Posts for Sting_Chameleon

Experienced Forum User
Joined: 4/19/2012
Posts: 3
Location: NC
I'm not sure if this is worth it or not, but I was messing around, and came across something. After double jumping as SS, I midair attacked and immediately after, I was able to do his bubble jump. I could jump a second time and attacked but I'm not sure if it's endless. I managed to do it twice, but it's almost impossible to do real-time. I don't know if this is a TAS only thing, though I did this on the PS2 version, and I feel it may not serve any use at all.
TAS is cheating? I don't know you anymore!
Post subject: Norse by Norsewest - Return of the Lost Vikings
Experienced Forum User
Joined: 4/19/2012
Posts: 3
Location: NC
I didn't see any posts about this game for the PSX, and since it's one of my most favorite puzzle games, I'd figure I'd start my very own TAS of it. However, before I go off on this game, I'd like to make a quick note that I cannot get any of the PSXJin versions to run except 2.0. The 2.0.2 version keeps showing a black screen regardless of what I do even after a ISO is loaded up, and the 2.0.1 version randomly crashes without warning. The 2.0 version runs smoothly and I haven't had any trouble with it, so I've been sticking with 2.0 instead. To start off, I'm a beginner in TASing, and this is one of the games that has little to no RNG values to manipulate. There is however two enemies that seems to have effects for RNG, but still isn't a hassle until the areas they appear in. Everything else in it is pretty straight-forward so I figured I'd give this game a go. I know the whole game very well, and TASing a 1P game and a 2P game will give off two different major times. If there's a 3P option as well, this will take a while to pull off the first couple of levels. It does support multi-player(up to two players I believe, as I don't recall there being a multi-tap for the psx), and the toughest thing about this game with two players is it hovers in on 1P the whole time, meaning off-screen work must be done with 2P. So mapping out my moves will be more than difficult to utilize. Though from attempted a quick understandable TAS thus-far in the past several hours, I've managed to seek the proper frames for the basic interface for Eric's Rocket Dash, the ladders, jumps, and enemy hit-counters. Normally when using Eric's Rocket Dash, when you hit a wall or an enemy straight-up, he'll bounce back with recovery frames. However, if you release the directional button two frames before impact, Eric will 'Ignore' this barrier and the enemy/block will take damage/die/get removed, allowing Eric to move freely during that frame. Ladders are commonly curious to master going up. Going down on the other hand is very simple. Jumping characters will make it tough for ladders when going up. Such as Olaf for one. Using his 'fart' ability shortly after releasing grip from the ladder, will lift him in the air, and by default, sets his shield in hover mode. Working on the TAS to show off these values real soon.
TAS is cheating? I don't know you anymore!
Experienced Forum User
Joined: 4/19/2012
Posts: 3
Location: NC
Here I though I'd be making a TAS of Rayman. Oh well. Glad to see there's one in progress! Kinda stinks the run is being redone this time. Hope this is still being worked on!
TAS is cheating? I don't know you anymore!