That would be a huge help =P I spent some more time trying to figure it out last night. As far as I can tas decently by now, I'm no expert with the game mechanics just yet. The luck manipulation is also to get keys, the other drops do not really matter except maybe health that could be useful at some point. But keys luck manipulation will be needed in 2 or 3 spots from what I can think on top of my head, because I'm changing the route.
Had very very busy holidays and my schedule is most likely going to get worse from here. I will try and find time for this obviously, but I am still stumped with the luck manipulation.
Yeah, I'm talking about the snake in the first cave (in front of the door, to the ice zone, with the glasses in it) .
Had a state saved on the vine, just before he spawned and no matter how many times I killed it, it didn't drop anything (no health, no bombs, no keys).
Then, I loaded from earlier in the room, playing at regular speed, taking my time to get there and the same snake dropped a key on the first try. You're most likely right about the spawning frame/ killed frame business. I'm just trying to make sense of it right now and see if there's a pattern to it.
Thanks for the tip about the frame counter and input display. I re-watched your run and Fozz Bozz's run with those on. I payed special attention to the first-person parts on frame by frame with your run playing. I see exactly what you meant now =) .
"I have some RAM addresses that should be useful, here. If you're unfamiliar with RAM watching, there's an article about it here. Watching RAM addresses when TASing is very useful, so it's something you want to learn after mastering the other tools. "
I have no clue what RAM addresses are and their purpose. (told you im a newbie) very good player tho esp on this game, played it since i was like 3. Will definetly read on that though.
As far as frame advance goes thats how I do pretty much everything. I just had a hard time with First person parts, when i go frame by frame and hold down an arrow key sometimes i see that it wont budge unless i wait a few frames etc, its a little bit confusing.
I did watch the SDA run many many times. Also the run on here. I came up with a new route and other stuff that would cut it down by alot.
In my draft TAS im up to a point where I need to manipulate lock to get a key off an enemy. I thought i could save a state before the enemy spawn and reload until it dropped but after killing it about 200 times no drops at all have appeared. Im guessing drops are affected by another factor. Really unsure of which tho, some help here would be well appreciated
Also, if you don't mind, I will send you a msn messenger invite, feel free to accept / decline at your liking. Thanks for the help so far
I'm considering running this game myself =P I believe I might have found a way to cut a few minutes off the current run. Although I will still need to run some testing myself. I did start the TAS, keep in mind it's my first one ever. After the 1st kid rescued I am about 3/4 of a second behind the current run. I've noticed I seem to be faster on sidescrolling levels by a thin margin. I'm having alot of problems with the first-person zones. If you guys have any tips with that / maybe a method you used to do actions that quickly, because I tend to be a minuscule bit slower on that aspect.
I tried frame by frame/ running 1% speed etc. There seems to be in game delays for first person screens and since this is my first TAS it's really hard to manage.