nice edit. I have been around these forums long enough to understand that TASes take time even without working on them myself. I have tremendous respect for the guys who actually create world record TAS'es and I sincerely hope these men interpret my inquiry as excited anticipation rather than annoying nagging.
I look forward to seeing "hopefully" sub 5.
why is it that people don't want to submit their runs here? To me it seems like TASvideos must be doing something wrong, scaring away people from submitting runs
I still don't think they have an uninterrupted m64, which makes it impossible to submit here.
Zarmakuizz wrote:
A few pages ago, they were flamed for the emulator they took to do the TAS.
Source please.
ALAKTORN wrote:
Lol, what emulator even is there for N64 other than Mupen?
Bizhawk?
How do you even finish a run without an uninterupted m64
Please share your theory, I'm interested in how you plan on doing it.
You know how if you BLJ a lot, you can end up in a weird invisible OOB area where you can run around (on emulator/VC at least, it always seems to crash on console)? Idk if you know why that is, but for those who don't, the function that checks for the floor triangle below Mario converts Mario's position to short integers for the calculations. Since shorts range from -32768 to 32767, if Mario's coordinates are outside of that range they will overflow back into it. This creates an infinite 2D grid of invisible copies of the level, spaced every 65536 units.
The copies (in the ABC chat we were calling them "parallel universes/PUs", idk if that will catch on) have the exact same arrangement of floor and ceiling triangles, but all wall triangles are missing, as are most objects, and all water is gone. Doors are gone, so we can't just open the moat door in a PU, but the fact that the water is missing is key.
With no water in the PU moat, Mario can get down to the height of the moat door. So if he's going fast enough (REALLY fast)), he can just run right into the door in the real map, and open it in the 1f you get before Mario starts to swim. I confirmed this with hacked position/speed; I placed Mario 4 PU away where the moat door would be, and gave him sufficient speed so he would reach the real door at the end of 1 frame, and he opened it.
The amount of speed you need to reach an adjacent PU is about 4*2^16, or 260k. Apparently this is only possible with a "stuck" BLJ spot, or by hyperspeed walking. I can't find an appropriate BLJ spot in the castle grounds, and hyperspeed walking would probably take about 30-60 mins to get enough speed. Alternatively, with the wing cap unlocked, we could enter VCutM and get the required speed with a BLJ on the elevators there. When you die in VCutM your speed is preserved into castle grounds because you spawn in water.
I've thought about trying to TAS this, but I kinda suck so I hope someone else does. GLHF
This is great. Please someone pursue this further instead of the sstupid 0 a pressing
why is it that people don't want to submit their runs here? To me it seems like TASvideos must be doing something wrong, scaring away people from submitting runs
People who are not involved in the TAS should not be bitching about what emulator the authors choose. Good to hear the authors are keeping the 100% definition consistent with the RTA runners. How far have you gotten Moronic? I wanna see a WIP!
Great work moronic & gctk! Well executed and in only 3 days. Gratz on the amazing result both of you. I would have loved to see the legit route as it hasn't been TAS'ed yet, but this was good as well. What made you choose the emulator-only route? Also I think it was MrGrunz once who said that the blue rupee in the shop is slower than slashing bushes. (I am sure he can correct me if I am mistaken) Anyways I enjoyed the run and hope to see you guys try to beat it later!
I wanted to watch the current 0 star WR TAS again, but I can't find it. I remember someone posting it here earlier I think, but I've gone back like 20 pages now and I can't find it. Anyone able to help?