Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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Challenger wrote:
but are there differences between JP version and US version?
Actually, JP and PAL60 version as US is considered slower than PAL60 (Italian for fastest language, for those wondering language choice). Well besides the obvious, cause RTA. Stolen from The Cutting Room Floor. * In Episode 6 of Sirena Beach, Mario has to clean 99% of the goop in the Japanese version but only 95% in the international versions. * In the Japanese version, every time Delfino Plaza loads it loads roughly 1/3 of a second faster than the international versions. * In the Japanese version, when Shine Sprites appear after defeating Shadow Mario in one of the levels, they do not spin as they fall, but they do in the international versions. * The US and European versions have a glitch called the Fruit Storage Glitch. By dismounting Yoshi while Yoshi is in the process of eating a fruit, the fruit will stay in mid-air. This allows you to eat the fruit at any point in the level. Stolen from the Sunshine Speedrunners. Cherry-picked, since there's more of a list than in comparison to TCRF and I've already provided the link for you to go through yourself. * Getting off Yoshi allows clips, because you jump off Yoshi backwards, while in other versions it's more of a vertical dismount. * Minimal amount of air damage frames. * If you throw a fruit as you land, you can make the fruit float in mid-air. * Faster loading. * When Shadow Mario shines spawn, as they fall they don't spin.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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In terms of death abusing like a maniac vs not death abusing like a maniac the charm is murdered, and this is coming from a guy who used Suicide and Pause Buffs to advance through Tekken 3 for IGT. My vote in honesty for this Death Abusing hell is a straight No Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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April Fools was 18 days ago. Here's a light Spike reglardless (750 frames) cause this is a meme romhack. For this romhack you can probably just splice in the Sonic 2 TAS to get the same but faster results.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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McBobX wrote:
Hey Spike! Is Crash becomes an RPG game? Or the screenshot of the pub is a secret scene on the game?
I already changed it when feos screwed it by accidentally overwriting it with his publication. Refresh the page, it should be fine.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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c-square wrote:
In regular mode, is it still possible to skip the arcade games?
Yes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just like my comment on the cancelled one for separation, I'll keep this in one post for both submissions. I still think the no collisions is eh, even thought it's an amazing submission of improvement, so it'll receive a Meh from me. On the collisions TAS, it's still a shocker on the code, and the entertainment survives on it for me to receive a Yes on that one. Now just for the "no collisions" TAS. I want to claim it for Publications on the chance of acception. The elephant in the room for this TAS is the Difficulty Switching and it must be addressed in the Publication as it does beat the controversial easy difficulty of Todd Rogers' 32.5 (which as we all know he was stripped of).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm going to have to suggest possibly actually doing the minigames, rather than deliberately failing... which sadly makes it more boring to a user's perspective. Seriously best of luck trying to get this one through. The work behind it is notable just now there may be a definitive way explained in the rejection to follow.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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March 2018: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I actually watched this before submission as it was available for a while now. >Game is more made for the sake of the speedrunning scene. Hm, okay. From observations on more notable hacks, we already have; Metroid Super ZeroMission and MockingBird Station TASed. So it'll have to go against actual more notable Metroid Hacks. In preference, I'd rather wished you went to MockingBird and create a 100% route, or actually grab a more notable Super Metroid hack that's been circulating. As for the Hack itself, it's designed for speedrunning in mind. Which is notable by the IGT up top. It's not interesting of a hack and for a 100% that contains apparently nothing in exploration compared to Super ZeroMission, Jesus. Love the blue ball escape sequence of nothing. >What Is Love? going off in the background. And I'm done. Thanks for the copyright that we're going to get off of it I guess when this gets accepted. I'm leaning towards No in terms of Entertainment, and I might as well stick with that way I'm leaning towards.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hey. Thanks for the 10 year bump on a game with only showing the current RTA World Record instead of providing something that was more TAS content worthy. Such a worthy bump. Stop bumping threads with RTA runs when the thread is long dead. Bump it with TAS progress instead. Edit: And now he provides a silent edit to show a TAS from 2013. Kura. What about all your other stupid bumps (Like the 8 year bump on Blasto) for just showing a speedrun and not a TAS? You going to go fix that now, or you going to keep bumping with nothing useful?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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Soig wrote:
1. You choose a bad ROM version.
Nope. ROM chosen is infact a clean ROM. More by the fact that in the input A is pressed 3 times at the very start (talking on the fact of CrackIntros).
Soig wrote:
2. There is a NES 100% pub already. The difference between them is not very important. That means an NES version is enough on this site.
Version Differences means it's eligible. To correctly go against this TAS you should be stating it's missing the e-Reader levels so it invalidates the "100%".
Soig wrote:
3. What's more, yours is slower than NES ver.
Version Differences. BLAH BLAH.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TheProJamer wrote:
A video encode to view the run would be greatly appreciated.
When it's a shitpost submission. No. You've already seen the reasons already mentioned by others on why that's a dumb thing to ask for now.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh so that's what they meant by Gotta Catch 'Em All being obsolete... Jesus. I'm going to have to watch this back to gather my thoughts on it, as well as my vote. The vote is leaning towards Yes on entertainment. Nope, scratch that. It dropped to Meh. (Obvious shotgun for Publication here on the off chance of it being accepted, cause Pokemon.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Seeing as it's April 2nd now on the server... and that no one got it. Here's both the correction file (which has been replaced, thank you) to the submission and the encode for it: User movie #46165279881451859 Link to video I'm embedding it here mainly for those to see what the original looked like.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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It's been 3,000 years... Shotgunning this puppy for the Publications. As for voting... The GBA Crash series is a hard place between Yes and Meh. I'll have to get back to you on that one. Edit: Decided to go with Meh. You did power through it, and did a lot of entertainment when you saw fit... it doesn't fit completely with a GBA Crash game. I agree with Warepire that you need to expand on the submission text, even text that you have already up there seems wrong to read on how it was worded (Dingodile). N-Tranced bopping when?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm usually committed to watching shit Aprill Fool jokes. But this is literally a single frame, which does nothing, but just sit there, menacingly. Mainly because the game is not a game at all. It's load and your done, stare at the arches. Only that this decides to cleverly use Arial font to try and engage the user. What would've been better to pull this joke is to match up the frame count to the first dialogue showing up and then the no response working in terms of context to it. What would've also sealed this TAS to actually have some commitment in being a joke for a one frame TAS with Arial being displayed is to match the floor color of Bronze (from the looks of it) and actually hunted down an 8bit font in the style of A2600 to use instead of Arial. In terms of Context of what year the "game" was made (1983) I can't let you get away with it completely with the "Sir, are you going to order anything?" As McDonald's back then (and some now) actually lookout into the drive-thru to see the car, so they can say "Welcome to McDonald's may I take your order?" so something more interesting in terms of that inserted dialogue at the end would've been smarter than coming off dull as the staff member is aware of existence, so like them checking with the microphone seeing if that's actually activated, or making a joke that the customer is no longer there would've been stronger. Terms of jokes, and the payoff of a joke that's trying to commit to something. I'm giving this a No. April Fools it is. Humorous for what's provided it isn't.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I mean, you're meant to actually just uncancel your previous submission of the same thing. #5892: Andre's SNES Super Mario World ""12 exits"" in 14:44.81
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Bisqwit wrote:
I spotted standing many times in the movie. The movie fails its own rules. “Almost” is not good enough on TASVideos.
Exactly this. I don't think we can take this TAS seriously at all when it ignores its own set rules.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The first half which is the not abusing the collisions is there and it's Eh. Great improvement and all, but eh. The second half was the head scratcher and the shocker. Bloody smashing it out, and abusing the game. I'm more leaning towards the side of Voting Meh and not Yes, so I'll be doing that which is Meh.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yay someone that's not myself, feos or TheCoreyBurton did a VBoy encode (ignoring the fact on not correcting the levels but still yay). This isn't entertaining to me, but it's a good watch for a VBoy ga--- AGH FACE! Giving it a Meh, and if it does get accepted I'll shotgun this boat for Publication.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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zelpikukirby wrote:
core i5-2520M video card:Intel(R) HD graphics family
To point out this is not the current generation (Which is Skylake onwards). zelpikukirby is running on an Intel HD Graphics 3000. I have a system that runs Intel HD Graphics 4000 so I'm giving it a shot on sync. If you own something that is running Intel HD Graphics 3000 I urge you to check it. (I checked with a HD Graphics 630 which desyncs at Pinna Park Episode 3.) And desyncs for me on this HD Graphics 4000, Pinna Park Episode 3. Edit: DwainiumB has synced, imma double check my shit. Double checked my stuff. I still desync with the 4000, so 3000 is your bet. It's basically just Default Graphic settings btw. Just Direct3D 11 and Intel HD Graphics 3000 like DwainiumB wrote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh, it's the boring autoscroller that has been rejected twice in the past by 2 different judges. Guess it's suitable that the YouTube category to this video is "People & Blogs" then.
This is roughly 4 minutes faster than my(DrD2k9) previous submission of this game.
    This time is saved primarily by foregoing the bonus stages and star gathering. There are probably around 15 seconds saved through better optimization of the boss battles.
That's not a fair comparison considering the fact that DrD2k9's TAS deliberately took the bonus stages to attempt to gain appeal of the game. Considering that the only position of time improvement is actually the bosses over the previous submission here's an actual comparison. The improvement is 00:09.83 (590 frames) not "15 seconds": https://streamable.com/1lzor Since you also have to factor out the score bonus since the previous TAS deliberately takes the stars for points. I'd rather watch an improvement to "all bonus stages" than this. My vote on entertainment is No.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Archanfel wrote:
It is nearly 2 minutes slower than old Dark Fulgore's TAS.
It's not a good idea to compare it to a 2 player and a Normal difficulty to a 1 player, specifically Donald and Hard difficulty. It's easier just to point out it's his 3rd TAS he made. There's opening input issues with his menuing, there's 32 frames of blank input at the end (stuff that's been brought up in the past). And there's guaranteed issues with his input within the and transitioning to the levels. As well as the questionable rerecord count to TAStime... especially for a TAS that was made in snes9x.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Memory wrote:
The Dragster saga will never end.
THE RIDE NEVER ENDS As for my vote, I'll leave it with a yes. Good improvement on the shortest input work. Gave some of us a heart attack when we saw it with a "Did 5.57 somehow get beat?" Thankfully, that's not the case, and instead a welcome improvement to early input.
WebNations/Sabih wrote:
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