Posts for Spikestuff


Spikestuff
They/Them
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(It went to Road Runner, forgot to clarify or gap it enough) Well more than a frame works 30 was the max I went to for a direction, if that's too steep then 10-20 would suit it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Re: Tapper. You literally defined the meaning of a "superhuman TAS" in your post to a superhuman TAS. So you might want to drop that, before you end in a (game) loop. (Yes I pretty much repeated my point, but rewrote it differently.) Honestly it's more of a frustrating game than a hard one. Once you get it down pat it'd be something straightforward since time and practice. So in relation to movement for up and down it's related to how long the input has to be pressed before you start losing speed. That's a bit of one to note down for a method with less extreme vertical movement.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Good, you went for my weakest TAS example. Good Job. (Spoilers: It was bait. Also you literally described what a superhuman TAS was when attempting to knock it down, so double Good Job.) Now, now, calm down hun your blowing up there and here. :V Ok, let's look at other words besides static, like the other word I used "lack of effort". Does that help you? Static in this sense basically is like you're walking in a single direction and doing nothing else, saying you don't have a spring in your step, hopping, swaying side to side. You're robotic, boring and lack energy and so forth. (not a jab, just an example)
Lobsterzelda wrote:
watching other people play the game and reading reviews of the game,
So you never bothered. So, when will you? When I bother to do it especially with my entire backlog of things to do.
Lobsterzelda wrote:
When you say I learned something the day I submitted the game, I'm really not sure what you're talking about. What's "It"? What did I learn?
That the game is pretty much an autoscroller (to a TAS that is) and that you didn't bother checking if well moving in directions actually cause an effect on the speed of the Roadrunner which is constant no matter what you do, literally Cabbage Patch Kids has more depth. (Probably date differences in development, but this came out after CPK) I didn't state that you lied calling it an entertaining TAS. Entertainment is subjective, go over that thought process again on that point and obviously reread what I wrote especially in regards to you contradicting yourself is the main point of the one you're attempting to string together in this one. Your argument was on subjective entertainment, my response to you was subjective entertainment this entire point you're attempting to make is literally as I wrote above this sentence is stringing it. Anything is better than Burn the Rope. The referral to cancel is to take it back in the workshop and try again and optimize it (the stress point being level 6). (Similar to that of Smurfs) There are points I skipped over either as they're "fine" or that it's not worth retorting back to since it's literally a copy + paste.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just going to point out that none of your posts that you have here line up anymore with your latest post, so great job at being extremely inconsistent in 2 hours.
Lobsterzelda wrote:
Personally, I think that you don't think this game is suitable for a TAS anyways.
I'm going to request for what you to read, and reread what you wrote here several times. I'll let you know something else since I already told you one thing before. You're telling someone who has done superhuman input TASes; Bishi Bashi, Short Order, Tapper and No One Can Stop Mr. Domino. And some of those that I just listed are in Vault by the way. (and one of those were an April Fools TAS that somehow got accepted) This TAS could've had superhuman input, but you just didn't bother.
Lobsterzelda wrote:
I've still yet to see either a speedrun from you beating the game in under 7 minutes or a video of somebody else beating the game that quickly. As such, you still haven't established how feasible this is for a person to actually do in real time beyond just listing a route through the game.
Same, I've yet to see anything from you on doing this as an RTA. The request goes both ways Darling. So hows about it? You put out something so static, that must mean that you've done plenty of RTA work on this game. Where is it? Again, goes both ways, don't assume it goes to one and not yourself, especially when you created this TAS.
Lobsterzelda wrote:
If it were accepted it would be vault only, which renders picking up the bird seeds a null point.
Too bad it's not a null point when you were talking nonsense on another post because you didn't attempt at trying to make it a point of entertainment at all, no try instead you decided to do something so something so static.
Lobsterzelda wrote:
Also, grabbing the bird seeds would slow me down because I would have to move up or down to grab them, which is why I don't bother to grab them.
Cause you learnt something about the game the same day you submitted it.
Lobsterzelda wrote:
Besides, as far as Atari 2600 TASes go on this site, I find this pretty entertaining.
Good job being subjective with something of static input. At least try to make it not obvious that you're not lying. God. You know what, I'll be subjective back to you. Probably the best 2 Atari 2600 TASes we have on the site actually do deserve that Moon rating. [3245] A2600 Pitfall II: Lost Caverns "maximum score" by Alyosha in 09:30.32 [3351] A2600 H.E.R.O. by StarvinStruthers in 09:51.01
Lobsterzelda wrote:
Does this game deserve to have a vault TAS made of it less so than those games?
Sorry, I had to fix what you wrote, it just made it sound like you honestly didn't give a single shit about creating this TAS and just went "here it is, didn't bother optimizing it at all, enjoy~" This comment you wrote here is well in your words.
Lobsterzelda wrote:
condescending and rude.
How about you actually give a shit on what you're TASing instead of well for one lying through what you wrote? You have a choice. Cancel it like your other two A2600 TASes or actually bother with an attempt at being optimal and well doing something rather than being static. I'll give another example. END TO END, Just keep going to the top and bottom of each level and avoiding every obstacle and Wile E. Coyote. HOLY MOLLY THAT JUST MADE IT MORE ENGAGING, WHO WOULD'VE THOUGHT? Again. Have a nice day~ ❤. A suggestion: Don't post back unless you actually care about doing something that's not static.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Ok if you're going to play like that. Level 1 - Just tap up left for 2 frames to avoid all traffic. Level 2 - Play as normally, jump when needed. Level 3 - Avoid Traffic as the norm and direct Wile E. Coyote into the mines/traffic. (btw you show the line to take) Level 4 - Jump over instances of Bombs and Bullets. Direct Wile into them. Level 5 - Copy and Pastes Level 3 Level 6 - Take your time, back up a bit... also your input is slow here. <3 -- Distance yourself correctly from the boulders that impede your path and get the optimal movement to not stand there for too long. Level 7 - Copy and Pastes Level 3 Level 8 - Copy and Pastes Level 4 Very simple stuff for a speedrun, and RTA. And thank you for telling me to go over the input and checking it myself, it was great to find out that your input is suboptimal on something that's basic for a TAS level. Really, thanks for that. Here's what it looks like (Left is adjusted, Right is you): (Focus on the mountains in the back for position location, if you can't spot it I have uploaded the higher rate version, as the gif above is half the rate.) Or do you want me to push further and go through every, single, boulder, you stopped for and see how many frames were wasted? After all there's only 8 times you do this, and the one in the gif is the first one.
Lobsterzelda wrote:
Why do you care?
Spikestuff wrote:
The input shown is something so basic that a casual player can do it, go for the Jazz of grabbing those Bird Seeds.
You asked for enjoyment in your submission text, I told you why it's not enjoyable and the chance for a little spice up, a little zest, but you pushed. Have a nice day~ ❤.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Lobsterzelda wrote:
Also, grabbing the bird seeds would slow me down because I would have to move up or down to grab them, which is why I don't bother to grab them.
I'll let you on this little secret. I wouldn't write something unless I attempted it myself. I exited the first level the same time you did, whilst going for bird seeds.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Diman please upload your movie files on the site: http://tasvideos.org/userfiles/my#uploadfile (Same thing with your other post on Double Dragon)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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>Literal Auto Scroller >Doesn't Put Effort in grabbing the (Free) Bird Seeds. This TAS has so much down time, almost 6 minutes and 45 seconds (yes) and you did nothing with it. I'm voting No, even if there was effort to actually grab Bird Seeds, that'd at least change my vote from No to Meh. The input shown is something so basic that a casual player can do it, go for the Jazz of grabbing those Bird Seeds. Edit: Also here's better ending input that incorporates jumping at the end to save more frames than what the author provided. (Sub: 149 frames | Userfile: 28 frames)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well 2 things. 1. Ending input hung for too long. 2. Might as well jump - Spiked 23 Frames.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Stop it. creaothceann and I already gave you the answer.
WebNations/Sabih wrote:
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Post subject: Welcome to User Error, Where everything is made up--
Spikestuff
They/Them
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AVI doesn't have bad quality when you don't know what you're doing. You're dumping at native res. Did you know? That BizHawk actually features a set resolution option for dumping when you go File > AVI/WAV > Config and Record AVI/WAV. You see that "Resize Video" here's a suggestion. Use it. 640x480, 960x720, 1440x1080. Now for video. Don't select AVI Writer, select FFmpeg Writer and save it as an MP4. This simplifies the user end side that doesn't deal with the encoder's method. You obviously didn't know if you didn't actually look around and jumped straight to a conclusion cause you don't know how to use the product.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Agreeing with the Ferret here. The only Pitfall runs that have actual backing proof are Peter Nadalin aka nads thanks to his runs being available on speedruncom but unfortunately he's PAL. David B Yancey also has a YouTube (D Yancey) however doesn't have a backup of the 2002 video on his account. As for the other two on table (ignoring Douglas Korekach) can't find crap. There is thankfully a video by a YouTuber known as Code Mystics that has this 114,000 score. Link to video (Video is altered to fit in the 10 minute limit YouTube had back in the day) And another by ErkTheJerk for the full 20 minutes. https://www.youtube.com/watch?v=_rjdOS42e5E
WebNations/Sabih wrote:
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Post subject: In a word.
Spikestuff
They/Them
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No. In more than a word: You can confirm this with the current reencode by Guga.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Here lies Spikestuff. He died claiming this for Publication.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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InfamousKnight wrote:
rpcs3 require high end pcs, which I dont have.
Check yourself, before you wreck yourself. This is a low end system: Link to video As you can see by this low end system. It's still able to check and run a game, something you could've easily done. You made an excuse. I have a mid range system where some games run comfortably (Catherine, Payday, Hitman 2, Spyro: Dawn of the Dragon) and some games well even the HIGH END PCs can't even run at full speed (Tomb Raider (2013), Burnout Paradise). Now let's turn our attention back to PS2 emulator development.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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InfamousKnight wrote:
I did test the rerecording functionalites on some early builds, and back then it was trash.
See, here's the issue with your comment you're contradicting yourself and I'll show you: Running Yuzu in libtas
InfamousKnight wrote:
Anyone want to test it?
Something you could've done if you had Linux installed on your system. Running rpcs3 in libtas And here, you should've been able to test it yourself or see into the information instead of just going thread and done, like the Yuzu one. And in comparison to the Yuzu one, well 2 months apart making it possible that you now have a LinuxOS (especially after the comment you left behind on DobieStation -- Here's the git build error you left behind). And I'm ignoring everything else you wrote, cause simply put, I don't believe you on your comments. Especially as they are on the past and you made a post on the present without checking it yourself, which led to two people to comment about the issues with the product. My comment prior to yours has it summed up: "It's clear you haven't attempted to test PS2's rerecording functionality, it's like you're making others do the work for you" by you stating you attempted on the earlier builds.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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All I know is that I'll be publishing this, much like I've done in the past for SM. Sniq just get in contact with me about when and what is required for the fixed graphics. Yes Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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InfamousKnight wrote:
Now, what do you mean by "hacks"?
Wow, it took you a whole year to respond to that comment. Even when prompting the same question on the libTAS thread you got given a relatively close answer about it. A hack is a hack, it's specific to the game for a specific game fix instead of trying to look into the code and determining why this is caused and if it pops up in other games (which it does). Hacks are meant to be a temporary fix before being outright fixed (see: Dolphin who implement and remove hacks after solving the problem and have relatively low hacks, and better functionality). Echoing Woops. It's clear you haven't attempted to test PS2's rerecording functionality, it's like you're making others do the work for you. And in that case I'll give an answer about PCSX2 TASing in a word. It's trash. It's been trash since PCSX2 crew wanted to do nothing with TASVideos and it will be trash in the future since it's just an implementation they won't give proper time working on it. Unlike Woops I can deal with dumping video by some lucky miracle. Like Christmas. PCSX2 TASing can't be considered as a legitimate way to TAS as in order to use the damn thing you have to watch all the cutscenes and FMV sequences and then pray the ever loving shit that the piece of shit hack doesn't desync for no bullshit reason. As Sonic says "gotta go slow". The other difference is I've been following this scene almost a year after it was conceived (after the declining of making it a TAS emulator). I'll stay on my stance of stating that "PCSX2 didn't give a shit to begin with several years ago and that 'change of heart' now is way to late to get proper support and making it decent and reliable thanks to their decisions." And I'll hold my stance of "waiting on the better emulator to become king, and won't require relying on plugins to hell and back and actually gives a shit in the long run for actual TAS useage like, oh shocker, I'm bringing it up again. DobieStation." So bloody early into it's life and they already want to know how to make it a decently functional TAS emulator. Meanwhile this emulator is 17 years old and it's still garbage.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TheGreatestRoman wrote:
really awesome if someone did a full TAS of this game.
You mean like the one you did or a 100% one?
TheGreatestRoman wrote:
there's like 1 major glitch only that we speedrunners know of.
Thank you for not providing a video in this topic of that "major glitch" that you're on about that you should provide if you're going to mention it in a thread as bare as this which would benefit from such information you're holding onto.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yeah. That's the same question I wanted to ask. How many loops? A2600 has a dedicated value to tell you if the difficulty has chaanged and is not looping in place. It may be the 4th loop or it may be a few more.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now where did I place it. Ah there it is. Shotgun to the Pubs. Great movie TiKevin. Just unfortunate that it's not sub 1:30 yet. :^)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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DJ Incendration wrote:
feitclub wrote:
I understood the Bison/Tyson problem, but I wish they hadn't swapped Vega as well.
What's wrong with Bison?
Did-- Did you just respond to a post from 2004? Did you also not know about the story behind Bison/Tyson/Vega? From Japan to America: M.Bison is Vega, Vega is Balrog and Balrog is M.Bison
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yes it's uploading it to the userfiles then linking it as a comment. The Judge will replace it for you. However I'm going to warn you. You will be rejected. For TASes like these, just upload it to the userfiles and let it be. For similar information you can look at this rejected submission that used a game genie for increasing Mario's speed. Actually in fact we have had an AISSON TAS that was rejected and used my comment as a basis to as why (which uses the above submission mentioned for notes).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Plus it would be used as an additional file not a file to replace the submission.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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As for the credits sequence I think honestly it'd be nice to actually have extended input for publication just for screwing around and adding something more instead of just watching the credits roll.
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