Posts for Synx


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Experienced Forum User
Joined: 3/17/2009
Posts: 496
The old OoT TASes were great. I will always remember the joy when watching them. Even the heated discussions here with swordless, grunz, spiderwaffle, bloob, yourself and others was very enjoyable. But when it takes 10 months for a reply to a question I guess OoT TASing is pretty dead now. What was it that killed it? Bizhawk? Abeshi? GIM? The spiderwaffle ban? The awkward spliced TAS? The new ace-like ending sure doesnt help. Maybe it's just time to move on? If any of u old TASers ever read this I want to thank you for your hard work!
Experienced Forum User
Joined: 3/17/2009
Posts: 496
https://www.youtube.com/watch?v=fByjyOR0KSU One of the top RTA runners, previous WR holder reacting to the old 120 TAS :D I found this pretty cool!
Experienced Forum User
Joined: 3/17/2009
Posts: 496
a short summary of the new awesome TAS strategy, focusing on potential RTA utilization by Ryan Whitegoose: https://www.youtube.com/watch?v=EL7xALwTriY EDIT: Great work whiteted and GL with the full TAS!
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Samtastic wrote:
This is insane! https://www.youtube.com/watch?v=eVT9LfUqfh4
Someone explain
Experienced Forum User
Joined: 3/17/2009
Posts: 496
FractalFusion wrote:
Saw the any% time save in this video (go to 6:50): Link to video The video talks about TAS for around 30 seconds starting at 6:50.
Nice catch! This should save time over the published tas
Experienced Forum User
Joined: 3/17/2009
Posts: 496
antd wrote:
Synx wrote:
GoldenEye speedrunner and youtube content creator Ryan did a nice review of the current world record TASes for all 00A difficulties. It was a nice and entertaining watch: https://www.youtube.com/watch?v=AnktjhQo-es
This was a nice vid. Thanks for posting it
No problem :D glad someone enjoyed it! Goose has some great content
Experienced Forum User
Joined: 3/17/2009
Posts: 496
What happened there exactly?
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Great stuff! I am really looking forward to a full tas of this
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Tompa wrote:
Link to video
This is HYPE! I can't remember the last time I got this excited watching sm64 TAS.
Experienced Forum User
Joined: 3/17/2009
Posts: 496
GoldenEye speedrunner and youtube content creator Ryan did a nice review of the current world record TASes for all 00A difficulties. It was a nice and entertaining watch: https://www.youtube.com/watch?v=AnktjhQo-es
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Does reaching the end screen count as completing the game? I apologize for asking a stupid question. These new runs got me confused
Experienced Forum User
Joined: 3/17/2009
Posts: 496
No reason to get upset mate. If u had provided an explanation, like Slowking did, then I would have referred to your answer differently. But it doesn't really matter. Claims can be both factional and fictional. I will grant u that your claim was also a fact if that makes u happy. My goal was to predict the impact this new discovery can have on potential future TAS'es. As such I requested information I deemed necessary for comperhending the magnitude of the discovery and how it may be used in OoT TAS'es. As I understand it now, a cool TAS will be possible, but it is unlikely to impact any%.
Experienced Forum User
Joined: 3/17/2009
Posts: 496
So after investigating and reviewing this new stuff I still can't find a way to make it shorten the length of the current any% TAS, what am I missing? And this is assuming it would actually work on n64 as per FaschZ claim 2 posts above.
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Patashu wrote:
This is, however, the first game to get it under its own power (not needing to transfer glitch data from a second game). Very nice.
Can it be done on n64 tho? GIM used to be emulator only and not possible on console
Experienced Forum User
Joined: 3/17/2009
Posts: 496
https://twitter.com/dannyb21892/status/1191768796807225344 So can we finally do GIM on n64 now, and by extension actually do this in TAS? Where u at Swordless, Bloobiebla, Grunz and other old heroes!?
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Nice one Whiteted! Sick stuff
Experienced Forum User
Joined: 3/17/2009
Posts: 496
nice discovery Th3Re4l! I did not know about it. Maybe it can be used?
Experienced Forum User
Joined: 3/17/2009
Posts: 496
#WaitingForMoreOoTTASaction
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Sorry for double post. I was wondering if the new discovery would have big implications for any TAS categories of OoT? link for refference: https://www.reddit.com/r/speedrun/comments/arqnar/ocarina_of_time_escape_kokiri_forest_with_zero/
Experienced Forum User
Joined: 3/17/2009
Posts: 496
How long would a 100% TAS be? With current strategies and routes on n64. around 3h30m?
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I stand corrected. Well done NAM!
Experienced Forum User
Joined: 3/17/2009
Posts: 496
It doesn't look like it can work to me
Experienced Forum User
Joined: 3/17/2009
Posts: 496
That sounds promising Grunz. That is actually pretty awesome if you are correct
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I dunno, lets say we disregard any emulation-error glitches like GIM that will not be possible on n64 without locking the game. Is there a faster way of beating the game than what Grunz did in the run currently published?
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