Posts for Synahel


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Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Yeah this was amazing, probably one of the funniest TAS i've watched, thank you so much for this
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
First of all, congratulations that's an amazing update! The site reacts amazingly quickly and is much more readable this way Only thing i could see added would be a button which always appear even if you scroll, to get back to the top really quickly when listing stuff like movies (yes, i know the Home key works for that, but some people would love having a button just for that intent i guess)
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Having played this game to death as a child, this is totally my jam i'm admirative, the footbag part feels very good to me More than a "get record on every sport" category i'm more curious of what a perfect score could mean for each one, i know i grinded BMX to unfathomable scores with the Crazy Flips everywhere possible (never understood why keeping right pressed gave 6000 points when just pressing it once gave 3000, while the risks were exactly the same tho, quite an oversight in the game mechanics)
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Oh no, i played and finished this game, and if it's not as painful as the 2 first games (was there ever a super boy 3? i've never seen it), it's still pretty rough Amazed by all the optimizations here and there though, and glad you don't have to change directions too often, it's very painful Love the propelled bullet bills, at least a variation on what would otherwise be totally not a huge copyright infrigement
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
You can tell it's very unoptimized, but it's a good start, pretty sure routing can be improved (like getting to humility shrine during the white stone trip? or all around spending less time buying reagents for magic spells which won't be used, etc), i'd have loved to have RAM addresses of the virtue values to keep track while watching the TAS to see which dialogue upgrades each
Synahel
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Posts: 259
Location: France
Ah, yes, amazing 4 controllers movement, i assume lag management is always very hard in this situation, but that was an amazing and entertaining watch! It's very good to see you back.
Synahel
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Location: France
So KadMony made a video explaining KM in more details if anybody is interested: Link to video
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
I beat this game once as a kid. Once. Gosh. Anyhow, short enough to be entertaining!
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Hey, that was very cool, thanks a lot for that!
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
*casts Revive on thread* So, 2 days ago, Chuckolator streamed the new Xenogears any% RTA route made by KadMony and Bif over the course of the past 4 years (!) which showcases what they called the KM glitch (Kernel Menu), which is basically obtained by crashing the game, provoking essentialy a BSOD, and allowing the player to navigate a non-practical yet very helpful menu. KadMony posted more explanations regarding the KM glitch with videos on Twitter Second big improvement on the route is glitching the world map to skip several parts of the game, saving 2 hours in the process Finally, a second (much less reliable sadly) Kernel Menu is used during the Babel Tower ascension to trick the game into thinking we're at the part of the game where we have to get back there, near the end of CD1, essentialy skipping yet another 2 hours All in all, the KM glitch has been this far extensively mapped (mostly by Bif if i'm not mistaken) to try and understand what was accessible from it. From what I can gather, it lets you access any shop in the game, even ones who are not normally accessible ingame. And because the KM glitch gives you the maximum amount of money, you can basically buy anything, rendering any money route or upgrade needed for your characters easily reachable extremely early. I'd like to add that KM is no Debug Room (no way to get to it has been found (yet)) and most of the inputs in there has led to crashes (no surprise there). Finding a way to access the Debug Room would be... even more lethal to the run duration (as in: the game would probably end in mere minutes after accessing it). This far, the KM glitch has been done on the US version of the game on a PS1, and the JP demo (the one offered with Chocobo no Fushigina Dungeon) on a PS2, but not the JP retail game (yet). It seems like the JP KM was already known beforehand. This whole new route opens a lot of new perspectives on the game, and I believe there's still a lot that can be found. Japanese glitch-hunter of SaGa fame kyotosagauoa has posted a cute video about his own findings on the KM glitch, and his talk with KadMony, and how he kindly waited a couple weeks for the new route to be revealed before documenting his findings. It also leads to new potential improvements to be added on the route, like skipping Blackmoon Forest, or skipping Nortune entirely (though that would require a whole new array of improvements). The KM still has several things to offer which have yet to be explored (glitched items mostly, seeing how it affects memory adresses, etc), or even more skips using KM on more occurences. Anyhow, wondering if anybody saw that, and seeing the crazy glitches found there, if it interested anybody.
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Very happy to see an old familiar face. It's good to see you again.
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Amazing improvements, and i fully support everything that you've written, it's too easy to close our eyes collectively.
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
This is by far one of the best bootlegs there is on the SMS though, it's smooth and playable, you don't have something like the HORRENDOUS physics of the Super Boy games Anyhow, that was very cool!
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Holy shit that was hilarious Having played the game as a kid, was unable to kill the final boss, even when using all ammo available on it Also i remember at some point a boss not appearing, and having to die with a time-out to see it pop Amazing glitches i'm very curious about these
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Amazing!
Synahel
She/Her
Experienced Forum User, Published Author
Joined: 1/19/2011
Posts: 259
Location: France
Amazing work Always wondered where the buzzing sound from the score counting at the end came from (though i think you can have music if you pause/unpause during the end sequence)
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
This is so satisfying to watch
Synahel
She/Her
Experienced Forum User, Published Author
Joined: 1/19/2011
Posts: 259
Location: France
Amazing. And a way quicker setup than on FF6!
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Amazing run! Glad to see my TAS booped, of course it's even more obnoxious with such short stages haha but I'm amazed by the dedication you proved there. Congratulations!
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Very impressive
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Damn, this looked good. Love all the new small optimizations!
Odongdong wrote:
Off topic - The last dungeon reminds me, the remake of the Dragon's Trap was announced last year.
I'm a beta-tester for the remake. It's gorgeous. And soon©.
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
That's so cool to watch \o/
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Ah sweet, so good to see the latest improvements of the route added here, thanks for this!
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Very nice, amazing improvements, the speed conservation is amazing and all the new strats look very good Kudos to you
Synahel
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Joined: 1/19/2011
Posts: 259
Location: France
Amazing. Congratulations to everybody involved for this.
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