Posts for Spikestuff


Spikestuff
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I'm going to check my PAL original copy just give me a second... also is there a Tekken forum? edit: 'Cause i saw this Link to video
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Spikestuff
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SPONGEBOB CIRCLE PANTS (Yes i wrote that wrong :P) A nice speedrun done just under 30 minutes putting it as a YES vote for me
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Spikestuff
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Spikestuff wrote:
Warepire wrote:
In the normal levels the masks slows you down when you enter the invincibility mode. These masks are the ones you do not seem to need to collect in warproom 1: (Should cut out 2 invincibility modes that are not useful) > The mask in level 1 > The mark after the bear section of level 4
I grabbed the 2 masks well for damage abuse for the both of them, level 1 I know cannot be taken out but level 4's one that's a simple to skip if I have to skip.
Can you point out exactly where this damage abuse occurred? Because I cannot see any necessary damage abuse.[/quote] all the way at Dingodile I needed extra to go through other stuff along the way Unless you don't need masks to get to dingodile then get 2 when you get to him.... hmmmmmm IM AWAKE XD
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Spikestuff
They/Them
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Warepire wrote:
I see you have not corrected my suggestions for improvement on warproom 1, nor commented on why it would not be faster to do as I suggested in case it would be slower.
What I'm doing is completing the whole game before polishing it up but I have to stop now while I wait for help on N.Gin
Warepire wrote:
I will first of all again urge that you shall do some shenanigans / other entertaining stuff like for example ducking to the beat of the music while you wait for platforms to come in range. If it's a long platform ride, this can be applied also when standing on the platform. (Like you did in the second half of level 10)
Same as before will do
Warepire wrote:
For the swimming levels there might be a possibility that a combination of spinning and fast-swimming can be faster than just fast-swimming, since spinning adds more speed (3-4) for a short period of time compared to the fast-swim that only lets you use a speed of 2.
are you informing the Crash 3 trick swim spin cause when its applied to the GBA it's slower for some reason.... even though it say 3/4 I'll check and clean it up later stage
Warepire wrote:
In the normal levels the masks slows you down when you enter the invincibility mode. These masks are the ones you do not seem to need to collect in warproom 1: (Should cut out 2 invincibility modes that are not useful) > The mask in level 1 > The mark after the bear section of level 4
I grabbed the 2 masks well for damage abuse for the both of them, level 1 I know cannot be taken out but level 4's one that's a simple to skip if I have to skip.
Warepire wrote:
For level 7 I will again suggest that you shoot down all the planes (and bombs) for entertainment since this is an autoscroller. (Since this is rather tricky in real time, specially in the later levels where you get the super-fast moving planes)
The flying levels are always a pain in the ass for me only for 3d games im fine.... I'll try again while cleaning it up as I wait for some N.Gin help
Warepire wrote:
I'm afraid I cannot really help you with the N.Gin fight. The best help would be some kind of aimbot written in LUA but that is way above my head. My best advice I can give you when he moves fast is shoot where he is going to be and don't follow him around.
Dangit....
Warepire wrote:
Really impressive work so far though, you are over 10 seconds ahead of your last submission =)
15 seconds in-front of the Crash XS run which didn't have slowdowns at all now to sleep... unless i cannot then crud oh well....
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Spikestuff
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is anyone able to help for N.Gin I was bloody slow and I cannot vs him as it's hard for me
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Spikestuff
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While I wait for WIP#3 to process on YouTube I shall write main things about Warp Room 1 and 2 (Note: Warp Room 1 never changed between 2 and 3) 6:46 WARP ROOM 2 STARTS Download WIP#3 here Link to video Warp Room 1 Level 1 - Stayed close to ground Level 2 - Took the fastest and shortest route around Level 3 - No time for Slidespins mainly mix of jumping and slidespinning did a deathless clip at 2:32 Level 4 - I do believe Ice Physics is EPIC! Level 5 - All about the speed Dingodile - Limited his shots to a minimum of 4 Damage abuse Warp Room 2 Level 6 - More Ice Physics Damage abuse for faster time in level Level 7 - Flying Level I never like them but i manage to keep health above 85% Level 8 - Not too much climbing prevented climbing by spinning Damage Abuse Level 9 - Swimming again chose faster routes (closer to edge) Level 10 - Await for those platforms and leap of FAITH! Damage Abuse for speed! N.Gin - Why... need help badly Download file see why or check video (Like i write in the CTR forums GUN - Mouth - Shoot)
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Spikestuff
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Ok i have done Warp Room 2 Im just going over N.gin again as I stuffed that up Edit: Ok I suck at N.Gin I'll be uploading the video once thats done I will send the file over so someone can help with the N.Gin part of it and anything else that I stuffed up
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Spikestuff
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1 word Yoshi- (translated: Yes)
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Spikestuff
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CoolKirby wrote:
Spikestuff wrote:
Edit: dang i desynced
Are you using DeSmuME 0.9.7 with Advanced Bus-Level Timing off, and the 1.0 US version of the ROM?
yes i made sure im going to double check and if down again ill just edit this one unless someone updates then i wont edit: Shoot i got emulator problems dont know why though
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Spikestuff
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Im doing the encode right now just give me around 30mins time cause i had to quickly get it now im watching and encoding the playback Edit: dang i desynced something is wrong with edit cannot use for some reason
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Spikestuff
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Ok fixed it should be fine now yes im back home in-front of a P- laptop
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Spikestuff
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thanks but I needed to add more stuff when I come back tonight (AEST) so I think you should delete what you wrote cause I did miss out on a few things
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Spikestuff
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looks like I got fixing to do tomorrow at 1am when I get back to Melbourne (AEST time)
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Spikestuff
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CTR 101% guide (level order) Note: I guessed the coding of tasvideos archive when I get back home it will be fixed if it failed... (the if something goes wrong) LARGE TEXT means boss or purple token N.Sanity Beach Crash Cove, Roo's Tubes, Mystery Caves, Sewer Speedway & RIPPER ROO Sewer Speedway, Crash Cove, SKULL ROCK, Roo's Tubes & Mystery Caves. Now once completed enter The Lost Ruins The Lost Ruins I'm sorry I'm very lost :3 < yes that is intended as a joke Tiger Temple, Coco Park, Papu's Pyramid, Dingo Canyon, PAPU PAPU Coco Park, Papu's Pyramid, Dingo Canyon, RAMPAGE RUINS, Tiger Temple Yet again once completed enter Glacier Park Glacier Park Blizzard Bluff, Dragon Mine, Polar Pass, Tiny Arena, KOMODO JOE ROCKY ROAD, Polar Pass, Tiny Arena (Get dem slowdowns on), Dragon Mines, Blizzard Bluff Citadel City N.Gin Labs, Cortex Castle, Hot Air Skyway, Oxide Station (gun, mouth, shoot) & PINSTRIPE. Ok so here is where things get complicated with cutscenes you have been teleported out right in front of Oxide's level so from Gem Stone Vally uturn go through  Lost Ruins - Glacier Park - Citadel City then enter again Citadel City Part 2 N.Gin Labs, Cortex Castle, Hot Air Skyway, NITRO COURT & Oxide Station (gun, mouth, shoot) You're almost done... Go back to Gem Stone Vally via this route Citadel City - Glacier Park - N.Sanity Beach - Glacier Park. By doing this you teleport in front of 2 more uncompleted levels Slide Colocium & Turbo Track Once completed go in the middle of The Lost Ruins and Oxide to this big door (which is still closed) enter it and go from either left to right or right to left DEPENDS ON POSITION!!! HOLY CRAP YOUR 99% done time to screw Oxide completely so go ahead and race that Green monster and you're complete. Ok so again I'll write what happens as this is a warning to encoders mainly there are three segments Oxide crying away saying something about losing to you and beating his lap-times (time boxes FOR THE WIN), then credits go up on a roll once that's done scrapbook should start playing after it this is Naughty Dog's way of saying thank you for clocking the Adventure Mode... (Like all the alternate ending in All of Naughty Dog's games) then once that's complete it goes to main menu so you can stop there. Tasers aim for bellow 2hours and 30minutesit's quite a simple task ok to try and beat to be honest I hope it's under 2hours For the RTAers who are reading this aim for a time bellow 4hours I'm writing 4hours for possible mistakes in a single-segment if it's a segmented run then aim under 3hours. If typos I blame my phone.
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Spikestuff
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Just a show of hands who can do N.gin flawlessly
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Spikestuff
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CoolKirby wrote:
It's OK. I already found it on SDA and watched it there. It definitely looks like a different kind of drifting than this game. An optimized TAS of that game with Crunch would be something to see. Well, it's too bad PSXjin doesn't emulate this game very well. Maybe you could use what you learned about the tracks and physics to make a real-time run.
when I get back Fiji hopefully me and my friend shall do a coop speed run on this game (think of the halo speed run that was done)
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Spikestuff
They/Them
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CoolKirby wrote:
I'm not sure what you mean. Do you mean you have to be Tiny or Crunch all of the time, and they are hard to control?
forgot to add also (bloody phone) what I mean is the style of the game has changed completely with the drifting if you go to my friends YouTube account PeteThePlayer he has done a speed run as crash I cannot link it due to where I am right now
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Spikestuff
They/Them
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CoolKirby wrote:
If this game isn't emulated well, you could always try TASing Crash Nitro Kart for GameCube. It's a very similar game.
I agree but the game is more annoying due to the controll changes you must be at all times be the most powerful character on both sides
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Spikestuff
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Area 4 CTR: Citadel City At entry enter N.Gin Labs first as once you finish it you can jump down from podium (as seen in the speedrun) to Cortex Castle N.Gin Labs not much to say about it besides at start grab the 2 waumpa boxes on first jump aim for the far right item box. go close to corners, at final jump go middle (aka box that is 2nd on the left then right then left (should be done in THREE boosts) then repeat besides waumpa boxes as you should max out also enemies will stay on your tail by a bit so in one sit boosts (Blue Pipe) Get three boosts done hold the drift when at the end and continue boosting after it wears out (do this near the end use savestates to help) the boost is class 2 if you do 1 or 2 boost class 3 if you did 3 (aka lasts longer) RTA 53 - 57 (told you I was trying) TAS aim 50 - 55 Cortex Castle: Enter by jumping off podium and use brake to control position let get before you land) hog corners again use boosting when maxed shortcut advised saves 3 seconds DO NOT AND I REPEAT DO NOT JUMP (aka hitting R1 or L1) at the ramp you will be slower get a boost down before hitting the boost ramp. Someone research it's usually between 18 - 20 seconds in a lap there is that jump from the castle you can get there but teleport out you can glitch it I know I did it once when I was young but I cannot do it anymore time that will be save is around 30 - 36 seconds. RTA 53 - 57 TAS aim for 47 - 54 Hot Air Skyway: There was an old glitch that was in this level where you can skip about 10 seconds Naughty Dig patched that one but did NOT patch another jump that saves and also can loose time if unlucky but we are TASSING so who would give a dam we have savestates this is also importants saving around 15/17 seconds depends how quick you do it... after taking the boost jump where you choose left and right (hope you chose right for times sake) anyway after that you see 2 roads with a barrier in between go down the ramp on your side make a boost jump over the barrier :D mission complete do it 3 times. Entertainment value again at final lap when you are about to finish go far left suicide off you will make a glitch happen where the game has no idea what to do to you but no one will see the the 2nd half of the glitch but the first half still works fine. RTA 54 - 58 TAS should be 50 - 54 note AI will be up your butt until you do the shortcut. Note: RTA times were lengthen because I was attempting a different shortcut which saves half a second it's a  50/50 chance on doing it clean in RTA aka there are chance you will fall Oxide's Station: Kill me for attempting an RTA as Dingodile we all know the famous shortcut in this level quite easy as every character besides Tiny and Dingodile now the turning for them is harder than all characters now if we all know the lowest end there should be a glitch I cannot get it under RTA but TASSING it will be more likely what it is, is there is a turn (like the famous shortcut) its closer to the end track it should shave off a good 20-30 seconds FROM THE SHORTCUT TIME (if long route it would be 40-50 seconds) that's about 85% of the whole map but if that glitch doesn't work use the original trick like I wrote it's a hard trick to do I did this once when I was young (Like Cortex Castle) this is hard to do. RTA (- longway + fail jumps) 53 - 58 if TAS aim for 50 - 56 (with shortcut glitch it would be 20 - 30 for one lap estimated). Pinstripe: Well done 2nd last boss, now what happens is that you're at Hot Air Skyway facing "the speed king of earth" Pinstripe (Hope you liked the sarcasm knowing that you will kick his ass) Pinstripe's weapon is a bomb he only shoots backwards use the unexpected shortcut at the start and you will be fine if he doesn't catch up ;D Oxide: I always thought he had a longer name........... OH what oh yes the TAS you will be racing Oxide in his station use the shortcut be done with him in under 2 minutes Edit: Oops forgot to add what he throws out... in order Oxide throws out (depends on distance) Green Potion, TNT, Nitro, Bombs (backwards), Red Potions, Green Potion Repeat (not edited in) FINISHING THE TAS must have slowdown on about 20% speed now what you do is spam the shat out of The X button once you hit it at the right frame FREEZE the game and pray to God that it doesn't desync when watching it as playback. Edit: Woops I herpy derped the video stops at podium you must hit the START button What happens after you stop the movie recording to the ones that don't play CTR is that Oxide when doing any% says something along the line of beating his times aka 101% the game then race again obviously this was an any% guide to 101% this game do area by area first I don't have a set route to help you for the purple CTR tokens so good luck on finding a fast way through that. This is all the work I have done over my little break using only a PSP (PAL) and an iPhone as during the time I was at Fiji "relaxing"
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Post subject: Areas Part 3
Spikestuff
They/Them
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Area 3 CTR: Glacier Park REMEMBER 1st lap will be the longest lap!!! Blizzard bluff: MOST OBVIOUS AND USEFUL SHORTCUT at the ice part make a boost towards the ramp at second boost get ready to jump voila you just skipped about 4 seconds. NOTE for turning speed ups go to the shorter end so for turn 1 - 3 (2 and 3 are the jumps down) it would go left, right, left then stick the left before ramps at ramps boost jump and stay middle and then go right with a boost left to do THE shortcut ALL OTHER "SHORTCUTS" AREN'T SHORT THEY ADD 1 Second (in TASSSING THAT IS ALOT) Time for RTA 33 - 35 TASSING AIM for 31 - 33 Dragon Mine: Ok I'm letting you know now the shortcut you see some YouTubers do ISN'T A SHORTCUT it's almost the same amount of time as going around in circles but circles is faster by a few seconds if boost is used which it should be. At the start there is obviously that water pit go through it take a boost manipulation when in the air and continue going it saves 1 second overall by going around the water you get that 1 second added. near start/finish there is a Turn and boxes take a boost before hitting the ramp jump in a far left direction boost again and again for the third but shorter as you will lose speed RTA 33 - 36 TAS aim for 30 - 34 Polar Pass: writing the times firstly RTA 55 - 58 (with and without shorter jump shortcut and a seal hitting me before jumping over the wall (look entertainment value right there)) TAS aim for 53 - 57 ENTERTAINMENT VALUE near the end after the jump on ice jump on the barrier and do boosts you can also play with death by free drifting on air (not joking I do it all the time on RTA) no time will be lost, also don't use mega mega jump unless you have Uka Uka and if you can brake at the right time your fine if you fall use savestates if you cannot do it without firing the time will be crap so use the other one at snow ramps (very starting jump) JUMP BOOST MANIPULATION (what is up with that there is alot in this game XD) Tiny Arena: OK TASSERS USE ALL THE SAVESTATES AND SLOWDOWNS NEEDED THIS LEVEL IS A B**CH FOR RTAers (excuse my french) now for entertainment value you will be stuck with the AIs use them jump on their heads to gather boost and also to must use BOOST MANIPULATION ALOT OR ELSE SUFFER THE TIME AVOID THE MUD TOO. Turn all the corners sharply at the near end of the laps jump mud, boost, jump to center, jump (collect) boost then boost next (or finished) lap. Times that I managed in RTA with a lot of restating (in seconds) 70 - 78 for TAS you must get at least  due to first lap always being the slowest 65 - 70 if higher it should be fine cause all the TAS times I'm writing is an estimate on what it should be compared to RTA but if it's slower than RTA we got a problem. Komodo Joe: Same as the level Dragon mines Komodo Joe throws TNT backwards and always gets in front no matter if TAS or RTA 
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Post subject: Areas Part 2
Spikestuff
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Area 2 CTR Lost Ruins don't forget first lap should be the slowest overall. At entry you see the save screen go right not left Tiger Temple takes awhile when you drive from podium. If you get a perfect jump up the ramp your turn should be perfect with only 2 boosts if 3 you know you stuffed up. Tiger Temple: At the start you have a large left turn go on the outside of the grass take a box try and manipulate a potion out of it, after the second waumpa box (stay close to the grass) take that ramp and drift in air do boost 1 in air wait for the second to be almost full at third boost at the second of it. In my RTA I got 35 - 36 seconds with shortcut and grass trick only shortcut you will get 38 - 40. TAS aim 33 - 35 it's a tough ask but possible Coco Park: stay on left at start/finish. When you start go and boost to the 2nd box on the left try and manipulate boost/Uka Uka only in this course at first waumpa box (make sure you are close to the middle) boost through the grass on 2nd and 3rd first should be done on land once done and in tunnel hug the right side come again to left side on exit yet again boost on boxes then again before cutting through the grass again take a mini third boost in the grass and jump while you're still in there make sure u hit the road again on a boost it saves .65 when boosting and it saves .85 when boosting then jumping as I got all three laps on a time from 30 - 30.85 RTA TAS 29 - 30 Papu's Pyramid: we all know the mega jump shortcut so I'm letting you know you can make it faster if you follow the first shortcut (after piraña plants) boost jump complete boost again past the other two after he shortcut take a far left to right boost at jump YOU MUST CLEAR THREE BOOSTS BEFORE JUMP!! DON'T FORGET!! Musts wumpa = 10 to make long jump shortcut easier also at 1st shortcut jump towards the right as there is a higher chance of living compared to going at it straight (I will put a video to show what I'm meaning) Manipulations: boost Uka Uka and if you must during the annoying square (aka the thing that takes you up) TNT its funny when you place it behind the waumpa box at the start you sometimes get 3 or 4 characters TIME in RTA I got 32 - 34 which isn't bad for a TAS aim for 30 - 32 it's abit harder but with slow downs Manipulations and savestates you will be fine. When going to Dingo Canyon make sure you boost left to right or else you will hit a cutscene (Same goes for Papu's Pyramid) Dingo Canyon: at start cut through the sand and hit a box MANIPULATE and make sure you do this on the other side (Like Coco Park - the jumping) also when at water section you can manipulate boost jumps (like Sewer Speedway) but at second dry land (when on second track) after the first turn you have a choice between left and right go RIGHT boost it and make sure you boost through the waumpa too when at the mega jump go far right and make sure you boost then boost-jump manipulate do this three times. after This race it will be THE LAST ANNOYING CUTSCENE (if any%ing) for the masks ... GOOD IDEAS usually there might be another character up your butt either shooting rockets or bombs if rockets make a high jump of bombs make a side drive and it goes past you by a bit (This can be done in RTA I know) RTA time 34 - 36 TAS aim for 32 - 34 musts!! boosts / Uka abuse Papu Papu:  same as Papu's Pyramid 
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Spikestuff
They/Them
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ViZed wrote:
So, TAS of CTR isn't made till now? Adventure, Time Trial... I interesting in watching this.
someone else other than me will be doing it I'm now giving out help (currently I'm at Fiji but I'll be posting help advice on each level) Psxjin update already!! be carefull with that emulator it will unsync
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They/Them
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fanboss wrote:
"AI can never get Warp only Human, same goes for Time and Aku/Uka. " -> Oh... that is right... I played too much with my brother :p
dont forget you can hit quote to quote me yea it's a pain when it's 2 - 4 player but more fun 4 player
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fanboss wrote:
That would be great ! Getting the mask every time would be a good solution to not fear anymore a warp for exemple.... And I think you go slightly faster with a mask no ? But that would be less entertaining I guess... But let's imagine : there's a warp coming to you, it's getting closer and at the last second you pick a bubble and bam ! Protection ! (I forgot if a bubble can actually protect from a warp...)
AI can never get Warp only Human, same goes for Time and Aku/Uka. Also i like to mention when you get a rocket luncher shot at you go to a ramp and jump if it hits you no damage abuse (mainly happens at Mystery Caves)
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+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6342
Location: The land down under.
fanboss wrote:
I tried to determine if we could manupilate luck, because we will need to do that to open some shortcut... Well, it is not the number of frame or the buttons you pressed, it is not before the loading... I mean, we knew that if we were first, we would have no chance to get (<typo from before) a rocket, but my point is that we ALWAYS get the SAME object if we take the same box, whatever you do before the race (choosing 3 or 5 laps for exemple) or in the race, you just need to take it while being between first and fourth and boom, you get the same item. I wonder how and when does the game decide which item will be in the box, because if for exemple in Tiger Temple we always get TNT, we will never be able to take the shortcut... I don't know if you get what I mean :]
Manipulation in RTA The stuff you can get out of boxes Eg: in 2nd place I got a Warp (Like a Blue Shell in SM64) and ended up using it This trick can be easily used to a tasers advantage (Slowdown) (Thanks for reminding me about Manipulating). I'll try and find examples that I did with other people today as it was quite weird how it was set out. An awesome thing to do is by getting the bubble and taking a mega jump and landing ontop of another Character (1 up). In Tiger Temple I can always manipulate Bomb, Potion, Bubble, Aku Mask and Rocket in RTA its simple as all you have to do is tap Circle to get an item. (I'll make an example for that)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.