Mainly because I'm dubbed the one who just does Fighter TASes I'll do a list of my fighters. I'll come back to this thread later and do another post of my non-fighter TASes.
The Fighters - Current Only.
8. [3157] PSX Tekken by Spikestuff in 01:40.00
Ranking this and 7th was a bit hard. I didn't like how I did either of them and I don't think I'll ever go back to this one. The first Tekken is the most annoying out of all of them, which is why this is probably receiving negative bias out of everything. There was only 1 character (Gun Jack) that had a 1 hit KO which was majority of the time unreliable on this Ultra Hard difficulty. Anna was solely chosen because of my experimentation and discovery of what she can do on Tekken 3, Hunting Swan, a move that was thankfully in the first game and was much safer to execute than Dark Greeting. This and the obsoleted one which isn't on this list would never be something I enjoyed making as I hated actually making this. This is probably one of my least favourite TASes I will ever produce.
7. [3105] N64 Fighters Destiny by Spikestuff in 01:43.07
This TAS has many problems with it, and it isn't one I ever like looking back at. It's just there.
6. [3240] GBA Guilty Gear X: Advance Edition by Spikestuff in 04:12.41
An average TAS with the worst Soundtrack.
5. [3167] N64 Fighter Destiny 2 by Spikestuff in 01:39.97
Finding the pause buffing near the end of fights was a great safety net, I was actually ecstatic that I had to redo this game. I hated how I produced it originally as of the minor things I had to wait and time but having it done the way it is in the end will always be my happy little accomplishment. Also, finding out the IGT clock is actually broken was great fun (FOCUSING ON IGT IS BULLSHIT AND IT CAN DIE IN A FIRE).
4. [2988] PSX Tekken 2 by NhatNM & Spikestuff in 01:42.00
This is what I always come back to just to watch. Tekken 2 is dependent on one thing. Your actions and nothing more. It's Tekken 1 & Advanced however the charm that I think comes out is that your movement needs to be more planned especially with a character that is the easiest to counter attack even though he is the fastest, he's always coming at you with great risk. Serious thanks to N?K to this aswell, he was much more dedicated on this project compared to me, so drowning doing over and over.
3. [3192] PSX Soul Blade by Spikestuff in 03:08.86
Controlling the uncontrollable of that, also known as counterattacking. Compared to Yoshimitsu's straight up KO and a 30fps game where I have less windows.
2. [2943] PSX Tekken 3 by Spikestuff in 02:21.17
This would be number one. However, due to the fact that I was able to
make a faster (and my opinion, can be turned into a more entertaining TAS since less downtime). The history behind it is what I will always love about it. It went from something that was unknown, which was manipulating the AI that was found by complete accident. Then it was done on psxjin with the amazing inaccuracies that came with it, however dealing out the fastest ingame fighter produced. Which ended on Octoshock which showed that emulation has come a long way since the beginning these fixes caused me to actually be
curious about each character.
1. [3112] WSWAN Guilty Gear Petit 2 by Spikestuff in 02:30.88
This one was oddly fun to make (and being able to fine tune at submission) I think it's mainly just that I had no control during my charge that kept me curious on will I get hit? I did learn that you can control what characters you'd have to fight (avoiding to fight Faust was the biggest timesave).