Posts for SwordlessLink


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Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Oh, of course, I should've posted that as well. Here it is: http://dehacked.2y.net/microstorage.php/info/630840807/LADX-WIP-D5.vbm
Experienced Forum User, Published Author, Active player (491)
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Don't waste your time with these games. They seriously aren't worth the frustration. I spent about two years working on OoA and only got about halfway through it, and then Tompa found a huge sequence break nearer the start, so I'm going to have to redo it all anyway. Him and I are planning to coauthor OoA after I finish LADX, so it should hopefully be more managable with us both working on it.
Experienced Forum User, Published Author, Active player (491)
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I'm of the opinion that SDA has wishy-washy standards regarding timing. That's not an opinion, it's a fact.
Experienced Forum User, Published Author, Active player (491)
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In case anyone who isn't following me on YouTube wants to know how this run is going... Dungeons 1 and 2: http://www.youtube.com/watch?v=RIJOStYmIBk Dungeon 3: http://www.youtube.com/watch?v=xe0MQsGi2uQ First part of dungeon 4: http://www.youtube.com/watch?v=ReUbDY77Ink Dungeon 5: http://www.youtube.com/watch?v=LbofF6hf-6Y --- I've improved all of these WIPs except the last one in some way, so the eventual run will be slightly different from what you see here, but not by a great deal. I just thought I'd post this here since I'm not going to post anything else from the run until it's finished.
Experienced Forum User, Published Author, Active player (491)
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mike89 has given me permission to upload this run to my YouTube channel. It can be found here: http://www.youtube.com/watch?v=4Wu9Q2yCV4Q
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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A few of my friends know that I TAS and about my YouTube channel and have watched videos from it in front of me IRL, telling me how awesome they were. It was a weird but nice experience.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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Brilliant. I was entertained every step of the way. I love it. Huge yes vote.
Experienced Forum User, Published Author, Active player (491)
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What AKA described is OoT-exclusive. Like you said, we have instant backwalking in MM, so that's obviously the fastest. I've tested all of this. On another note, I see that this topic's title finally has an apostrophe. This has bugged me for years and I'm glad to see it fixed. >_>
Experienced Forum User, Published Author, Active player (491)
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That run of mine you posted is trash. Here's my most recent run of the Deku Tree, and even this is improvable due to the new route after breaking the web (although I'm fairly sure it's optimal using this route): http://www.youtube.com/watch?v=0tvK0Npimfo
Experienced Forum User, Published Author, Active player (491)
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Every time someone complains, we're going to wait an extra month before progressing. :D
Experienced Forum User, Published Author, Active player (491)
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Really? I thought that was common knowledge. Well yes, it is. What I really meant was I've found a way to use it in the run. Also, I've made a huge mistake in that last post. Skipping the dungeon 5 chest doesn't save 17 seconds, but instead, 7 seconds. >_> After discussing it with Tompa, we've decided that the best course of action would be to enter the shop with 200 rupees, buy the shovel then the bombs, S&Q immediately, buy the next set of bombs, steal the bow (be left with 130ish rupees), skip the ocarina chest and get the dungeon 5 chest. The reason we're doing it this way is because it costs 2-3 seconds to get the first set of bombs before the shovel, due to having to go back to the other end of the shop, and this difference pushes the route I just mentioned ahead of the other one (where we enter the shop with 210 rupees) by about a second. Moving on with the run now...
Experienced Forum User, Published Author, Active player (491)
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Here's the first WIP: http://dehacked.2y.net/microstorage.php/info/1991697565/WIP.vbm It goes until getting the bananas and is 1349 frames (22.48 seconds) ahead of the published run. I would detail every little improvement (and plan to in the submission text), but there's a bigger issue at the moment: I've discovered something very important. If you save & quit immediately after buying something from the shop, the rupees don't go down any further than they had got to before you S&Qed. This has led me to propose a new rupee route. Current rupee route 220 rupees before shop -20 manipulated along the way -50 from chest in cave in forest -50 from chest in swamp before dungeon 2 -50 from chest inside dungeon 2 -Either 50 from chest west of the swamp or 50 from chest east of the village Buy shovel + one set of bombs, leave and re-enter shop, buy second set of bombs and steal bow. 300 rupees to get third ocarina song -100 from chest before getting ocarina -200 from chest at the start of dungeon 5 Proposed new rupee route 200 rupees before shop -50 from chest in cave in forest -50 from chest in swamp before dungeon 2 -50 from chest inside dungeon 2 -Either 50 from chest west of the swamp or 50 from chest east of the village Buy shovel + one set of bombs (buy before the rupees finish going down for the shovel), save & quit (this stops the rupees from going down at all), buy next set of bombs and steal bow. Left with roughly 130 rupees Some time is wasted by S&Qing rather than exiting and re-entering the shop, but this time is more than made up for by skipping one of the rupee chests later on. At least 300 rupees to get third ocarina song -Either 100 rupee chest before getting ocarina + rest (roughly 70) manipulated along the way, OR 200 rupee chest in dungeon 5, which brings our total above 300, meaning we'll have some left over at the end of the game. Both the 100 and 200 rupee chests are in our path anyway. The 200 rupee chest takes about 17 seconds to get, and the 100 rupee chest takes about 6 seconds to get. However, I'm unsure of how easy/possible it will be to manipulate as many as 70 rupees along the way. If it's possible, we'll skip the 200 rupee chest. Advantages of new route -One of the chests are skipped when collecting money for the third ocarina song. Will save either 17 or 6 seconds depending on which chest we skip. Disadvantages of new route -Time lost by S&Qing in the shop rather than exiting and re-entering. This is only a second or two so it should still end up in our favour anyway. -If we skip the 200 rupee chest, while saving roughly 17 seconds in theory, it would require a lot more manipulation along the way. I imagine most of this can be done without losing much (if any) time, but a few frames here and there will likely have to be lost. --- If anyone can find any flaws in any of this, or can think of any better way to do it, please let me know. In the end, this won't even save that much - maybe 15 seconds. But every improvement is worth it. The obvious best thing to do would be to get the 100 from the pre-ocarina chest and manipulate the rest along the way, but as I said above, I'm not sure how feasible this is. Thoughts? EDIT: Something else I just thought of which is possibly faster: 210 before shop -Stuff from before -10 manipulated along the way Buy bombs THEN shovel. S&Q as soon as you get the shovel to keep 200 of the rupees. Enter shop again and buy 10 bombs, then steal the bow. Left with 190 rupees. Get 100 from pre-ocarina chest + manipulate 10 along the way.
Experienced Forum User, Published Author, Active player (491)
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It's fake. Anyway, I'm improving Chef Stef's hour-long LADX run now. I've just beaten the first dungeon and am about 20 seconds ahead. I'll post a WIP later, maybe.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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I won't name names, but I can think of several people who would likely do it.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Yes.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Fact: If we do just go on without the reset, MupenPlus will come out like a week after we finish the run. Fact: As much as you may deny it, if someone submitted a near-identical run which used a reset instead of a deathwarp, it would be published, which is a huge slap in the face.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
How's it going? I'm still following this, I just haven't logged in for a while. Everything so far is excellent.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Yes.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Time for an update. I've recently got back into this run, and am at the night of the final day. However, it turns out that using a reset earlier on in the run (after entering Clock Town) is causing a rather serious problem which could slow the production of the run down significantly: It seems to desynch randomly (that is to say, it synchs on some playbacks and doesn't in others) at random points in Clock Town while playing back, depending on whether or not I fast forwarded anything in the run, which also seems to be random. I can't for the life of me get it to work consistently, and I've been trying pretty much all day to do so. The worst part is that the run would actually have two resets (the second one being after I play the Song of Time, to skip the cutscene after it), and I'm pretty sure the same sort of thing would happen then. The only conclusion I can reach is that the version of Mupen I'm using is buggy. So I've decided that I'm just not going to use resets at all. This is probably better anyway, because the Mupen I was using to do the run isn't actually technically allowed, AFAIK, because it "resets the emulator and not the ROM", or some BS, but whatever, it's alright, I'll just go on without resets. It'll cost maybe 30-40 seconds, but there's really nothing else I can do. Aside from that, everything's going great. I smoothly got the necessary rupees from the very start of the game, and everything seems to be air tight so far. Expect a WIP within the week.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Yes.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
The first TAS I saw was spezzafer's 16 star SM64 run, and I instantly knew that it wasn't "real". Nevertheless, since I'm not a tool, I enjoyed it for what it was.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Any vote which isn't "Yes" is wrong.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
It's boring and difficult, that's what. >_> Sigh, I'll start shortly...
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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At Shinryuu's request, I've uploaded the run to my YouTube channel: http://www.youtube.com/watch?v=glohtbzsLyY
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Who told you that?
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