Posts for SwordlessLink


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Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
So um... are you taking requests? :D (I'm thinking songs outside of the Zelda universe) Sure. Not everything is possible, though, as the Ocarina only has a certain range of notes.
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Soulrivers asked me to upload his run onto my YouTube account, since his has the retarded 10 minute limit. Here's the link: http://uk.youtube.com/watch?v=uRvpqP9WJjk
Experienced Forum User, Published Author, Active player (491)
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I'm still doing Oracle of Ages. Tompa/Soulrivers were doing Oracle of Seasons, but they've given it up, I think...
Experienced Forum User, Published Author, Active player (491)
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Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
It's too late to hex it in anyways. Wrong.
Experienced Forum User, Published Author, Active player (491)
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That was very entertaining. Yes vote.
Experienced Forum User, Published Author, Active player (491)
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The only correct answer is Dire, Dire Docks from Super Mario 64.
Experienced Forum User, Published Author, Active player (491)
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I don't really "agree" with obsoleting a run while it's still on the workbench (unless, of course, you told the other authors and they were cool with it), but nevertheless, the run was great, so I voted yes.
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Thanks. Second cycle on YouTube: http://uk.youtube.com/watch?v=WGeOEm7eBeM
Experienced Forum User, Published Author, Active player (491)
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Second cycle finished. I'm currently 3453 frames (57.55 seconds) ahead of Mukki. I'm really starting to think that 5 minutes is a bit too high of a target for this improvement...nevertheless, I'll get to work on the third cycle shortly. http://dehacked.2y.net/microstorage.php/info/1748687639/SL%20MM%20second%20cycle.m64 I'll have it on YouTube in a few hours. I'll post the YouTube link when it's on there.
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On entering Goron Village, I'm 2421 frames (40.35 seconds) ahead of Mukki.
Experienced Forum User, Published Author, Active player (491)
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Mountain Village >> Goron Village: http://www.mediafire.com/?mgctbj2c1y9
Experienced Forum User, Published Author, Active player (491)
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And I have a question, why do you slightly stop in 0:15 of that latest avi? When you enter Termina Field, Link's actually on a step. At 0:15, he's dropping down to the area below. 1. Mukki used normal mupen. I assume you're using antids-mupen? I'm using antids, but I thought it only fixed the desynching issue at the start, i.e. where you had the play the m64 back twice to actually watch it. 2. Your PC is faster than Mukki's, I assume. Don't ask me why, but this seems to have an effect. Perhaps. One other thing could be my choice of video plugin. Direct64 seems to be very stable in both this and OoT.
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can someone please upload this anywhere else? mediafire is a cunt first it stops at 50% and now it refuses to start the download In a few days, when I finish cycle 2, my friend's gonna properly encode it for me and I'm putting it on YouTube. I dunno if that's too long of a wait, though. Try clearing your cache and downloading again. I'm no zelda (nor TAS) expert but it looks fun and impressive to me :) keep it up! (same for previous in-town part :P) Thanks. It's good to actually see some enthusiasm for this run. =] Great work with the TAS project so far (from what I can see). Sidehopping everywhere will greatly change the run, and it's length. I would hope my barrel roll is useable, but it looks like switching to and from Goron Mask takes too long... It will be optimally tested to check anyway, of course. Also, it should be noted that I've only had 3 desynchs so far, in nearly 30 minutes of play. One was before gaining control of Deku Link after entering East Clock Town for the first time, and the others were both related to the scarecrow in West Clock Town. I'm seriously beginning to think that the claims of this game being overly-desynch-prone are largely exaggurated...
Experienced Forum User, Published Author, Active player (491)
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Termina Field >> Mountain Village: http://www.mediafire.com/?tni4iovyemb
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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I didn't use Jabo 1.6 because it looks...wrong...on Vista, which is what I'm running. There're no shadows under Link, and other things aren't correct. Also, my initial reaction to that list of fast rupees would be that STT first would be fastest. I wouldn't need to go out of the way to manipulate any rupees, since they'd be right in my path, and it would also look cool to see the last temple beaten before GBT. What about the Gilded Sword, though? Wasn't there some discussion about not getting that at one point? It might still be worth it, since I'll be getting that bottle anyway for the Zora Eggs, but... Anyway, last night, I finished the first cycle. Now to get the Goron Mask.
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Thanks for the encoding, Yautja. Maybe you could do it for later WIPs, if it's not too much trouble. =] Anyway, I'm redoing the intentionally-suboptimal stuff to make it more entertaining. I'm not satisfied with that I previously had. Is there a route posted anywhere for this run, or will it just follow Mukki's route now that I'm definitely getting the ranch bottle?
Experienced Forum User, Published Author, Active player (491)
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I'll go with the ranch bottle, then. It seems obviously faster, now that you've put it into perspective. Here's my current WIP, with the first 3-day cycle done. I stopped recording after entering SCT because all that's left in this cycle is waiting for midnight. http://dehacked.2y.net/microstorage.php/info/282771325/SL%20MM.m64 This WIP is 1,115 frames (18.58 seconds) faster than Mukki's run. I compared the times at entering the Trading Post, since everything after that doesn't have to be optimal. Aside from more optimisation, this improvement came about through taking another route to WCT after going to day 3. It was notably faster than the way Mukki did it.
Experienced Forum User, Published Author, Active player (491)
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That use of "could of" is correct, yes. But people who say it in place of "could have" need to fuck off. =]
Experienced Forum User, Published Author, Active player (491)
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Well, the thing is, I'm not sure if I'm getting the ranch bottle this time...it might be faster to get the bottle off the beavers. I'd need to hear confirmation for this first, though as I'm not sure. Also, any lost time during your route there will probably be gained through sidehopping anyway.
Experienced Forum User, Published Author, Active player (491)
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So sidehopping is faster...interesting. I trust that you'll make sure to test all modes of transport to see which is fastest. Of course. Some interesting camera angles used in that avi. They don't lose time, do they? Nope, oddly...I don't even know how they happened. Mukki's TAS required creating a blank .fla file before it would play back, due to issues with Mupen64. I believe the anti-ds fixed that, but just to be sure, does your m64 require it? Mine does not require it.
Experienced Forum User, Published Author, Active player (491)
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By using the antids mupen. It won't prevent them entirely, but will apparently get rid of a lot of them. I can handle desynchs, however frequent they may be.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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OoT runs at 60 too, but it only updates every 3 frames, so it's kinda like 20, but technically 60. Just doing the first 3-day cycle now. Nothing too bad. I'll post the m64 when I finish it.
Experienced Forum User, Published Author, Active player (491)
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Any%. Update: just got to Clocktown. I found two timesavers along the way. The first was a way to skip the text on the deku flower. If you sidehop at the right moment, and keep holding A, he'll dive into it without getting the text. The second one was backflipping over part of the rail before meeting the Happy Mask Man. I've also been using mostly sidehops. Although it doesn't look like it, they're still faster than backwalking as Deku Link, at least over the distances I've covered so far. I've saved 418 frames (6.96 seconds) so far.
Experienced Forum User, Published Author, Active player (491)
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If anyone cares, I TASed the start of this game: http://www.mediafire.com/?03v0q2v2tzt Maybe I should make it a full-time project...
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