Posts for Spikestuff


Spikestuff
They/Them
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You already wrote that, and avoided responding to me about linking videos. You know, the other way we can watch you play. Instead of straight up giving the email address.
WebNations/Sabih wrote:
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Post subject: Re: i found new glitches to save more time
Spikestuff
They/Them
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yagamihikari wrote:
i can't discrubie you can watch my play
Then you link the videos.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The game is still 30fps. Making it 60fps is incorrect. Making the encode half the N64's speed (as you should) is also incorrect. I notified you by writing to you in a message.
Spikestuff wrote:
Using half the n64 frame rate instead of sticking straight on 30fps causes the dupe/lost frames
I also provided images. Frame by frame to show why this happened on different frame rates. Normal N64 Speed (Dupe frames, and the "missing" frame): http://imgur.com/a/d2dOB Half the N64's Speed (Missing/Dupe frames): http://imgur.com/a/U8UYQ True 30fps (No Missing/Dupe frames): http://imgur.com/a/asbLd This also solves the issue on what happened in the temp encode for Banjo Kazooie (for the video side). The frame rate used was Half the N64's speed which made it off.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Soig has put effort into the first three levels so far. He has completed with the remaining times of 603, 573 and 426 respectively. A 7 second ingame time improvement compared to what has been presented.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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link_7777 wrote:
The one thing I see that definitely looks like it could be improved is the triple jump. You can see in the wip of day 1 that I posted that i am a little closer to the qualifying distance (may or may not be saving frames).
It doesn't save any frames (when I went to check).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
Samsara wrote:
Instead of a full encode, which is going to look mostly the same as the published run, I think we just need to see the battles that don't use Super Combo. If everyone agrees that it's a significant and entertaining difference to janus's Super Combo usage, then we can publish this run.
Does the run itself as a whole count as entertaining if people only watch the boss battles and skip most of it?
Obvious Answer: No.
WebNations/Sabih wrote:
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Post subject: A list of just Fighting Games?
Spikestuff
They/Them
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Mainly because I'm dubbed the one who just does Fighter TASes I'll do a list of my fighters. I'll come back to this thread later and do another post of my non-fighter TASes. The Fighters - Current Only. 8. [3157] PSX Tekken by Spikestuff in 01:40.00 Ranking this and 7th was a bit hard. I didn't like how I did either of them and I don't think I'll ever go back to this one. The first Tekken is the most annoying out of all of them, which is why this is probably receiving negative bias out of everything. There was only 1 character (Gun Jack) that had a 1 hit KO which was majority of the time unreliable on this Ultra Hard difficulty. Anna was solely chosen because of my experimentation and discovery of what she can do on Tekken 3, Hunting Swan, a move that was thankfully in the first game and was much safer to execute than Dark Greeting. This and the obsoleted one which isn't on this list would never be something I enjoyed making as I hated actually making this. This is probably one of my least favourite TASes I will ever produce. 7. [3105] N64 Fighters Destiny by Spikestuff in 01:43.07 This TAS has many problems with it, and it isn't one I ever like looking back at. It's just there. 6. [3240] GBA Guilty Gear X: Advance Edition by Spikestuff in 04:12.41 An average TAS with the worst Soundtrack. 5. [3167] N64 Fighter Destiny 2 by Spikestuff in 01:39.97 Finding the pause buffing near the end of fights was a great safety net, I was actually ecstatic that I had to redo this game. I hated how I produced it originally as of the minor things I had to wait and time but having it done the way it is in the end will always be my happy little accomplishment. Also, finding out the IGT clock is actually broken was great fun (FOCUSING ON IGT IS BULLSHIT AND IT CAN DIE IN A FIRE). 4. [2988] PSX Tekken 2 by NhatNM & Spikestuff in 01:42.00 This is what I always come back to just to watch. Tekken 2 is dependent on one thing. Your actions and nothing more. It's Tekken 1 & Advanced however the charm that I think comes out is that your movement needs to be more planned especially with a character that is the easiest to counter attack even though he is the fastest, he's always coming at you with great risk. Serious thanks to N?K to this aswell, he was much more dedicated on this project compared to me, so drowning doing over and over. 3. [3192] PSX Soul Blade by Spikestuff in 03:08.86 Controlling the uncontrollable of that, also known as counterattacking. Compared to Yoshimitsu's straight up KO and a 30fps game where I have less windows. 2. [2943] PSX Tekken 3 by Spikestuff in 02:21.17 This would be number one. However, due to the fact that I was able to make a faster (and my opinion, can be turned into a more entertaining TAS since less downtime). The history behind it is what I will always love about it. It went from something that was unknown, which was manipulating the AI that was found by complete accident. Then it was done on psxjin with the amazing inaccuracies that came with it, however dealing out the fastest ingame fighter produced. Which ended on Octoshock which showed that emulation has come a long way since the beginning these fixes caused me to actually be curious about each character. 1. [3112] WSWAN Guilty Gear Petit 2 by Spikestuff in 02:30.88 This one was oddly fun to make (and being able to fine tune at submission) I think it's mainly just that I had no control during my charge that kept me curious on will I get hit? I did learn that you can control what characters you'd have to fight (avoiding to fight Faust was the biggest timesave).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Unless it's a test to see how well you can TAS because it's great for nailing the basics on how to TAS, but it's never recommended to start with Super Mario Bros. in a serious way. Mario, Zelda, Kirby and Metroid are the most technical games that stand out there on TASVideos. It's always a challenge to improve on them, but even that's impossible. A lot of people do actually start with SMB and they always submit what they did, it never ended well. If you do however get a Mario TAS done. Don't submit it to the submissions upload it to the WIP area instead: http://tasvideos.org/userfiles/my#uploadfile Anyways welcome to TASVideos, please pick up a different game once you learn the basics.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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People really need to learn how to end input: User movie #34264942243851572 Don't worry. You don't have to cancel. A judge will replace the file which also fixes your time.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Okay, I'll go through two of Samsara's points.
Samsara wrote:
1. Spike's been having a lot of PC/internet issues lately.
During the process of this TAS, my computer actually had hard crashes which forced me to do hard power downs and forced me to restart the encodes (week 1 & 2). My internet somehow got progressively worse on this machine somehow, I was able to compare with my older machine to verify and it was definitely this one crapping out. The icing on the cake is that this computer had to be refreshed as it was entering the point of no return.
Samsara wrote:
2. Subtitles are heavily involved over the course of this hour-and-a-half long run, some of which are fairly long/complex.
The worst part during the progress is that the subtitles actually got corrupted, forcing me to restart it from scratch. Anyways, it has been published. So enjoy. Edit: And to address feos' point who didn't delete even though I told him on irc.
feos wrote:
3. You should really give the improved subtitle exporter in bizhawk a shot. And if it fails, report it for me to fix.
BizHawk's SNES core doesn't have subtitle desync like every other core. But yes, please fix it. So many spaces left over... so many... want .ass.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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A picture proof is a picture proof. Heck both of you have the date on two separate pieces of papers.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just to repeat. You should really address this post:
Spikestuff wrote:
KirbyFan wrote:
I've been watching my dad TAS for a looooong time.
I'm not buying it. Pics as proof required. Specifically, get a piece of paper with the date (10/10/16) and take a picture with the two of you holding it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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KirbyFan wrote:
I've been watching my dad TAS for a looooong time.
I'm not buying it. Pics as proof required. Specifically, get a piece of paper with the date (10/10/16) and take a picture with the two of you holding it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Unknown394 wrote:
For NES I think FCEUX is probably the best.
Wow knew exactly what console was wanting to be TASed. There was no question on which version of Kirby was wanted, just straight up NES.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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September 2016: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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hegyak wrote:
It should be published into the vault.
I disagree. Until a fix is done where the Exhibition Events are actually done. This doesn't feel like a complete TAS. Especially for the mode it's using. My Vote on Entertainment is Meh. Just to clarify on which way my vote is going.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oprah Winfrey was not harmed in the making of this TAS.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Almost 20 minutes faster than the previous. Neat & Yes. Claiming for Publication for when the acception ‎(and not another cancellation) is through.
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Spikestuff
They/Them
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feos wrote:
I can't run GLideN on my machine (old OpenGL), so if you could help me here, I wouldn't have to be switching between 2 inaccurate plugins.
feos, I'm a tad confused why you picked this up if that's the case. I can vouch for fsvgm and myself as we both I don't have issues with using GLideN as we have done testing was done with GLideN in the past seeing what was possible and not (and recently with the devbuild of Hawk, implementing GLideN we yet to have picked up any issues except for actual issues that already exist in the plugin itself). And we can both be able do this for you without having you have these issues and being forced to use Jabo (main) and Glide64mk2 (minority).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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We're not the RTA community, the RTA community can call it whatever the hell they please. TASVideos is going to have it called "game end glitch" 'cause that's how we call everything with that style.
WebNations/Sabih wrote:
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Post subject: [I rarely do this]
Spikestuff
They/Them
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I blame Crunchyroll for adding this onto my list. Ninja Girl & Samurai Master / Nobunaga no Shinobi It's one of the shorts for this season. To me it's perfectly fine, and stays its welcome for long enough. But as usual, your tastes/interests may be different.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dear Viacom. YOU WHAT MATE? Context time: xy2_ brought up his publication in IRC showing the link which bring us to the lovely words of and I quote. "This video contains content from Viacom, who has blocked it on copyright grounds."
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Spikestuff
They/Them
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Raises hand Claiming for the Publication. My vote will most likely be yes, as I have watched the other cups and they were also entertaining. (I'll edit my post in a bit shortening or expanding in a bit) Okay, let's start with this. WOW. This has been under your care for a long, long time and it's amazing to see the result. I'll quickly address the branch, it can be pretty much be chopped off (not required) if we use [1126] SNES Super Mario Kart by cstrakm in 21:27.02 as the example. I saw this TAS from the Mupen days, and this TAS evolving over the time, changing switching to BizHawk, finding new tricks and breaking the game and manipulation, it's a very technical TAS and a very enjoyable one to watch. Straight up Yes. Thank you for completing this.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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mobilisq wrote:
what ever happened to the dev team behind this game? it showed a lot of promise
Google is a thing, use it. https://en.wikipedia.org/wiki/Frontier_Developments
WebNations/Sabih wrote:
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Spikestuff
They/Them
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>42:54.52 Uh...ha...Yea that's wrong. Encode that exists: Author added it to submission text Also, branch is called "small only". I'm going to ignore the fact you used the European version for some reason that isn't specified. Yoshi eats a fruit in 1-3 'causing him to slow down a few frames. The difference between an enemy and a fruit is that the enemies won't resist against the tongue. In 5-1 you don't get off the vines as fast as possible, also loses a few frames. Rescuing the first Toad can be improved. 5-2: I don't believe you. 5-Castle: Drop the fancy stuff at the end and you would've gotten out a bit faster. 5-Ghost House: Doesn't look clean 8-1: That downtime yo. 8-2: Needs more air-stalls. 8-7: First/Second/Third coaster. Can't you dismount earlier? 8-7: Last coaster. Lack of the speed dismount compared to the other coasters. 8-Airship: Undersection: Can't you get away if you spin a little less? All in all, for your 3rd attempt (see the YouTube account) it's solid, but more might be possible. I'm giving it a Meh in terms of entertainment though. Also, someone please correct the movie file.
WebNations/Sabih wrote:
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