuff's advice about a few tricks up his sleeves. here it is, Run #10.
*facepalm* Level 5.... AGAIN you did the stuff I told you NOT to do also there was a part where you actually slide the game does a position glitch and sends you back, I told you not to spin at a certain point and you did there was parts you slew down by the slide-spin I can tell you're using AUTOFIRE DONT USE IT ONLY FOR SWIMMING LEVELS! Dingodile... slow and boring, Lost interest as you could've got first hit on faster
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Spikestuff
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I am so thanking for the boss part Engis2001 even though there was a tad of confusion on what he wrote I did manage to understand and being late I got through 5 levels... The Scary Part is I'm doing this 100% Blind as in I have NEVER finished or STARTED the Gameboy version before only the PS1 hmm.... Link to video
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Spikestuff
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yes vote 2 reasons interesting game & fast
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Spikestuff
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Post subject: Disney's: The Emperor's New Groove
Spikestuff
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I've decided to start a forum on this game 'cause I'm having issues going on by myself without help and advice. (I want to get this game done 'cause I want to get back to Huge Adventure as I took a break from that due to getting annoyed by repetitive things going on, and also it being 100% run) I will repost in this forum with both Part 1 and 2 and the movie file. feel free to call out stuff ups or when this tas is done feel free to be the next tasser on this game.
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Spikestuff
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I was thinking of a nice kids game under Disney Just 2 to be honest then I had other games on my mind Tarzan The Emperor's New Groove (Which I decided to do) The other 2 were Croc and Croc 2
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Spikestuff
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Even though the Encode lacked the audio due to something de-syncing for ffxiRog I liked the tas alot.. and being a Wii game aswell (this goes too if it was GameCube) I am giving it a yes vote :D
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Spikestuff
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NitroGenesis wrote:
I wish there were more racing TASes. They look really cool. Good luck Spikestuff.
Thank you for the luck... there is another 3 open choices for this game like 100%
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Spikestuff
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Crap you can powerslide in the GBA version it's R then hit A when on Red looks like I'm doing Terra again Damn my memory as a kid EDIT: wait a second never mind drifting looks faster but it's slower for me... damn
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Spikestuff
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CoolKirby wrote:
Here is Spikestuff's WIP of this game.
Time: 10min 25secs Rerecord: 700 (to be honest I was going for 1000) Video for the ones who cannot watch on their emulator for some reason -Let's Just Pretend this video doesn't exist anymore.-
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Spikestuff
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Hm... okay today I did this (March 5th) I was playing the actual game and I finished I spammed the buttons by accident I got onto the inbuilt other game on it (Dance thing thing) and I restarted the game the race I completed showed up as I started it as clean game it showed as 3% now I wonder... What's faster RESTART or Let it go on
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Spikestuff
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Thanks for whoever encoded YES VOTE <3 For 3 reasons -Childhood -100% -Ruining Childhood :D
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Spikestuff
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Basicly my simple reply to Level 1 - 3 Link to video I am happy with what you did we are quite synced through the whole way even if I am or you are about 10 frames behind we sync again always in a bit I'll watch level 4, 5 and Dingodile in a-bit Level 4 Now there is either 3 or 4 faults depending an what happend 1 - You slide off and you see crash takes a minor brake in mid air Next time add the spin 2 - You hit the mine slew you down 3 - you damaged abused on the penguins don't know if good or bad 4 - this was at the start you slide spin not slide jump on the ice that slew you down a little Level 5 Your slide spins seemed off at the start. I saw in real time a position move. (Random floating box and Nitro) you slew down at the 4 box block you crouched image as text TBB BBT BBB you spun the 2 boxes this actually slows you down compared to breaking the game like I did (boxes spun marked in green) Dingodile It felt slow the first hit you actually could've hit him earlier RESUME THE RECORDING WHEN YOU ENTER LEVEL 4 1 - 3: PERFECT/ GOOD
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Spikestuff
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HOLY SHI- I JUST PICKED UP ON SOMETHING VGR you did Level 1 again I can tell cause your intro to the game was faster... and the movements looked different to the last one your not on WIP #3 you're on WIP #4 EDIT: This was done for VGR or any other runner doing any% So look on see what you can change there is one thing that cannot though you just need to watch ;) Link to video
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Post subject: Re: Leave feedback
Spikestuff
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VGR wrote:
Stopped at beginning of WR2 what do you guys think? yes i did stuff up in some parts near the end of the water and the beginning of ice stage before the polar chase. ill fix those in the next run.
*sigh* well i think i lost interest in watching it 484 re-records 6mins 30secs Ok I know 1 thing might be wrong with that *watches it* I'll come back with an edit on this EDIT: SKIPS WATCHING LEVEL 1 AS IT DOESN'T CHANGE AT ALL Level 2 Ok I'm going by frames here 5651-5717 I do believe you are stuck same with frame 6085 you get stuck twice... Everything else in that level was fine just start re-recording when you're going up Recommending frame 5516 You're still going right but you're about to go up that's where u can go up early with enough time Level 3 Very start TOO MANY slide jumps you were slow for the bird and the platform again* Frame 9283 shouldn't have done that when it went down you actually had a gap time on getting on it earlier than before. It's a couple of frames not talking about time *There is a little trick that you can jump on the bird press A and be able to land on the platform above which is moving Level 4 What you meant at polar chase was fine all you actually need to change is swimming like I mentioned before. 2 jumps MAX and you deliver 2 jumps only. Near end (before 14029) you jump over nitro... Try slide, spin, jump, instead. Level 5 Good Very Good You looked at the video of what's faster AND you did what I told you to do on Skype which is damage abuse with Nitro Carry don't loose another Aku instead keeping it. Frame: 17251 Don't spin it causes lag that's what I'm fixing on my tas right now. instead jump off (DONT TOUCH A) it no lag given Frame: 17586 Good thank God you timed it early enough to bounce off it saved time. Also nice glitch box could've chucked you down but you kept going and broke that box (After 17586) TOO MANY Slide Jumps again stay near the ground. Dingodile Someone was doing their homework - NO DAMAGE ABUSE - DAMAGE ABUSE - DAMAGE ABUSE But the last hit you slew down looked like you weren't prepared for the turn Try next time in the spin (and) turn around, swim spin you should be facing the token already Edit: Also Congrats you're now a Newbie
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Spikestuff
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Warepire wrote:
I have seen this a couple of times now and I don't really know what to say, it does not feel optimal but I cannot put a finger on why.
The level is completed to perfection. Now all I got to do is try and fix that random RTA/TAS Game lag but I know it's legit lag in real life. and Possibly do other stuff while in bonus cause I think mistakes came from that... everything else was fine I might be able to crack lower than 9.59
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Spikestuff
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c-square wrote:
I have three issues with this speedrun: *Skipping* じょうだんですよ。よくやった! おめでとう!
For a second I was going to hunt you down just to punch you, then I voted, then I saw 6 Yes clicked that link... you're a smart cookie YES VOTE
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Spikestuff
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This video also means that my Latest WIP will go up Link to video (WIP SOON - At the moment just looking over level 5 and Dingodile) I might mention something cause I made sure on GBA RTA (actual console) you can actually lag it when to many things are going off once, this also reflects on the emulator but it is lest laggy. Movement example (Level 5) TNT #1, Nitro ! box, TNT #1-6 Exploded , TNT #7, RTA&Emu lag, TNT #7 exploded, TNT #8, TNT #9, 2 box breaks, LAG, Box Body slam, then another lag after everything goes off, back to normal. Anyways.............. The tas has been sent video soon for the people who cannot use the emulator or find the file for some reason Going specific here between this and the last one NEW Time: 9m 59.55s Rerecord count: 2824 OLD Time: 10m 4.85s Rerecord count: 2521 It ain't HD but it's 480p couldn't render high today Link to video Also point out you're point
Warepire wrote:
• The last body slam before the crystal, is there no better way to break those boxes?
Firstly it's Spinning but whatever :P It has the most stupidest rule I tried 12 times it never changed even with the latest one I tried 20 more but it is all because of one box (marked bold) That prevents you getting all of them in 2 shots (the numbers say how many you can get) |1||1||1||2||3| as you see the far right one is the pain in the but as it won't let you get it up or down without sacrificing more time to go backwards
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Spikestuff
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CoolKirby wrote:
I tried skipping part of the track in several places in Electron Avenue (including one which would cut every lap in half), but it didn't count as a lap. So unlike Mario Kart games, in this game, the player seems to always be required to drive the whole track for every lap.
I know what you mean I did that in RTA and when I found it I was like O_o then I found out that it didn't work :(
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Spikestuff
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To run the Gameboy Advance Version for a tas would be a challenge within itself as the AI act like a pain in the butt compared to the 3D on console To the game you need to play as the fastest 2 characters: (Good) Crunch, (Evil) Tiny Tiger
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Spikestuff
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*no comment on frame saves* Yes Vote
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Post subject: Re: WIPTAS warp room 1
Spikestuff
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Warepire wrote:
Spikestuff wrote:
MY TURN :P 100% Tas don't forget So Currently I was at Rosebud for the past 2 days had nothing to do so I tassed Warp Room 1 I picked up minor mistake that I did in Warp Room 4's Bonus round then fixed that (you'll see what I mean when the video finishes uploading) Now I'm debating myself with what I did in Warp Room 5 I'm not 100% sure on where I should Rerecord so I thought Just show you guys and girls and see what you think about it so far. Here is the Warp Room 1 in video I suggest watching certain points on the emulator but if it isn't working watch through here. The reason I write watch on your tas emulator is because I do stuff around while waiting and with my encode it was fine but when I used Camtasia to re encode from 240p to 1080p (still great and all) it doesn't show some of my random moments. ENJOY. (STILL UPLOADIN TO YOUTUBE) -video- Information so far on run 2521 - Rerecords 10:05 - Time
No comments on the first 4 levels, congratulations! Level 5: • Is it faster to body slam the bouncy boxes at the start? • In fact, all the bouncy box breaks look like they can be done better. • The last body slam before the crystal, is there no better way to break those boxes? • Right before that body slam you break a box next to a TNT counting down, stupid question but, wont the TNT blow up that box?
*Hint Hint* The reason I'm doing that level again is because I picked up on those mistakes The reason why I'm doing it again is all that AND during level 5 I got 3 glitches 1 that was needed 2 that were crap Body slam and random hight with mouse some of the bouncy blocks is random with crash with his stupid recovery *spin* 10-20 frames *spin* and yes last one i was slamming my head into a wall repetitively Level 5 was the weakest out of all of them but the only best bonus round so I know I got to go back to that and fix it and try and hopefully match the bonus round but now I need sleep Side question: Is there a Crash Nitro Kart GBA forum?
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Post subject: Re: WIPTAS up to warp room 3
Spikestuff
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Warepire wrote:
VGR wrote:
Work In Progress To Warp Room 3 (ending point) please leave feedback and things to improve for the next run Time: 16:07.967 Re-recorded: 1402
(about the other levels wanted to keep it short so it wont look crazy) N-Gin: Look at Spikestuff strategies and plans, this can be done much better... Same as the flying level you should not auto-hold A. Do not be afraid to re-record, even if it's something as simple as maneuvering in a menu, the auto-firing of A and Start does look amateurish even if they bear no real significance in time saved.
Wow it like what I wrote to VGR about it on Skype.... but he didn't pick it on what I wrote so I'm quite frustrated with him on that. Now I'm going to tell the smallest problems that need to be fixed because you are going back to level 2 to start again Level 3: When you're sliding down those platforms slide > spin > jump up, don't slide > jump up it slows you down by a fraction of frames (every frame is important At this bit directly after checkpoint you had the smallest gate to jump on the bird to the moving platform if you fix up earlier you can get on that by jumping on the bird. Also take time while waiting to muck around do random stuff JUST DON'T BODY SLAM. At this point (wow still level 3 O_o) You jump on the Plant to go on the moving platform you miss then return. A good thing to do is use savestates here before meeting that point savestate check if you can go on that platform if you cannot reload that state you used take a 4 frame pause (so move left right quickly 25%) then jump onto the plant again and you might make it. I did this on my run so it won't look like I wasted that much time. Level 4 (Snow Level #1) Don't damage abuse on Nitro 1 abuse on Nitro 2 only trust me it helps in the homerun of warp room 5. Might mention only jump when possible at the run bear part, you jump for a life where there wasn't Nitro near it (if it had the Crash 3 physics there I would let it by but it doesn't) Level 5 (Sewer Level #1) This is what I meant by watching the damage abusing cause you slide under Nitro 1 without going back up. Past levels will reflect on future levels. Dingodile: Fine, but act more freely do random stuff you're waiting him to merge on the left side so behind him spin around spin and swim backwards anything interesting. Level 6: You know you're slow when that first slamming thing goes down you need to be in-between 1 and 2 to be fast enough. Level 8 (Sewer Level #2) There is a part you pause for a bit with nitro and an enemy you know you're slow when something like that happens in a run, what you do is damage abuse go through the second batch you have a few seconds of invisibility go through the mega batch stay behind it by a few pixels you'll be fine. Like Warepire said with slidespinning especially this one part you slidespin stuck slide under pipes and did a clean one with #2 but then a bad one at #3 don't do that fix that up Savestates won't eat you alive. Level 10 Nitro Part with 3 moving platforms there was 3 ways of doing that, Wait, Damage pass the Nitro (which you couldn't do) and go down already. From frames 53040 - 53238 you stayed on the platform if you crouch > Jump > Spin you can save frames by going pass that earlier. Ngin: THE MOST CRITICAL PART OF ANY TAS you did that very quick deferentially under 40 seconds but you weren't aiming you just kept shooting by not aiming you lose the interest of afew watches Flying levels: Like Warepire said don't hold the run will look messy if you do. Even though it's any% aim at some boxes or do what Warepire said aim at the planes or your choice try to keep 100% be spinning pass the planes with L and R buttons you can do this with Nitro too :D. Only take damage abuse at the blimps. Swimming Levels: Crash Bandicoot 3 physics are basically in all swimming levels where you can speed to be faster. Look at the watch whenever it says 2 or -3 spin cause you will be going faster every time... Crash has a mini rest (if playing on 25%) it goes 1,2,1,2 *SPIN* Repeat. VGR's Ngin Part with timer Link to video
Warepire wrote:
Spikestuff: I will look at yours tomorrow.
OH JOY.... Warning Level 5 Will be changed (most likely going to happen) Might mention too I did a nice little glitch that saved time in Bonus level 5 where the spinning couldn't help and a random jump move left (Game coding move left not human move left) led me next to the top box giving Crash enough time to break that box. Now to go over a quote that is a week old
Warepire wrote:
Autofire is a really bad idea. Sometimes you will not hit the optimal pattern using that, and sometimes you will generate lag when the game processes the input (depends on how the game is coded).
In Crash Bandicoot (GBA) Lag doesn't happen the pattern stays the same so it's actually safe to use in water levels, all that human part needs to be done is the spinning when X = 2/-3 and it will be fine.
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Spikestuff
They/Them
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VGR wrote:
Work In Progress To Warp Room 3 (ending point) please leave feedback and things to improve for the next run Time: 16:07.967 Re-recorded: 1402
for A second I thought you wrote and DONE Warp Room 3 and I was like BULL you cannot do that in 16mins then I found out that you Fought Ngin in Warp Room 2 and Finished Warp Room 2 MY TURN :P 100% Tas don't forget So Currently I was at Rosebud for the past 2 days had nothing to do so I tassed Warp Room 1 I picked up minor mistake that I did in Warp Room 4's Bonus round then fixed that (you'll see what I mean when the video finishes uploading) Now I'm debating myself with what I did in Warp Room 5 I'm not 100% sure on where I should Rerecord so I thought Just show you guys and girls and see what you think about it so far. Here is the Warp Room 1 in video I suggest watching certain points on the emulator but if it isn't working watch through here. The reason I write watch on your tas emulator is because I do stuff around while waiting and with my encode it was fine but when I used Camtasia to re encode from 240p to 1080p (still great and all) it doesn't show some of my random moments. ENJOY. (STILL UPLOADIN TO YOUTUBE) Link to video Information so far on run 2521 - Rerecords 10:05 - Time
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