Posts for Spikestuff


Spikestuff
They/Them
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nymx wrote:
Menuing??? Do I see a problem already? Why is there so much time spent waiting to press "Start"?
Yes... echoing this. Cause you can hit "run" on frames 109 and 112. edit: desync hits around 21140 frames in with the adjusted opening input, I'm not going to bother to go over it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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socksandstars wrote:
compatible with TAS?
No.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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You seem to be having issues reading the words inaccurate emulator. Also this is the previous movie referenced by the author: [3817] PSX Final Fantasy IX by Lil_Gecko in 7:58:48.17 A BizHawk TAS. This TAS is ~10 minutes faster than trash (PSXjin) when loads are removed.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So? Use them instead. As I wrote. It's not Hawk's intentions to supply hacks for an emulator that is accurate. Use RetroArch, or ePSXe or PCSX-Reloaded/ReARMed instead. Widescreen Hack is a gimmick anyways.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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PlayStation's native ratio is 4:3. You will not be getting a 16:9 widescreen hack ratio to go along with it. The only thing you'll get is not even anamorphic widescreen, cause there's not a single game that has that-- unless fifa wants to prove me wrong. If you for whatever reason still want this arbitrary ratio then Config > Display. Add 16:9 to the custom AR under "Aspect Ratio Selection".
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I also don't intend to TAS the game, but if you do TAS the game use 2 player. It has some great advantages over single player: Link to video Input File. (Syncs on Pre-Hawk 2.4.1) Boss value: 0x0642A6
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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April 2020: Link to video
WebNations/Sabih wrote:
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Post subject: ~ The More You Know ~
Spikestuff
They/Them
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I had to Google this cause Australian. I actually thought that Disney still had the rights to the Ghibli films in the States so I was surprised it wasn't on Disney+ Disney relinquished their rights to Ghibli films in 2017 (exc. When the Wind Rises, 2020) which was then promptly picked up by GKIDS and distributed by Shout! Factory.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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As it says at the top (of the gameplay) it says you need to clear out 25 lines. The quickest way for NES Tetris is to use the field to your advantage as most of the layout is done for you. It's just convenient that it ends with an All Clear.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Only that this is a collaboration in part to what the speedrunners of Shovel Knight knew and found about that was passed onto this TAS and how it was made compared to literally nothing. And the same author behind the four movies meaning they have knowledge on the title make me disagree with the addition of this information.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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As Lobsterzelda wrote, it's due to the use of the pausing which screws with the sound of the music. It's not an emulation issue.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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grassini wrote:
- Your input is whack. this is just an insult.
Whack isn't an insult, unless the term somehow changed in the last 5 years. Let me show you. About 3/4ths of this input does nothing, not even your buff claim (as you mention later) when you clean this input up:
grassini wrote:
-- You're mashing input for no reason especially at points where it doesn't progress anything. so it doesn't matter.
Here's the thing. This is a constant issue on all your submissions. You've been submitting for 7 years and haven't fixed up on this issue. So it does matter.
grassini wrote:
-- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. You don't get any time from cleaning the input.
Now I know I just grabbed the first line and you expanded on it. But it does. You can save time from cleaning your input. You can have hidden one-twos from literal frame inputs. You see this input, this input here every frame that has a Y/B is a connection to the opponent. "Hidden" frames of input can increase your damage per second, so it does matter:
grassini wrote:
-- Why is a move combo that's 4 frames take 24 frames in your input? it doesn't take 24 frames, i just buffer and keep the input held so it comes out in the first frame, this is thoroughly documented. It makes some combos really easy in RTA! You don't get any benefit for doing the moves later as you suggest.
Look at your final input. That's all I'm going to write about that claim.
grassini wrote:
endurance glitch is not player 2 exclusive, it's on the submission text, many games have a player advantage, specially in mk series.
So you're wasting time for no reason then? (This is an actual question btw, not rhetorical. I want to know the answer.)
grassini wrote:
Spikestuff, i know you hate me but this is getting out of hand.
Here's the thing. If it isn't obvious to you. I don't hate you. I just want you to improve... As mentioned in one of my earlier comments in this post. You haven't. Which is annoying cause you have potential of dishing out actual good speed fighting TASes.
grassini wrote:
Learn the game before you comment.
What, so I'm not allowed to ask questions about your TAS or a game I want to know a bit more about after some light testing and some information? This is literally the process of "learning your speedgame" you ask questions you don't know about or ask for reasoning about things.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Great. A series I don't have next to no knowledge on... besides block being a dedicated button. Here's a few things I noticed: - Your input is whack. -- You're mashing input for no reason especially at points where it doesn't progress anything. --- It's like you assume it would skip it but it does nothing. -- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. --- At other points you're also literally just holding Y, as well as A/X which do nothing.... why? -- Why is a move combo that's 4 frames take 24 frames in your input? --- R,D,L,U. That's it, that's Kano's Cannonball. 4 frames. - Why are you using the second player? -- Is it due to taking the RTA preference and deciding to make it your own? -- There are videos when you search up "Mortal Kombat Endurance Glitch" where this works on Player 1 -- Did you personally look into it or just take the RTA word? --- As a note as of writing this list. After checking multiple runs they all use the second player. But my previous question stands. A minor point to make is the Option Menu can be tightened up to what you have. I write minor cause randomness. Note: Flawless Victory is slower by 5/6 frames on the result screen. However, compared to II there's not enough downtime to justify taking the hit. No vote. Fighting TASes that focus solely on speed aren't entertaining. Ram Watch: WRAM Domain. 0x0004BD - Player 1's Health 0x0004BF - Player 2's Health
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Meerkov wrote:
I don't know why it thinks the movie is 19:57.48. It is pretty clear on youtube that the last input looks like it's around 19:47.
Cause you dumped it with Alternate Sync. Edit: Bios Note. SCPH-101/103 (psone-45a) This is the psOne bios not to be confused with SCPH-1001.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Great job again for your first movie, and this one where you were able to knock off another minute with that assistance. I'll still be voting Meh even with this improvement as this game isn't as entertaining to me.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Much like the N64, GameCube and Wii leak you can't actually use the code otherwise sued or DMCA'd. (Like how people speculated the WiiU emulator CEMU is based on the leaked code, but is keeping out thanks to being closed sourced no one knows) Like JosJuice a Dolphin developer has said on the Nintendo leak. Even when making it "sanitized".
It's still illegal. Maybe it is possible to disguise the fact that leaked information was used, but do you know what is a much more solid strategy than sanitizing data and hope nobody catches on to the fact? Not doing anything illegal in the first place.
The code's not worth it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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DJ Incendration wrote:
Nice job, yes vote. I'm surprised an 8:04 obsoletes a 7:37 though.
Cause one was done on an inaccurate emulator called PSXjin. Shouldn't be "surprising" to anyone. Claiming for Pubs... cause I hate myself.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well you can just straight plop it into Hawk (2.4.1) and it'll just sync without any need for adjustments. The entertainment stays the same for me with a weak Yes vote.
WebNations/Sabih wrote:
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Post subject: ¯\_(ツ)_/¯
Spikestuff
They/Them
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Link to video
To do this without hacks, you’d need one of the water drops from the barrel to end up at a float-perfect Z coordinate. For the value we need, float-perfect means accurate to a millionth of a unit, that is 10 in-game nanometers. I’ll be surprised if this is even made into a fully legit TAS, especially given how the water particle manager likes to shift things around over time.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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(Subject name to change when it has a name. I believe it's ares but I don't want to write that in case it's wrong.) Who's Near? What's so important about them? If you have been living under a rock for 2 months and you don't know. It's byuu.
May 4th - Near wrote:
The point of this is to challenge myself while I'm stuck indoors for another month. Essentially, if we don't try for fear of failure, we will never grow. I expect to fail, but I also expect to learn a lot about writing faster code and a lot more about 3D rendering.
May 6th - Near wrote:
The Nintendo 64 emulation is in the very early stages, and so far only the CPU and RSP have been implemented (meaning no 3D graphics, which is the hardest part by far.) I do not expect that the Nintendo 64 emulation will run at full speed once the RDP renderer is completed, and I am not even very confident that I will be able to emulate the RDP. I decided to work on the N64 as a personal challenge to try and grow my skills as a developer and learn how to write more efficient code for more demanding systems. My thought is that even in failure, I'm sure to learn a lot of new tricks that will be useful to me in my professional life. So please do not get your hopes up here.
May 19th - Near wrote:
I guess I should ruin everyone's fun now ... it runs at 40fps on a stock Ryzen 5 2600. It turns out emulating the N64 at the cycle level is rather demanding. Who knew? The part that is going to be a challenge to me is making it run faster. Be it threading, dynarecs, etc.
At the current time it is using angrylion's RDP for outputting graphics. In the future as Near has mentioned a custom renderer is in the plans of todo. (Near correct me if this statement is now wrong please) More development information can be found at Near's Twitter.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Context on what Dimon wrote (6:13 if the timestamp doesn't work).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I really enjoyed watching the movies and submissions you've produced as an author and everything you have decided to do on your own. Thank you for the work you have contributed as a Judge.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alyosha wrote:
Why not have feos judge one and Memory judge the other one?
Well one's getting outright rejected for suboptimal input (this one) and is just here for this to be solved and figure out if the games can go alongside each other or not.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Submission has been bested. To keep it short, since it's 4 major points for the glitch. And only one bit supports it. Super Macho Man: 35.82 -> 34.82 As well as the same/similar lost time as with your other submission.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.