Posts for Takz15x


Takz15x
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Experienced Forum User, Published Author, Player (80)
Joined: 8/5/2020
Posts: 5
Location: UK
ThunderAxe31 wrote:
We can't have a submission delayed for months. If you're not working on this anymore, just say it and I'll accept it as is.
My bad for the delays, currently there are 6 zones left and I passed it to Shining to finish it off but seems like he hasn't been that active or anything so I'll finish it off. It should take a few days.
Takz15x
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Experienced Forum User, Published Author, Player (80)
Joined: 8/5/2020
Posts: 5
Location: UK
I say we should make a Sonic + Tails version of the newgame+ run as the in-game time with Hyper Sonic alone is still slower than with Tails even though the TAS was made in 2014.
Takz15x
He/Him
Experienced Forum User, Published Author, Player (80)
Joined: 8/5/2020
Posts: 5
Location: UK
Tuffcracker wrote:
Honestly quite incredible run! I enjoyed this a lot and have given a yes vote! However, I spotted one area where some time could potentially be saved. In Lava Reef 1, you opt to go for the monitor clip using the fire shield monitor that the signpost bounces out of the ground. Is there a reason you didn’t go for the monitorless method? Does it affect RNG later in the run, or was it just something you never thought about doing? For anyone who doesn’t know about this “monitorless” method, during the second time the hand comes up, you can jump at a specific point and if you hit the hand on the same frame that it smacks the ground, you can be in a weird state where if you roll while in its hitbox, you can actually clip right into the floor and still be able to get the final hit in. If you do this in an area where there are no monitors present, the signpost will hit the ground once and you’ll actually save roughly 2 seconds over the old monitor clip method. This trick is extremely difficult to pull off, but it is definitely doable, as I have been able to pull it off on a few occasions. I believe this was initially found by RTA speedrunner eandis, and his video on this trick can be found here: https://www.youtube.com/watch?v=NRTK4ZJIoKI All in all, excellent run, SP! I look forward to whatever you have in store for us in the future!
Yeah so I clipped in the ground in my White Sonic run and I don't think I knew it was possible for normal Sonic. It would have saved 2 seconds and I could go back to do it again but that would mean re-syncing the levels after which is a pain. There are a few other improvements I listed in the submission which can be rectified in the future but I say the overall improvements would save a few seconds in-game time.
Post subject: S3K sonic 100% improved
Takz15x
He/Him
Experienced Forum User, Published Author, Player (80)
Joined: 8/5/2020
Posts: 5
Location: UK
Takz15x
He/Him
Experienced Forum User, Published Author, Player (80)
Joined: 8/5/2020
Posts: 5
Location: UK
There are a couple of changes I made and I could have made some in other zones that had the less time than the any% run, however that would mean redoing some of the zones in order so I will leave it here. Death Egg 1 has been improved by 1 frame (0:54.29) while Death Egg 2 has now been improved making it the same time as that in the any% run (1:36.23). I'm currently trying to improve Doomsday zone as both the phases may need improvements.