Posts for SwordlessLink

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Joined: 1/12/2007
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Tompa wrote:
the RNG is such a struggle though...
I still have nightmares about it. Congrats, SBD, on joining the exclusive club of people unfortunate enough to have (by choice) suffered through this game's RNG manipulation. The run was fantastic, especially the RNG manipulation - voted yes.
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Excellent run and excellent improvement - enjoyed it very much. Easy yes vote. I'm glad you were able to solve the synch issue and could get it into a single input file after all.
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CoolKirby wrote:
A nice surprise to see another TAS from you, Swordless Link. I know others have said similar things recently, but I was eagerly following your MST WIPs back in 2011-12 and appreciated your finished run. It made my (school) year!
Thanks for the kind comments. Glad to hear you enjoyed that ancient run. The submission thread was more fun than the run itself, as I recall... 😂
CoolKirby wrote:
A little disappointing that this one is also in 240p. It appears to desync in the same spot as the published glitchless, after Link crawls through the tunnel to the sword maze.
It is unfortunate, but unavoidable. The run already takes an eternity to play back on 240p (which needed to be done regularly to check for desynchs), and this time would only increase if I made it on a higher resolution. This is justifiable IMO as the N64 outputs at 240p anyway, so it's authentic (and not worth the real time investment of taking a year to play back each time).
CoolKirby wrote:
Here's a 240p encode I might delete later. I wouldn't add it to the submission text: Link to video
That's great, thanks for that. I will likely make an extremely crude cutscene-free version of this video today and will post it here if I do. Edit: Here's the cutscene-free version: Link to video
Experienced Forum User, Published Author, Experienced player (504)
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Good to see you again, Slowi. I hope you've been well the past, uh, ten or so years? 😂 I'm glad you enjoyed the run. I know the definition is nebulous and some things are probably inconsistent, but it was arrived at by active OoT console speedrunners and that's good enough for me. PCS is allowed because it's totally natural gameplay that you'd run into completely by accident without actually performing a glitch. I'm already working on another OoT TAS, so stay tuned over the next month or two.
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EZGames69 wrote:
SL, do you have any screenshot suggestions?
Yes. Playing the movie back now, will edit this post with my suggestions once I have them. Edit: This is my suggestion:
Experienced Forum User, Published Author, Experienced player (504)
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The above two posts pretty much sum it up. Are you happy enough with the definition now, ViGadeomes? It's pretty much a community-made rule set, made by active Ocarina of Time speedrunners. Linking to the rules of the run from speedrun.com would probably be sufficient for new viewers to understand the goals.
Experienced Forum User, Published Author, Experienced player (504)
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Thanks for the feedback, homer. Glad you enjoyed the run. I didn't know about any of these (I've pretty much been absent from speedrunning/TASing for a decade). I've taken a note of them for future runs. As you say, they are small optimisations anyway and wouldn't make or break a run. The instant backwalking in particular has surprised me - it was me who originally found this in MM back in 2008, and I had no idea it could be done in OoT (after watching the video, I can see it's more complicated than MM's version). PS: Congrats on getting 0:42 on Dampe! I never thought I'd see the day.
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Here's a (very crude) cutscene-free version of the run: https://youtu.be/-CUfatb_Ppw
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homerfunky wrote:
I am glad to see you back Swordless Link after so many years ! Unfortunately, I have a potato computer and can't playback at full speed with Bizhawk. I will wait for an encode, can't wait to see this run !
Good to see you again homer. I hope you've been well. Huge thanks to Bruce for the encode! Hopefully more people can see the run now.
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EZGames69 wrote:
Do you know if this run has sync issues on higher resolutions such as 2160p or 480p? OoT and MM seem to have weird issues with different internal resolutions desyncing runs, in my experience at least.
I've tested a bunch of other resolutions and every one of them desynched near the start of the run. I've updated the submission text with my plugin settings - these will likely be required for the movie to synch.
Experienced Forum User, Published Author, Experienced player (504)
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This was a brilliant TAS. Great job, easy yes vote.
Experienced Forum User, Published Author, Experienced player (504)
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Really interesting run. Thanks for making it. Voted yes.
Experienced Forum User, Published Author, Experienced player (504)
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LOL, already there's a silent no voter. Reveal yourself. I loved this run. I'm glad to see it submitted. Great job, thanks for making it. Easy yes vote.
Experienced Forum User, Published Author, Experienced player (504)
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no
Experienced Forum User, Published Author, Experienced player (504)
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Zero stars in SM64. Navi dive (escape via water in the Lost Woods) in OoT. Some other small things.
Experienced Forum User, Published Author, Experienced player (504)
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Mitjitsu wrote:
I wish the uploader would stop referring to me as Mitijitsu.
At least he correctly identified you as the DoT skip finder. You'd be surprised at how much ignorance still exists about that. Enjoyed the video overall though. Makes me really want to see a new TAS done at some point. Maybe I'll try to do that over Christmas if I have time.
Experienced Forum User, Published Author, Experienced player (504)
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Don't upload anything with my name in it please.
Experienced Forum User, Published Author, Experienced player (504)
Joined: 1/12/2007
Posts: 682
ChristosOwen wrote:
This was a really entertaining TAS to watch. Reading through this discussion has made me sad though. I'll never understand why a lot of people I see posting on discussion threads can't seem to lighten up enough to enjoy these amazing pieces of art for what they are instead of arguing over categorization and pointless technicalities.
This is what most of the discussion on this website is, though. They love technicalities and pointless distinctions. I completely agree with what you're saying - if someone wants to later beat the run, there's nothing stopping them. Until that happens, it makes a lot of sense to have a good run on the site, even if it's not 100% optimised. They've done this in the past anyway, like publishing that suboptimal OoT TAS by abeshi years ago just because nobody else had put one out with the then-current route. I wasn't happy about this at the time, but in hindsight, I think it was the right move. It would also encourage more people to get into TASing, knowing that they don't have to be 100% optimal on their first try.
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Synx wrote:
I hate to be "that guy", but my post is going to be very negative so feel free to skip it if u enjoyed this run and don't feel like reading pure sadness. This submission makes me disappointed to even have an account here. This is not what I signed up for at all. How the fuck did we even get to this point? The OoT topic on the forum here has been dead for a long time. Nobody has even expressed any interest in TASing the any% route even though the old TAS is outdated, yet this bullshit gets submitted and it's even fairly well executed. why? cause fuck me thats why.
All you ever do is pester people about making TASes or complain that ones you like aren't being worked on. You've been on this site for almost a decade and haven't contributed a single run. If you want a new OoT any% TAS so badly, make it yourself. I really liked this run and voted yes. The more TASes, the better. It shows off tons of unique stuff that you wouldn't see anywhere else, which is reason enough to publish it.
Experienced Forum User, Published Author, Experienced player (504)
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Agreed with MrWint. This is a speedrun. The version that saves the most time should be published. Come on, are we really going through what happened in 2012 with my OoT TAS? Where a lot of the site refused to accept it because it was on the Japanese ROM, despite it saving 12 minutes in text alone. This is seriously just "PAL isn't the 'original'" (dumb argument, a lot of us live in PAL territory and the PAL version would be the one we played first anyway). The judgement should be overturned IMO and the rules should be edited to say that whichever version gives the fastest time should be preferred. A lot of people on this site love to go on and on about how things are subjective because it justifies them arguing about the most inane rubbish for 10+ pages. Let's just make the rules clearer, so it becomes objective. The fastest version of a game should be what's used.
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Really enjoyed this TAS (even though the hack itself is the pits). Voted yes.
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Synx wrote:
I am just gonna sum up that with runners from Banjo Kazooie now saying that they would prefer to use mupen, that makes it OoT, Mario64 and Banjo Kazooie. Pretty much 3 of the most popular n64 games who all don't wanna use bizhawk. I personally hope this bizhawk only policy gets abandoned from TASvideos
Agreed. It's been a disaster. I think you should switch to Mupen. They'll definitely allow you to submit it from that. The reasons you gave for using Mupen are already compelling, but there's no way they won't want an any% for a game as popular/loved as this, so it'll be accepted.
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If it only saves about 20 seconds, I would say just continue on PAL (unless there are other route changes that only work on NTSC or something). I'd say just TAS it on Mupen but the fact that this clip works easily on that is an emulation problem and similar things can be done in other locations that either don't work on console, or are much harder to do, IIRC.
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The solution is obvious. The "BizHawk or bust" rule is a failure, and people who actually TAS N64 games clearly dislike it. Allow Mupen (even if BizHawk is still preferred), or risk not getting new N64 runs on your site. Easy.
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Thanks for the heads up. Photobucket has been a crock for many, many years now (ever since direct linking became basically impossible). Updated my avatar.