Posts for Synx


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Joined: 3/17/2009
Posts: 496
MrGrunz wrote:
here's a new nice trick for the spirit temple: http://www.youtube.com/watch?v=vjbh9Upbc2s the point of this trick is to clear the spirit temple as quickly as possible without using the bean. the reason why not using the bean might be quicker is because using the mirror shield early ledge and planting the bean takes a while. getting the bean also takes a nice amount of time, because we could actually skip most of zora's river by using the lost woods warp. this means, that we only go to zora's river to get the bean. so we have to compare: spirit temple without bean and new trick vs. spirit temple with bean + planting bean + getting bean
awesome trick :D I was always a fan of the route straight to spirittemple as a child. This trick makes that route even more awesome!
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petrie911 wrote:
I'd like to point out that collecting all the skulltulas in an area puts a skulltula icon next to it when you highlight it on the map. So skulltula duplication is not the same as collecting all 100 for real, even in the menu. Also,
Slowking wrote:
If you want to expand 100% for things outside of the menu you would have to include planting all magic beans and opening all keyed doors. That's imo just stupid.
Well, if we want to define 100% in terms of the menu, we have to get the Maps, Compasses, and Boss Keys. They show up in the menu, after all.
There you go for the skulltulla thing. (plus the fact that killing the same skulltulla 100 times would be boring as fuck) As for the maps, compasses and bosskeys: No they don't show on menu unless u are inside the temple, so no need.
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Posts: 496
I'll pay $10 for a 100% OoT TAS
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wuschelbeutel1 wrote:
Slowking wrote:
Nothing of the run is done yet. But yes, it will be sub 1h.
Wow, I didn't expect that kind of progress.
all temples and most items are skipped thx to the door of time skip & RBA
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MrGrunz wrote:
I've discovered a new technique, that has a lot of potential to be really useful in future TASes: http://www.youtube.com/watch?v=v5KspxkFPNU It's a new way to slide with the full speed of 18 (27), which is the same as supersliding. This trick has a few advantages over supersliding but also a lot disadvantages. advantages: - Only requieres a source of damage to set up (everything works: bombs, chus, enemies etc.) - doesn't need a grabable item, so it saves a bomb at some places, where you actually wanted to do a superslide with a bomb and an enemy - allows you to do "superslide" at places, where we haven't been able to superslide before. As we get bombs pretty lately in the any% and all temple runs, there are a few places, where this trick saves a lot of time like the haunted wasteland on the way to the spirit temple as child linl - you have the ability to change your angle while sliding disadvantages: - you have to roll a good amount of frames later into the source of damage than you would do when you wanted to superslide, so you get the speed more lately - whenever you turn around a bit you loose a well amount of speed. you start with superslide speed, which is 18 and every turn makes you loose a speed of 2. as the infinite superslide after supersliding has speed 10, the infinite superslide is quicker after 5 times turning around - you are only able to change your angle a bit to either left or right while only loosing a speed of 2, so you're really limited at turning around - makes an annoying sound while doing it (as we aim for time, this shouldn't actually be listed as a disadvantage) this trick will help at a few places in the child section of the any% run and also in the beginning of the all temples run. here is, how it works: - roll into a source of damage like you would do when you want to mega flip - hold forward at the end of the roll - search for the first frame you can let go of the shield button, so link still blocks the damage - let go of Z and R at the same time and press Z 3 frames afterwards - now keep pressing Z every 3rd frame to keep the speed - Z targetting an enemy cancels the slide, so doing this with targetable enemies turns out to be really hard. I actually haven't been able to do this with enemies like leevers yet to make this technique really useful, we have to figure out 2 things: - changing the angle by more than just 20 degree without loosing much speed - not cancelling the slide when z-targetting enemies wow, way too much stuff, I've just written. I hope you understand everything I wrote and will help me to make this new technique even more useful ;)
Very nice find! Does this change the route for the any% at all? My quick guess is that this trick would save a few more secs for the goldscaleroute than for the silverscaleroute. Again... I am amazed MrGrunz! Huge find!
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Joined: 3/17/2009
Posts: 496
great run, I enjoyed it very much : ) thx 4 your effort
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Joined: 3/17/2009
Posts: 496
MrGrunz wrote:
ok, I am not joking at all but I can save like 30-40 seconds of that test. there's so much I could do in a TAS, so it probably is even more than that. discussion wheter owl or river is quickest is pointless. it is always river, no matter what! river also gives you 26 rupees you can use to buy the hylian shield. I might do a pretty optimized TAS of every route soon, if I feel like doing so
This is great news! I can't wait. Hope u feel like doing it :P
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After watching it a few times I really do think it's very possible to shave at least 4 seconds off of the Silverscale Zoras River route with TAS-optimization. The owl-route has a long cutscene which can't be improved and is also kinda boring imo.
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So I did some math on the routes based on available runs and videos from youtube. The most recent being: http://www.youtube.com/watch?v=_NzL6NEvB7c This test showed that for the silverscale route (without TAS-optimizing) taking the owl is about 4 seconds faster than travelling down Zoras River. Firstly this means that for the Goldscale-route travelling down Zoras river would definatly be faster than taking the owl because you can plant the bean before speaking to king Zora. The exact numbers after talking to King Zora are as follows: 1:38 for leaving to Zoras river, travelling down, entering marketplace 2:00 for diving to Lake Hylia, grabbing the owl, and entering marketplace With both routes getting about the same amount of rupies. This will save some time for the Goldscale route compared to the Silverscale route which according to the video above goes faster with grabbing the owl. Maybe with TAS-optimization of the silverscale route it is possible to shave enough seconds off of the Zoras River tactic so that it becomes faster than grabbing the owl? Any thoughts?
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Mitjitsu wrote:
Youtube makes it easier for the typical viewer (considering many people can't even sync the .m64), which typically means more people see it and therefore more feedback.
quoted for truth
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Posts: 496
that run was fucking awesome :D
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Joined: 3/17/2009
Posts: 496
Runnerguy have finally completed segment 7 of this game for his non-TAS run now :D link: http://www.youtube.com/watch?v=FRWZuxQymH4 I am really looking forward too some updates on the TAS of this game
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Joined: 3/17/2009
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PikachuMan wrote:
How about doing ALL 20 levels? After beating the Antenna Cradle, press B (when on the statistics page) to skip the credits then do the last 2 levels. (Aztec Complex and Egyptian Temple)
let him complete the first 18 first =)
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is that avatar really necercary? I don't mean to be a nagger, but come on.
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Joined: 3/17/2009
Posts: 496
There don't seem to be too much happening with the TAS'ing of this game atm. But a non-TAS any% run is currently in progress by Runnerguy. Here is the guy on youtube: http://www.youtube.com/user/Runnerguy2489 here is the first played segment: http://www.youtube.com/watch?v=soAUdrXpAEA
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Slowking wrote:
Mäh. Can't we just accept the silver scale route as the fastest and move on already?
No we can't just accept one route as faster without any proof or testing. It's as simple as that.
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That's good enough for me =) I'm happy as long as it's being worked on. It would be great with some WIP's on youtube though
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Joined: 3/17/2009
Posts: 496
So is there any progress on this?
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Joined: 3/17/2009
Posts: 496
rando wrote:
Hey, I just wanted to say that I'm really excited about the any% run, and that you guys have been doing some great stuff with the latest run. Also, MrGrunz is the shit.
I 2nd that. Also great work on OoT. Keep it up.
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Posts: 496
Come on Swordless! We all know you are the only person capable of getting the ball rolling on this
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Joined: 3/17/2009
Posts: 496
Swordless pretty much said he would never continue working on the old TAS
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Posts: 496
How much faster is the magic beans vs the hookshot+scarecrowsong route? Just curious
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Joined: 3/17/2009
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It's always good to test to be sure. When my exams are done I might do it myself.
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Posts: 496
Slowking wrote:
Zoras river is way faster. Didn't you read Grunzes post?
fail
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Joined: 3/17/2009
Posts: 496
Ok, The cucco-bottle is not the fastest. Question: From the magic bean guy, is it faster to get to the fishing pond up Zoras river, through the warp, or through Hyrule Fields? If Zoras River is the fastest, then that would favour the Silverscale route
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