Posts for SwordlessLink


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Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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Don't mind z0MG, guys. He's gone into "brick wall mode."
Experienced Forum User, Published Author, Active player (491)
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Lullaby skip done, too lazy to explain every little detail, so just watch the video and enjoy or something. http://uk.youtube.com/watch?v=6teMbrM7I4w
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What the heck do you mean by somewhat worthy? He's just butthurt that his run got obsoleted, which makes this run even more awesome. Yes vote/post.
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Voted for "No poll. But add "post <vote_type> post" buttons to where the poll was." Seems like the best option to me.
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i) There is no clear consensus on whether it should obsolete Guano's run. I still haven't heard a good reason to, other than "It would take Guano's run off the site" Of course it shouldn't obsolete Guano's run. I don't care how suboptimal it is by our standards now. It's a different category. Replacing Guano's run with Bloob's would be like replacing a SM64 0 star run with a 70 star one. Guano's run should only be obsoleted when the time comes, which will be when me and AKA finish our any% run.
Experienced Forum User, Published Author, Active player (491)
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Well, I am certainly enjoying this run so far. That was an awesome WIP. However, I can see how a lot of people wouldn't find this very entertaining, what with the constant treasure and panel piece games. I think you should drop this for now, and work on a run which goes through the intended 25 levels. Fortunately, much of what you've already done could be hexed into a run like that. Out of the 3 possible runs for this game, that would probably be the most fun to watch for the largest number of people.
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Also, just as an aside, I can't help but notice that SwordlessLink hasn't commented on this movie (that I've seen) or given it a rating. I know he said that he isn't interested in TASing this game any more and I'm not trying to stir anything up, but it does seem like a little bit of a snub for him to not to recognize the passing of the torch here and/or offer his own thoughts on the improvements that were made. First of all, I hope it's as obvious to everyone else who's reading this as it was to me that your comment was meant to "stir something up." The reason I've refrained from commenting on and rating the movie is because it was made solely out of the authors' dislike for me. While they'll undoubtedly try to deny this, there are several people at this site who know our history, and can back me up on this. While they were making this run, they would regularly contact me on MSN, and brag about the "2 frame improvements" that they'd found, and go on, to no end, about how my run was suboptimal, and how I sucked as a TASer for not being able to find these. Because of this, I felt that it was for the best that I didn't comment on the movie, since, really, what else could I say to that, other than flames? If I were to vote on this run, my vote would be heavily influenced by the fact that it was made by these people, and since voting on a run based on the author is against site rules (or at least, frowned upon), I just refrained from voting altogether. Had this run been made by anyone else, I would've probably given it a yes without even really thinking about it.
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Speaking of that, I noticed a goof while playing through the game the other day. After you beat the Forest Temple and warp back out in front of the dead Deku Tree, he's brown, i.e. the colour he was when he was still alive. But after the Deku Sprout cutscene is over, he's back to grey again. <_<
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Even better than the last one. I can't believe that glitch ultimately saved over a minute. Yes, as always. Also, my suggested screenshot from the last movie should be used this time. <_< Don't care enough to take another screenshot from this movie, so here's the link to the one I took from the last movie: http://i80.photobucket.com/albums/j177/SwordlessLink/SML2screen.png
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Here's something cool I TASed today: http://uk.youtube.com/watch?v=MTIMKvfuTH4
Experienced Forum User, Published Author, Active player (491)
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That was awesome. I hope you finish this run. In Wario Land 3, I found that it's possible to hit the stoves without getting knocked back. To do it, just punch them, but turn away the first frame after he hits it. This cancels the knock back animation. If that's possible in WL2, it should be useful to you.
Experienced Forum User, Published Author, Active player (491)
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Words cannot describe how unbelievably awesome this run is. It's actually overtaken Mukki's MM run as my favourite TAS to date. So optimal, and so entertaining. It makes me really happy to see how quickly you've "grown" as a TASer, as I remember your early WIPs that you sent from YouTube just a few months ago, and they were nothing compared to this. I couldn't possibly vote anything other than yes.
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If the poll is to be trusted, it seemed to entertain quite a lot of people. Since the technical accuracy of the run doesn't seem to be in much question, I still see no good reason to have rejected this run. Quiet, peasant! You are not a judge! Your opinion is worthless! Worthless!
Experienced Forum User, Published Author, Active player (491)
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Very fast-paced and entertaining to me, and I've never even played this game. Brilliant run, voted yes.
Experienced Forum User, Published Author, Active player (491)
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I've now played until getting the Hookshot. My notes on this part of the third cycle * I discussed the alternate route (see one of my earlier posts) with petrie over AIM. We came to the conclusion that following the old route was still for the best, because the cutscene before hitting the bee hive isn't skippable if you break it with a deku bubble, even with tool-assistance. * On the way to Great Bay, I cancel the damage boost animation by landing on the fence for a frame. This saves a lot of time. * When pushing Mikau to land, you'll notice that I don't activate the cutscene immediately. This doesn't actually matter. The only way to start the scene immediately is to take longer when pushing him onto land. Besides, doing it this way meant that I could do some entertaining stuff while waiting for him. It also meant that I was already in the correct position for the Song of Healing. * While swimming as Zora Link, doing constant swan dives is fastest by a long shot. I also landed in such a position that hitting the Owl Statue caused Link to be shot into the water, which saved even more time. * In the Pirate's Fortress, I found a neat timesaver at the start which eliminated the need for that massive dive that Mukki did. The timesaver was swimming a bit to the left, and it allowed me to "swim" on land for a little bit, and gain control of him immediately after he was done "swimming." I go intentionally slowly (i.e. no swan dives) in the water, because I had to wait for the guard's boat to be past a certain point to avoid getting caught. This is also why I do a slower-than-normal backwalk when getting on land (had I held the analogue down by a further 1 degree, I would've been caught). At the end of the bomb hover, I do what I did on the way to Great Bay as Goron Link, and cancel the damage boost on the fence. This was faster than just backflipping over it. Backwalking up the slope here was faster than sidehopping. This is because of Link's positioning at the end of the chain of sidehops after the bomb hover. It took too long to get into the correct position for sidehopping for it to actually be faster than just backwalking. * I did test the Goron Link barrel trick (see a post by MrSparkle a few pages back), and it was slower than just sidehopping around, which is a shame, because it looked much cooler. * After bottling the egg, I press A while against the side of the tank to get him to grab onto the ledge faster. I have actually used this throughout the run so far at various points, but none of them were as noticeable as this. Had I not done it here, he would've taken over a second longer to grab onto the ledge. This trick was brought to my attention a few months ago by Bloobiebla. m64: http://dehacked.2y.net/microstorage.php/info/348737781/SL%20MM%20Great%20Bay.m64 YouTube: http://uk.youtube.com/watch?v=NO8JV6WsUvg EDIT: At the moment, I'm 7767 frames (2 minutes and 9.45 seconds) ahead of Mukki. The next WIP might not be for a while. There is a lot to test and optimally implement in the next section. I'm not going to go into detail just yet, but I will say that the next section will be notably different and notably faster than what Mukki did.
Experienced Forum User, Published Author, Active player (491)
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19 rerecords? <_<
Experienced Forum User, Published Author, Active player (491)
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I preferred the other run. The goal should be to finish it as quickly as possible. This was nice, though, but the other one should be published, not this.
Experienced Forum User, Published Author, Active player (491)
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That was the shit. This one better get accepted. Obvious yes vote.
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I think it's possible to get past the waterfall without the cucco or the song, but by the time Bloob realised this, he was well into the adult section.
Experienced Forum User, Published Author, Active player (491)
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Um...no? Do you realise how long it would take to test both of those, and how difficult it would be given the desynching nature of this game? And even if I did end up testing the slower one, I wouldn't be able to even hex my inputs in later, because hex NEVER works with this game.
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Okay, petrie, I've added you to my AIM list. (I'm Shieldless Link on AIM) That superflip thing looks like it might clear the gap in Woodfall that you hovered over, as it appears to get slightly more distance than a recoil flip. There's also the possibility that it is simply an extremely optimized recoil flip, but in either case, the ability to clear said gap should be examined. I don't think it's possible unless you're going away from a ledge (i.e. it could only work if I wanted to go back to the door I came through in that room). Also, I got this PM on YouTube: Majora's Mask TAS Hey, instead of commenting I'll just send u a private message. I'm sure you have planned out this TAS to the most minuscule detail, but we can all forget some things sometimes. I just want to make sure you have thought of everything as a possibility. I am just giving suggestions. Anyways, I assume since you said you need the bow for Goht that you are going to use the fire arrows for the Woodfall Temple correct? If that is the case, I do not think it is faster to come back later on and split up the Temple in 2 parts considering you have to fly as a Deku into the Temple twice, and well as redo that first room. This is the route I am thinking of: 1. Open up Woodfall. 2. Warp to Clocktown. Get the hookshot. 3. Warp to Woodfall, complete entire dungeon with hookshot. 4. Warp to Mountain Village/Snowhead. Complete Snowhead Temple. I'm thinking this is faster than your route because you will need to obtain the hookshot for Snowhead and to finish Woodfall anyway, so I am basically just switching the order which you will obtain the hookshot to be first. I have thought all this out; my idea uses the Song of Soaring the same number of times as you will, and you will be able to beat Woodfall Temple in one part instead of two, even if you don't have the fire arrows. The only 2 things I view as a problem with my route is that you do not have the bow to stun the pirates, and by beating the Woodfall Temple first enables a cutscene which shows the deku princess. I am not trying to be rude or anything, I just want to be sure that you are creating the most optimized TAS speedrun possible. I also speedran MM so I know the game inside and out. lol. I would like to hear back from you and what you think about my route, because it is quite possible I left out a small detail that would make all the difference between our two ideas. Thank you for your time: Dan aka SoulCalibrII Not sure what to think. The stuff he mentioned makes me think that it might still be slower than just going with the route Mukki used. What do you guys think?
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I've now played until getting the Hero's Bow in Woodfall Temple. Here's the WIP: http://uk.youtube.com/watch?v=GaYaZNwVCr0 My notes on the third cycle so far * In East Clock Town, I used a slightly different strat, which involves boosting while jumping over the gaps. I was aware of this strat while I was working on the second cycle, but foolishly didn't test it, because I assumed it would definitely be slower, since it requires you to angle Link more towards the wall. It saved 12 frames over the strat used in the second cycle. * In West Clock Town, while learning the Scarecrow's Song, I was able to put in the notes faster than when playing the ocarina normally. This is the only time in the game (that I'm aware of) in which this is possible. After learning the Scarecrow's Song, I talked to the banker from a distance. This was possible in the second cycle, but slower, due to Link's positioning when entering the area before talking to the banker. In the bomb shop, I bought one set of bombchus first, before buying two sets of bombs and the second set of bombchus. This was faster, as it meant I had to move the cursor one less time overall. * In Termina Field, I tried for days to bombchu hover across the cutscene area in a straight line, and after many failed attempts, deemed it impossible. I did, however, go as close to the area as possible, while still being able to hover over it. This section was very tedious, and it desynched on me about 6 times. I also found that you can get slightly further by not pressing the button for the bombchu and the button for the shield at the same time. Pressing the button for the bombchu first, then the shield can make him go a little further, and was necessary to clear the cutscene area, despite it causing a bit more lag than just pressing both buttons at once. * In the Southern Swamp, I took a different rolling route, which involved bouncing off some of the surroundings. This was faster than just going around the obstacles, like Mukki did. After getting the potion, I discovered a neat timesaver, where I roll onto the boat and land on the boardwalk, right next to the ladder. This meant I avoided having to take off the Goron Mask and climb onto the boardwalk as Link. * In the Deku Palace, I did a superslide past the guards, instead of a small recoil flip like Mukki did. I also discovered an awesome glitch at this part, where I was able to retain near-superslide speeds after ending the initial superslide. I'm not sure how this happened, but all I did was guide him into the tunnel, boost off the corner, and press and hold Z. Had I not let go of Z, he would've continued sliding against the corner in the next area. Since I moved through this section so quickly, the platforms with the deku flowers on them were in much betterp positions, so I saved even more time there. * In Woodfall, I managed to just sidehop past the second bug. This was not possible with the first bug, because he was too close to the edge of the board, so I still stunned him to get past him. I got the Deku Stick at the first deku flower, not that that makes any difference, but I done it because I had planned to manipulate a Deku Nut at the second one, and I was able to, but for some ungodly reason, picking up a Deku Nut at either of the deku flowers means that you're unable to quickly cycle through the text, so it was still faster to get one from the pot next to the owl statue. (The nuts won't actually be used until Stone Tower Temple) * In Woodfall Temple, I took a different route in the first room. This wasn't any faster or slower than the route Mukki took, but I felt that it "looked" faster. I was able to kill the Dinoflos without using a Deku Nut, so I didn't bother equipping it. Also, I screwed up at the end. I thought I had less health than I actually had, so I had to use another bombchu in the chest room so that I could still kill myself optimally. This might mean that later on, I will have to use a bomb instead of a bombchu during a hover, but not necessarily, as I have some ideas for that section anyway... On getting the Hero's Bow, I'm 6387 frames (1 minute and 46.45 seconds) ahead of Mukki. petrie: is there any way I can contact you more directly, like through AIM or something?
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No, normal superflipping isn't possible. I'm gonna post a WIP in a few hours, once I reach Woodfall Temple. I've found an awesome glitch along the way, while supersliding. I'm not sure how it happened, but I basically got to slide forever, after canceling the initial slide.
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I wonder if this could be useful anywhere: http://uk.youtube.com/watch?v=x7uV-P34_yc
Experienced Forum User, Published Author, Active player (491)
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I'm already doing Oracle of Ages.
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