Posts for TASPlasma


Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
GGs all, special shoutouts to Malleo for inviting me to join the team. Congrats to the winners, I look forward to watching your level 19.
Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
Really_Tall wrote:
Forming a team with PerilousPeanut, Malleoz and TASPlasma!
Yes
Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
It might be the case that the real wiimote does in fact only have 4 or so values like with the TAS input, as my initial tests with the real wiimote were a while ago, and not necessarily accurate, so I am going to do some more tests soon.
Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
How feasible is a Wii Motion Plus TAS input?
Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
CoolKirby wrote:
Ilari wrote:
TASPlasma wrote:
I was actually planning on doing a very short test run with a real Wii Mote/Motion plus, then manually adding in any frame perfect inputs.
That seems rather nasty to do
I agree that it would be nasty. That would mean using the hex editor to rewrite each section with increasingly higher/lower Nunchuk positions until you get an optimal time, and doing that for every section, every room, every area for more than 5 hours. That would require inhuman patience. I really think you should just stick to the testrun idea. If you frame advance just for text boxes and BiT, you should be able to beat the real-time records anyway, and the result might even be good enough to submit here.
Ok, I just need a wireless sensor bar to get started. Also, I think I will do the test run in English.
Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
Ilari wrote:
TASPlasma wrote:
I was actually planning on doing a very short test run with a real Wii Mote/Motion plus, then manually adding in any frame perfect inputs.
That seems rather nasty to do, at least without writing some helper programs to decode/encode DTM files or somesuch. Traditional hex editing does not work well with DTM files (because of the variable stride).
Apologies for my ignorance, but what is variable stride?
Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
CoolKirby wrote:
As noted here, the absence of MotionPlus emulation means that you would have to TAS the game with an actual Wii Remote and MotionPlus accessory. Of course, doing that would make it very difficult to optimize your run. And while some Wii games have desync issues, others don't. The only way to know how well a run on Skyward Sword syncs is to test it.
I was actually planning on doing a very short test run with a real Wii Mote/Motion plus, then manually adding in any frame perfect inputs. Thanks for everyone's help.
Post subject: Skyward Sword
Experienced Forum User, Published Author, Player (50)
Joined: 4/26/2014
Posts: 8
Location: Santa Cruz, CA
Hi, I'm new to TASvideos. I started by TASing Mario Kart Wii, but now that I have learned how to optimize that game, I think I am ready to move to bigger and better things. I am interested in working on Skyward Sword. I am very new to the game (haven't beaten it casually yet, and have only seen two full any% speedruns of it), so I have a few questions: 1. Are there some issues preventing the game from being TASed easily (I would think this game would have a run by now if there wasn't)? 2. Are there/is there a list/playlist/any non humanly possible/very difficult glitches that save time and the general basics of how to perform these? 3. Is the Japanese version of the game only faster (to speedrun etc.) because of textspeed? 4. If yes to the previous question, I read somewhere that Japanese is 10 minutes faster just from textspeed, is that enough to be an exception and TAS the game on the Japanese ISO (I read on this site that TASvideos does not care about the time gained from text by switching region)? I might think of a few other questions later, but this is it for now. Any help will be greatly appreciated!