Posts for TakaM


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Joined: 3/25/2008
Posts: 64
This is awesome, I wonder if the tech nintendo patented (and will be using in New Super Mario Bros Wii) will be as competent as this.
.II
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Joined: 3/25/2008
Posts: 64
brain age required you to say specific words (with varying success, perhaps due to japanese developers), I think that's the only game that required anything other than essentially blowing into the mic.
.II
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Joined: 3/25/2008
Posts: 64
How about the Metal Slug on DS, just realized none of them have been TAS'd yet.
.II
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Joined: 3/25/2008
Posts: 64
I used to be pretty into golden sun, from what I can remember people had figured out how to manipulate the RNG (it wasn't true RNG if I recall correctly), it should be easy to find information on this by now.
.II
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Joined: 3/25/2008
Posts: 64
Voting against constant 1/1ing. Pretty much ruins the run for me and I don't think it's worth the slight speed increase.
.II
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Joined: 3/25/2008
Posts: 64
Cpadolf wrote:
alden wrote:
Scribblenauts!
Heh, yeah, good luck trying to figure out the fastest way through that game :)
"credits" :P
.II
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Joined: 3/25/2008
Posts: 64
I think this game has a lot of entertainment potential, speed-wise it probably won't be mind blowing but still decent. Also, spamming kirby's spin dash got annoying very quickly :P
.II
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Joined: 3/25/2008
Posts: 64
Oh, I'm just kidding, I have a lot of respect for Saturn and his knowledge of SM. It's just funny how many times he's revealed he already knew about X trick all along.
.II
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Joined: 3/25/2008
Posts: 64
I envision Saturn is reading these posts like this:
.II
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Joined: 3/25/2008
Posts: 64
Nice work, those 3D tunnel levels are pretty boring, but still- nice work.
.II
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Joined: 3/25/2008
Posts: 64
I hated Partners in Time, such a crappy sequel. I hated the absence of a true overworld, it just felt like going from dungeon to dungeon, the babies kept crying all the time, and mario's run anim when not carrying a baby was fucking terrible. Using items instead of bro attacks was a terrible idea too.
.II
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Joined: 3/25/2008
Posts: 64
I would kill for Metroid Prime 1 2 and 3 TAS's
.II
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Joined: 3/25/2008
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Someone already did a TAS of the first emerald course: http://www.youtube.com/watch?v=BGD9LEsrS-k kinda boring
.II
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Joined: 3/25/2008
Posts: 64
Comicalflop has uploaded his WR shattering video on Youtube Awesome run, couple questions though: at around 13 seconds you do a much more vertical jump than I normally do, was this necessary? You can avoid moving onto the top screen which I think costs you one frame every time you switch screens. at around 20 seconds (in game timer) you miss the invincibility powerup, the reason I pick it up is for the enemy after exiting the cable spin thing inside the tree trunk, I think it's faster to use him to get up (only possible with invincibility) rather than have to use the second boost ring, I guess not? at around 26 seconds, you jump down into the ground, is it quicker than jumping over the enemies and avoiding the collision pause? Also, when doing tricks, try to end every string of tricks (before landing or using R to double jump/start a new string) with the A button to maximize points and earn extra boost. Awesome run btw.
.II
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I'd love to see someone else make a run at this. And I found Skylight's Youtube profile, he's on regularly so I just sent him a message there. edit- Just tested out spamming the air dash, got to the first spring pad several frames earlier, I didn't really optimize much, so it looks like this will really help. I was kinda hoping that kinda movement wouldn't be needed, but oh well :P
.II
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Posts: 64
Yeah, I highly doubt they're fake, although I wish they were :P
.II
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Posts: 64
There may be something weird with the timer, I have discovered two lag frames where minor things animate despite nothing else in the game moving. I've had the rings spin and some particles move while the timer was still on the same number. Does that mean anything?
.II
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Joined: 3/25/2008
Posts: 64
Those times are insane Mike, I can't really see where I can shave 2 seconds off but I guess it's there somewhere... Zone 1 Act 1 third attempt: DSM | Youtube (manually corrected framerate) Scratching away at that timer...
.II
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Joined: 3/25/2008
Posts: 64
That was awesome, is the entire game stable at this point with the emulator?
.II
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Joined: 3/25/2008
Posts: 64
Took another swing at 1-1: DSM | Youtube (manually corrected framerate) | Youtube (1 screen version) Still a second behind the world record but I'll get there.. Let me know what you think of the 1 screen version, not sure if the larger resolution is worth the extra confusion. Also, I noticed on one of the lag frames, the rings rotated 1 frame despite nothing else in the game moving.
.II
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Atma, thanks for the info. I'm not even sure if I'll attempt the entire game, at the very least I plan on getting zone 1 done. And naw Comicalflop, I think there's only one spot I get noticeable lag in act 1 on my cart, but it's out of the way and not an issue.
.II
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Posts: 64
Ahh thanks for that video, that is roughly the same route I used on my cart (although it's more awesome) Don't bother converting that DSM, I'll make a new run tomorrow.
.II
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Joined: 3/25/2008
Posts: 64
I figured I might as well start the topic for this one. Zone 1 Act 1 first attempt: DSM | Youtube (manually corrected framerate) Zone 1 Act 1 second attempt: DSM | Youtube (manually corrected framerate) | Youtube (1 screen version) Zone 1 Act 1 third attempt: DSM | Youtube (manually corrected framerate) I just checked my time trial on my Sonic Rush cart and it's faster (42.13), I think I used one of my earlier routes for this TAS, I really wish I realized this before I went to the trouble of fixing the framerate lol... Oh well, hopefully this means getting it done within the 30's is possible. Tricks: When grabbing those things that spin you around in the hollow tree trunks, normally you keep spinning until the cable winds up and you hit the bumper pad, but you can just jump off the cable as soon as you're inside the trunk. You have to be careful not to pass through the bumper pad while you're still in the foreground though. I also should have came to a stop before hitting the giant ring at the end, the slower you're going, the less it spins.
.II
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Posts: 64
Derakon wrote:
Well, I'd say that not emulating a game the same way it works on the console is a bug in the emulator. :)
It is being emulated the same way as on the console though, just slower. Star Fox on the SNES runs faster in an emulator no? What about graphical filters etc? I don't think you could consider these bugs.
.II
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Joined: 3/25/2008
Posts: 64
GreenaLink wrote:
[URL=http://img29.imageshack.us/my.php?image=worldmap.png][/URL]
Remember you can use your powerup in reserve on the touch screen while on the world map, this avoids the pause when picking it/any powerup up during levels.
This image is the world map screen and the reserve powerup icon is on the top screen so you can't touch it and power up. You can use the reserve powerup only when you are in a stage.
o_O.. where the hell did I get that idea from? I'm gonna go sit in the corner.
.II