At the end of https://github.com/TASEmulators/BizHawk/issues/3445 CasualPokePlayer said:
I did it but the debugger is still greyed out and can not be used at all.
Why the debugger is not simply always available for use?
I already know that CasualPokePlayer said that the debugger is garbage and barely works so at least warn the user about this when he or she wants to try the debugger but this is pretty annoying that the debugger is always initially greyed out and the user always must manually enable it.
Please at least let all the users the option to try the debugger and report any bugs and issues that they will find.
If the debugger is so bad and all the users will find the debugger completely useless according to CasualPokePlayer then why not simply remove the debugger from the Tools menu and that's it?
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\WINDOWS\DESKTOP'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.DirectoryInfo.InternalGetFiles(String searchPattern, SearchOption searchOption)
at BizHawk.Emulation.DiscSystem.CUE.CueFileResolver.Resolve(String path) in /builds/TASVideos/BizHawk/src/BizHawk.Emulation.DiscSystem/DiscFormats/CUE/CueFileResolver.cs:line 80
at BizHawk.Emulation.DiscSystem.CUE.CompileCueJob.OpenFile(FILE f) in /builds/TASVideos/BizHawk/src/BizHawk.Emulation.DiscSystem/DiscFormats/CUE/CUE_Compile.cs:line 218
at BizHawk.Emulation.DiscSystem.CUE.CompileCueJob.Run() in /builds/TASVideos/BizHawk/src/BizHawk.Emulation.DiscSystem/DiscFormats/CUE/CUE_Compile.cs:line 449
at BizHawk.Emulation.DiscSystem.DiscMountJob.<RunBizHawk>g__LoadCue|15_0(String cueDirPath, String cueContent) in /builds/TASVideos/BizHawk/src/BizHawk.Emulation.DiscSystem/DiscMountJob.cs:line 155
at BizHawk.Emulation.DiscSystem.DiscMountJob.RunBizHawk() in /builds/TASVideos/BizHawk/src/BizHawk.Emulation.DiscSystem/DiscMountJob.cs:line 192
at BizHawk.Emulation.DiscSystem.DiscMountJob.Run() in /builds/TASVideos/BizHawk/src/BizHawk.Emulation.DiscSystem/DiscMountJob.cs:line 72
at BizHawk.Emulation.DiscSystem.DiscExtensions.CreateImpl(Nullable`1 type, String path, Action`1 errorCallback) in /builds/TASVideos/BizHawk/src/BizHawk.Emulation.DiscSystem/DiscExtensions.cs:line 20
at BizHawk.Client.Common.RomLoader.LoadDisc(String path, CoreComm nextComm, HawkFile file, String ext, String forcedCoreName, IEmulator& nextEmulator, GameInfo& game) in /builds/TASVideos/BizHawk/src/BizHawk.Client.Common/RomLoader.cs:line 306
at BizHawk.Client.Common.RomLoader.LoadRom(String path, CoreComm nextComm, String launchLibretroCore, String forcedCoreName, Int32 recursiveCount) in /builds/TASVideos/BizHawk/src/BizHawk.Client.Common/RomLoader.cs:line 703
I have a bin file of the rom whose size is 555 MB and a cue file of the rom whose size is 1 KB.
When I open the cue file there is unhandled exception error.
When I open the bin file I am asked to select the console or platform that this rom belongs to.
When I choose playstation and proceed I am asked for the firmware.
For playstation U I selected SCPH1001.bin bios and SCPH7502.bin for E.
Then I reload the rom and the title bar changes to show me that BizHawk is emulating the selected rom but the entire client of the BizHawk main window remains black all the time.
Is Castlevania Symphony of the Night playable on BizHawk at all?
If yes then what I am doing wrong?