Posts for SwordlessLink


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Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
0 stars, of course.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
That video is obviously fake...
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Luck manipulation in Oracle of Ages. Seriously, try manipulting enemies in that game. You'll be at your wit's end in less than five minutes. To a lesser extent, subpixels also piss me the hell off.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Soulrivers.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Pokémon Blue.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Chef Stef's Link's Awakening DX.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
FODA's Altered Beast. The bearsex makes me laugh every time. <_<
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Soulrivers.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Soulrivers' LA run gets my vote.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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Mukki. His determination with MM and the fact that he had the patience to actually finish a run of it should automatically get him this award.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Majora's Mask. No question about it.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
I don't know if I should make OoS an actual project of mine. I'd then have three projects (OoT, OoA and OoS). I might just help Tompa and Soulrivers solve the manipulation problem they were having, but I guess if they want me to do the whole run with them I would. Up to them though.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
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I've finally finished the Deku Tree. In total, I'm 28.7 seconds faster than Comicalflop/Guano. Before you watch, a few notes... * I tried the ladder zip. I can't get it to work, as can nobody, and I don't care enough to spend hours trying to replicate it. * Climbing all the way up the vine was faster than getting hit by the skulltula. * I hit the skulltula with the sword because it also boosted Link forwards quite a bit, which was ultimately faster. * On hitting the web, rather than doing a small jump off of it, I just let him fall, then guided him onto the skulltula on the vine. This was 3 frames faster than doing a small jump. * I used a new route for getting to the scrub room. Ended up being 1.5 seconds faster. * It's also faster to not slash the sword so you bounce off the wall. It's faster to just let him fall in normally and climb onto land. * I killed the scrubs with different nuts from what are normally used. Not only does it look ten times cooler, but it's considerably faster too. With that said, here's the m64: http://dehacked.2y.net/microstorage.php/info/1013133397/OoT%20SL%20Deku%20Tree.m64 I've tested it from the start, and it's in sync, provided you use the same plugins that I did. I've encoded the tree section of the run for those of us who can't run mupen or experience a desynch for some reason. I've also got a video of my rupee route, which I haven't posted here before, so here are both of them. Rupee route: http://uk.youtube.com/watch?v=mTims1T-sW8 Deku Tree: http://uk.youtube.com/watch?v=AcYPTBLRnm8 I haven't included stuff like getting from the store to the tree because it's quite dull.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Wait a minute. SilentSlayers started recording quite a few frames after the game started. This means that he would get to the door faster anyway. I tried what he did, starting from the very beginning of the game, and the best I could get was three frames slower than the long jump method. SilentSlayers: you suck for trying to trick us with that. Thanks for wasting my/Rikku's time.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
He's already shown me the m64, so I can safely say that his claim is valid.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Merry Christmas everyone. :)
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
I found another one: http://uk.youtube.com/watch?v=6gLRfsWupN0 I've PMed this guy twice about removing it. He's still done nothing. I'll send him one more PM, and if it isn't gone by then, I'll contact YouTube about it.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Meh. I was only answering the "Skip the kokiri sword? What the hell?" part. The WIP wasn't bad, and I know it's only a test run at the moment, but when you go to do the real run, don't name him something as long as that. And roll out of the shop, and while talking to Mido, there's a part of his text which you can cycle through quickly by just pressing B. Backwalking right after Mido is faster than sidehopping (since you need to wait a while before you can sidehop after talking to him, for some reason). I tested and confirmed this in my run.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
The infinite sword glitch can be done with a deku stick, which you can buy from the store.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Good to see you again, Guano. Thanks for the info about manipulating the spiders, I'll give it another go tonight. Any help you have to offer me for my run will be appreciated. :)
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
I had a word with the guy who uploaded it there. He's removed it.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Nice AVI, appreciated. Do you think you could do this for all of my WIPs? It might cause more interest for this run to arise. Anyways, I'm partway through the third dungeon, expect a WIP in the coming days...
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Very nice, I love how you got the switch jiggy from Bubblegloop Swamp, I never even thought of that.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
Here are some screen shots which I think would work well. I think the third and fifth ones look the best, but the fourth is probably the most relevant to this run. The first and second ones are just some of the BLJs, but they look good, so I'm posting them too.
Experienced Forum User, Published Author, Active player (491)
Joined: 1/12/2007
Posts: 682
I voted yes. The easiest difficulty was chosen, which means the completion time is as fast as it could be. The playing was also very optimal. The only thing I didn't like was the delays at the pause menu in Frigate. I know that this was done for manipulation purposes, but are you sure there weren't other, more entertaining ways to manipulate the hostages?
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