Posts for Synx


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Experienced Forum User
Joined: 3/17/2009
Posts: 496
hey guys, some weird new glitch found. Relevant links: https://www.youtube.com/watch?v=CUUX2Q3L8uI & https://www.reddit.com/r/speedrun/comments/3mdqom/ledge_storage_discovered_in_ocarina_of_time/ Also: Is OoT TAS'ing dead? No activity here in like for ever and bloob/grunz/swordless show no interest in making a new TAS and nobody else seem to be able to make one. Maybe TASing OoT is just too hard and too much work edit: I should specify that my concerns are regarding runs eligible for submission to this site or of a simular standard
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I am excited evilas.
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Samsara wrote:
Synx wrote:
any progress on 0 star?
TASes take time. You'd know this if you actually worked on one yourself. EDIT: http://tasvideos.org/forum/viewtopic.php?p=413624#413624 "Finally, no point in submitting that when we're gonna cut 30 seconds soon anyways ;)"
nice edit. I have been around these forums long enough to understand that TASes take time even without working on them myself. I have tremendous respect for the guys who actually create world record TAS'es and I sincerely hope these men interpret my inquiry as excited anticipation rather than annoying nagging. I look forward to seeing "hopefully" sub 5.
Experienced Forum User
Joined: 3/17/2009
Posts: 496
any progress on 0 star?
Experienced Forum User
Joined: 3/17/2009
Posts: 496
maybe the description helps. The video itself needed some explaining for me to understand. Thx for explaining
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I stumbled across this video: https://www.youtube.com/watch?v=3RsRCnFVNdE I have no idea what is up
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I agree :/ For some reason people are more concerned with not pressing the jump-button
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I just wanna say I think u putting up this challenge is really cool pannen. GL to everyone going for it
Experienced Forum User
Joined: 3/17/2009
Posts: 496
This looks like an awesome strategy yes. In TAS you can be even more precise. Great find Goomba!
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Yes. It is indeed spliced. While being an impressive piece of work still, that makes it not a complete run. At leat in my opinion
Experienced Forum User
Joined: 3/17/2009
Posts: 496
So does this work on an actual n64 console or just on emulator?
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Slowking wrote:
Synx wrote:
why is it that people don't want to submit their runs here? To me it seems like TASvideos must be doing something wrong, scaring away people from submitting runs
I still don't think they have an uninterrupted m64, which makes it impossible to submit here.
Zarmakuizz wrote:
A few pages ago, they were flamed for the emulator they took to do the TAS.
Source please.
ALAKTORN wrote:
Lol, what emulator even is there for N64 other than Mupen?
Bizhawk?
How do you even finish a run without an uninterupted m64
Experienced Forum User
Joined: 3/17/2009
Posts: 496
TMK wrote:
Nahoc wrote:
Please share your theory, I'm interested in how you plan on doing it.
You know how if you BLJ a lot, you can end up in a weird invisible OOB area where you can run around (on emulator/VC at least, it always seems to crash on console)? Idk if you know why that is, but for those who don't, the function that checks for the floor triangle below Mario converts Mario's position to short integers for the calculations. Since shorts range from -32768 to 32767, if Mario's coordinates are outside of that range they will overflow back into it. This creates an infinite 2D grid of invisible copies of the level, spaced every 65536 units. The copies (in the ABC chat we were calling them "parallel universes/PUs", idk if that will catch on) have the exact same arrangement of floor and ceiling triangles, but all wall triangles are missing, as are most objects, and all water is gone. Doors are gone, so we can't just open the moat door in a PU, but the fact that the water is missing is key. With no water in the PU moat, Mario can get down to the height of the moat door. So if he's going fast enough (REALLY fast)), he can just run right into the door in the real map, and open it in the 1f you get before Mario starts to swim. I confirmed this with hacked position/speed; I placed Mario 4 PU away where the moat door would be, and gave him sufficient speed so he would reach the real door at the end of 1 frame, and he opened it. The amount of speed you need to reach an adjacent PU is about 4*2^16, or 260k. Apparently this is only possible with a "stuck" BLJ spot, or by hyperspeed walking. I can't find an appropriate BLJ spot in the castle grounds, and hyperspeed walking would probably take about 30-60 mins to get enough speed. Alternatively, with the wing cap unlocked, we could enter VCutM and get the required speed with a BLJ on the elevators there. When you die in VCutM your speed is preserved into castle grounds because you spawn in water. I've thought about trying to TAS this, but I kinda suck so I hope someone else does. GLHF
This is great. Please someone pursue this further instead of the sstupid 0 a pressing
Experienced Forum User
Joined: 3/17/2009
Posts: 496
You don't have to do anything. But I would like to know why. By not providing a reason it's natural that curious people will speculate.
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I am unfamiliar with the rules and will require further explanation to understand.
Experienced Forum User
Joined: 3/17/2009
Posts: 496
why is it that people don't want to submit their runs here? To me it seems like TASvideos must be doing something wrong, scaring away people from submitting runs
Experienced Forum User
Joined: 3/17/2009
Posts: 496
People who are not involved in the TAS should not be bitching about what emulator the authors choose. Good to hear the authors are keeping the 100% definition consistent with the RTA runners. How far have you gotten Moronic? I wanna see a WIP!
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Great work moronic & gctk! Well executed and in only 3 days. Gratz on the amazing result both of you. I would have loved to see the legit route as it hasn't been TAS'ed yet, but this was good as well. What made you choose the emulator-only route? Also I think it was MrGrunz once who said that the blue rupee in the shop is slower than slashing bushes. (I am sure he can correct me if I am mistaken) Anyways I enjoyed the run and hope to see you guys try to beat it later!
Experienced Forum User
Joined: 3/17/2009
Posts: 496
His TAS is setting a new standard. I hope Abeshi submits his run here
Experienced Forum User
Joined: 3/17/2009
Posts: 496
link did not work for me. This link did: http://en.niconico.sarashi.com/?sm25735327
Experienced Forum User
Joined: 3/17/2009
Posts: 496
so Jodenstone finally got a new WR using the new trick. (non-TAS) link: http://www.twitch.tv/jodenstone/v/3879810?t=11h33m20s
Experienced Forum User
Joined: 3/17/2009
Posts: 496
Thank you kind sir! eidit: That run is almost 2 seconds faster than the run published here. That is a big difference
Experienced Forum User
Joined: 3/17/2009
Posts: 496
so after reading Slowkings post I am forced to conclude that our only hope is that Swordless Link returns
Experienced Forum User
Joined: 3/17/2009
Posts: 496
how long has it been since someone actually made an attempt at TAS'ing this game? I guess all we can do is hope for SwordlessLink to return
Experienced Forum User
Joined: 3/17/2009
Posts: 496
I wanted to watch the current 0 star WR TAS again, but I can't find it. I remember someone posting it here earlier I think, but I've gone back like 20 pages now and I can't find it. Anyone able to help?
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