Posts for Surreal

Experienced Forum User
Joined: 9/5/2011
Posts: 3
I'm a little surprised this wasn't found before lol. Do you think this is only possible on certain edges? And more importantly, do you think this is something luck based, or could it be done consistently if you do the same thing over and over? As I said before, I was also able to do this higher jump for the Wizard's Peak jump, but I only got it once, so it may be a lot more precise than the one in Twilight Harbor. EDIT: After a little more practice I can sort of do the flying glitch in Gnorc Cove consistently. There's a lot more leeway than I thought there would be. I also found a way that helps you get the super high jump. At least for the ledge in Twilight Harbor, if you're turning into the lip at the end, you have a much higher chance of getting the jump. I'm thinking supercharging into things at an angle makes it more likely to give spyro that incline. I might've jumped against the wall in Wizard's Peak at an angle as well to get that one high jump.
Experienced Forum User
Joined: 9/5/2011
Posts: 3
Yeah I tried the flying glitch in cliff town and the one to night flight, and I couldn't even get close for either one. The jump I'm talking about is what I do to get to the roof in Twilight Harbor (go to 1:53:40) http://www.justin.tv/surreal_/b/294234354 Note that there isn't really any curved wall there, but I sort of use the lip at the edge as some sort of ramp. As far as I'm aware you can only do that with at least a yellow charge. White supercharge can get you up really close to the top but not quite (Maybe TAS could do it). I was able to get the heightened jump at the jump in Wizard's Peak, but only once. I did the 99 lives code and practiced that jump repeatedly, and after the 100 tries I got it about 10 times. Considering I'm new to this, I think I can practice it more and get it down consistently with time. I'll be sure to keep in mind to turn left at the end. I'm not entirely sure how well I could get the Gnorc Cove flying glitch down, but I've been able to reach the end before, so there's something.
Experienced Forum User
Joined: 9/5/2011
Posts: 3
Hello all. I recently picked up this game for speedrunning (any%), and I plan to imitate the TAS route as much as possible. Having said that, I was wondering if lapogne or anyone else knowledgeable about the game's mechanics could help me out with some things. One thing I was wondering about is that when you are doing a super charge, if you jump against a wall, you can sometimes jump with a much higher trajectory, which makes some jumps possible or much easier. Two notable uses are for the jump to get back to the main area in http://www.youtube.com/watch?v=R70YQtShfeM#t=23m35s (I was only able to get the higher jump there once, but it let me get on the island without barely making it on). Another use for this heightened supercharge jump I've found is for Twilight Harbor. Instead of the supercharge jump to wall glide that the TAS does, I've found that you can get on the roof of that building by the supercharge ramp, and from there glide to the exit. Anyways, can someone explain what lets you do the heightened jump? I am also wondering if someone can help explain the mechanics with the flying glitch, or if there's any other technique to it besides positioning. I plan on incorporating as many of them as I can (I can do the one in artisan's decently well after practicing a little, and plan to get better at the one in gnorc cove). If there's anyway to make it easier to gain height from it, please let me know.