Posts for Sticky


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superjupi wrote:
What upthorn said. Ecco is the magical chosen savior of Earth capable of defeating the Borg. Flipper is one Ecco's friends that got sucked out of the water and had to have his tail rescued.
What's ecco gonna do, talk to flipper? all that god damn dolphin does is shoot out talk-vibrations whereas flipper actually kicks some ass, iirc. edit: damn, i think i just remembered that ecco has some sort of charge attack... >_>
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Mechuyael wrote:
I enjoyed watching this. Oddly enough, almost every level reminded me of some other platformer game. But I do have a question. Would it be possible to manipulate the rocks to fall closer to the swing-apult thingy at the cave cat boss?
iirc they always fall in the same place... but i havent played this thing in 10 years, so my memory probably sucks :P
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Ferret Warlord wrote:
Twelvepack wrote:
In fact, I like it. It's nice to have a relaxing TAS to be able to calm down with every once in a while.
Agreed, the manical laughter for the ending boss was like beethoven's fifth ;P
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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I never realized how much i hated playing some of these levels... infact, most of the game. Yet, for some reason, I loved that game... weird. Yes vote for rocking my morning.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Location: Minnesota
superjupi wrote:
Wall jumping in realtime IS a matter of luck. The timing and collision point must both be precisely met, and isn't reliably accomplished by skill alone. If you practice at it for a fair amount of time you should be able to get a few jumps in as a fluke, but that's about it.
agreed. although i do not watch all of the smb speedruns, the only one i have seen in real time is by Andrew Gardikis. Of course, i am sure there is other examples; considering this guy played the game constantly for quite a while, getting a consistent wall jump is possible, but only under extreme circumstances. edit: heh, looks like it is easier than i thought, but as stated, consistency takes practice ;) edit2: woah, turns out andrewg is andrew gardikis... mind blowing
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: Re: ubtubutubut!
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nivek535 wrote:
BUBUTUBUTUBUTU! i know how to do it D:, but its just really hard to time T_T! any tips >_>?
BUBUTUBUTUBUTU! work on timing it correctly :O, and you will be able to do it ^_^!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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what the hell does plox mean?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Location: Minnesota
did you accidentally miss the elevator boss' left-middle arm a few times? you seemed to have clung to the wall a bit low and, iirc, that arm required more hits to kill than the other three arms. i may be mistaken, but that is what i saw that could be improved (if, indeed, those hits missed) on the train level, i noticed you stood around and waited for the boss to come to you (the red guy) quite often. is he invincible during this time, or is there another reason you chose to stand still? from the way i saw it, it looked sloppy. my movie desynched for the forge D-: lookin good otherwise, though!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Location: Minnesota
Just watching the first three levels, I have several gripes. 1. why are you not running more often? you seem to slow down for reasons unknown (aside from 1 or 2 instances where you need to avoid damage, so you you dont die) 2. why do you take the time to hit that P button? why not skip it? 3. why did you feel the need to bounce on some of those music boxes; they tend to slow you down. 4. why did you collect three stars? the star animation thingy takes, like, 10 seconds to complete. if there was one place in your run that you should slow down, slowing down infront of the end-level box would be a good place to do it (so collect 2 stars and a flower). have you watched the tas of smb3? if not, you really should, in order to see some pointers on how to make your movie faster and look cleaner. (are you using frame advance?) edit: also, have you decided to not do the spades and all mushroom houses? your previous post says you will be, but you skipped all of the special areas (aside from the white mushroom house) in World 1. edit2: heh, misread. my apologies ^_^;
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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XkyRauh wrote:
Can we at least make a provision for obtaining the Anchor? It's such a rare (yet worthless) item, I think its presence in the run would truly make for 100%.
there is an anchor?! O_o;
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Location: Minnesota
well, what i would suggest would be to get the coin ship first, and (after beating all the levels for the world) come back and take on the hammer bros again. reasoning being that you dont need to beat a level in order to kill a hammer bro, but you must beat a level in order to get the coin ship to appear.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Location: Minnesota
Kingcobra52 wrote:
It's interesting to see someone attempt 100% in smb3. Definitely looking forward to the wip. Btw, what are you considering 100%? I think for starters it should be all levels (required and optional) and all hammer bros. Not sure what other criteria would have to be considered to make it a 100% run though.
the only optional item that i would consider adding for a 100% would be all 3 warp whistles.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Posts: 1360
Location: Minnesota
girfanatic501 wrote:
OK. dehacked.com worked. Here is a practice TAS of SMW2 1-1 http://dehacked.2y.net/microstorage.php/info/1784331918/SMW2_girfanatic501.smv I will have SMB3 V.1 up soon. My computer isn't working right currently (I have 2, the one malfunctioning isn't the one I'm using.) Also, I have found out roue that could be possible (but hard) not using L+R so that glitch is out of the question. I can't guarantee a "glitch-less" because when I try to grab a mushroom in 1-1, i get stuck in a block and ejected into a pit XD. BTW: I used Super Mario World 2 - Yoshi's Island (U) (M3) (V1[1].0) [!] for the above movie. I can't find anything better.
wait... so are you trying to run smb3 or smw2? your posts are sending me mixed messages like crazy, and as such i am confused.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Well, the flock screensaver actually works on os x 10.5, but i had found another that would work equally as well... had it been upgraded recently. i found the source code for the original swarm (i believe), idk if someone already posted it. after trying to compile and run this code in dev c++, there was a gray screen and that was all... anyone more 1337 than this "child programmer" see any reason why this ran the way it did? (e.g. gray instead of little things bouncing around chasing another little thing)?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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oh i know the rules quite well, but i think an exception would be made if, for whatever reason, hard mode made the movie desynch consistently while normal mode play never desynched. granted, it is up for discussion, but that was my take... especially considering that hard mode doubles the speed of enemies and could cause desynchs more often. edit: off topic, but saxxon, i am from madison wisconsin too! ;D
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Location: Minnesota
Guybrush wrote:
Perhaps you should edit this section of Forum Rules then, because it says graphical signatures are not allowed.
Faq wrote:
... This means that overly big signatures (more than 3 lines)...
-_-; ... heh... guess i should read the rules more often... *hurries to edit sig*
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Location: Minnesota
havent viewed the WIP yet, but would a hard mode run even be worth it? if the double speed of enemies causes desynchs, i think a normal difficulty would be legit. granted, hard mode DOES make the game harder (i.e. no JUST more health for enemies, but actually increases difficulty)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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well i did some intial searching (using just swarm and screensaver) and got nothing... but i have not given up hope! thanks for the info tub, and i will definitely be posting my findings here if and when i do find it ^^
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: nostalgic screensaver
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all right guys, i feel retarded for asking this, but i need help finding a screensaver for an old ibm or mac platform. basically, i want to download and run this screensaver on my new machine. the model of computer was ~93-96, but possibly older. I remember seeing the computer's screensaver in action during 4th grade, which was the 96-97 school year. It had a black screen with one little red line being chased around by twenty little green lines, and it was great ;P Anyways, anyone have any ideas where i might find a download (free or share, doesnt matter) or, at the very least, which platform it was for? Here is what it looks like (but with less motion XD)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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I DRIVE A DODGE STRATUS! Will Ferrell snl sketch, crappy visual quality but the only legit vid on the internet that could be found in under 5 minutes
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Posts: 1360
Location: Minnesota
4matsy wrote:
http://www.youtube.com/watch?v=zAeE-6CNKNM INSANE stacking speed. ...It's not even his fastest time. o.o
Well, when you get this good there is only one explanation: Tetris practice at work, instead of filling out the TPS reports. (Did you get the memo?) [/lame-ass joke]
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Posts: 1360
Location: Minnesota
dartht33bagger wrote:
You need to play through the whole game dude, no skipping to the last level and playing that for your submission...
i give up, he is a lost cause. if he opened his eyes and saw the rules he would realize that he cant skip to the last level, but he fails and i am giving up trying to make him understand what everyone has been telling him.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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well good luck getting it published under these rules.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Posts: 1360
Location: Minnesota
Snesfanboy wrote:
WOO HOO! YES! I'M GOING FOR IT! Good thing i remember a password that'll let me get to the last level ok!
What are you talking about, dude? are you woo hooing dromicious' movie, or deciding to make a tas of this game? if the latter, this website does not accept passwords... unless the password unlocks a harder difficulty.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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Posts: 1360
Location: Minnesota
Dromiceius wrote:
There could be sequence breaks aplenty, but if not, I think it would still be solidly entertaining. It's a fun game.
I disagree with the "its a fun game" comment, only because i became quite bored quite quickly when playing through a few levels. However, with some sequence breaks being found, the run could turn out more entertaining than a real-time play through. I am gonna have to side on a meh for this future movie, but would watch wips/submissions and probably change my vote.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.