Posts for TTScott


Experienced Forum User
Joined: 1/19/2013
Posts: 3
That's probably a good idea. I uploaded my WIP to the TASvideos userfiles, is it alright to post a link to that or should I try to link it another way? As for the video itself, it's about 7 minutes long leading up to the first Labyrinth entry. If anyone has any tips on figuring out the game's RNG, I'd love to hear it.
Experienced Forum User
Joined: 1/19/2013
Posts: 3
Okay, I've TASed up to the first Labyrinth entry, and the first encounter seems to be set to trigger at a specific spot, regardless of what I do. During the first encounter, though, is where you can manipulate the next encounter. The next encounter is determined at the end of a battle (by fleeing or by victory), seemingly based on the end frame. Waiting no frames and fleeing, 5/10 frames and fleeing, using a hammer and fleeing, and jumping and fleeing all result in another random encounter at a different number of steps away. Also, moving diagonally advances the step counter faster than moving in the cardinal directions. This could be used if only a small number of steps is needed to get out of a dungeon, but you need to slow the step counter to avoid an encounter. So, basically, I'm going to have to have a way to determine the ideal frame to leave a battle. Trial and error will be too painful a task to get this done. I've read up on luck manipulation in RPG's but it's a bit too far beyond my knowledge to figure out on my own. Any help is appreciated. EDIT: At the start of the first battle I am ~25 seconds ahead of the SDA run. Around 8-10 seconds of this are due to the runner getting a Matchbox by answering Sanary's question; I plan to manipulate the Matchbox in an encounter with a Slime + Pumpkeeno in B2F (along with a Bottomless Cup) to get a level up before a Mystic Sword and create a Novice Drill.
Post subject: Summon Night: Swordcraft Story
Experienced Forum User
Joined: 1/19/2013
Posts: 3
Hello everyone, I'm a new user on the forums and new to TASing. I've been lurking for years, but I finally decided to give it a go. Anyway, I'm interested in doing a run of Swordcraft Story. So far, I've gotten up to the partner selection. My plan is to mostly follow the route of the segmented run on SDA, by getting Zantek and using Ariel's Drill. The area that will be most improvable over the real time run would be in avoiding random encounters and manipulating Spell Swords for Mystic Ores early in the game. Sadly, I have absolutely no idea how encounters in this game work or how I would be able to manipulate them. If anyone knows how I could go about learning about the game's RNG, or has a suggestion, please let me know.