Posts for Tangent


1 2
7 8 9
21 22
Post subject: Shitposting about shitposting (split from 4722S)
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Mothrayas wrote:
YouTube comments are well known to be toxic at times, and the comments to the other run are a clear example of that. Just ignore and disregard them.
At the very least, maybe refrain from calling everyone who doesn't like Club Penguin a shitposter or a child. That might be hard for someone who literally calls himself "Club Penguin" online though.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
ALAKTORN wrote:
Some people are too stuck up on the “optimization” issue, I feel. Where was all that during the original Tenchu submission? Also 90 seconds for an over an hour run really isn’t that much.
Like Resident Evil, there's a ridiculous amount of dead time due to door transitions and item collection. The in-game time provides a decent rough estimate to that dead time in Super Metroid's case, where you can see it's to the tune of half an hour. And those are only the improvements that he's aware of. There are very likely more if he's not doing somewhat basic things like resource management well.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
nymx wrote:
Tangent wrote:
nymx wrote:
It just seems that SM is hated so much that any new developments in our community will be rejected. At least you have been kind about it.
Instead of claiming persecution, talking about what other communities think, how much work you put in, how that work was put in, how the TAS was made, so on and so forth, you should focus on the run and what its merits are. What does this add that the current runs do not have?
TAS related talk? that is what this thread started out to be, but for some reason TASVideos seems to show a lot of hatred towards Super Metroid. Now I find myself defending this because people are making accusations that are not true. We simply wanted to produce a video that would fulfill the category for 100% Map Completion, as worked on by our community of speedrunners in the Super Metroid Deer Tier collective. We acknowledge that CPAdolf's content is in Ceres...yes, but it has been heavily modified thereafter.
I don't know how I can be any clearer. Everything you did in this post is wrong. Go back and read what I wrote again.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
nymx wrote:
It just seems that SM is hated so much that any new developments in our community will be rejected. At least you have been kind about it.
Instead of claiming persecution, talking about what other communities think, how much work you put in, how that work was put in, how the TAS was made, so on and so forth, you should focus on the run and what its merits are. What does this add that the current runs do not have?
Experienced Forum User
Joined: 3/9/2009
Posts: 530
starzonmyarmz wrote:
I do not think the goal choice is not arbitrary
Glad we agree.
listed on deertier.com which is the standard for all Super Metroid rankings.
That's a very poor appeal to authority. Deertier also has PAL Low% Iceboots, and I can tell you unequivocally right now that wouldn't fly here.
This TAS shows a vast array of strats and technique that we have not previously seen in other Super Metroid TASes
Then what are they? What new tricks does this use that aren't seen in other runs? So far, it sounds like it's just "uses more shinesparks."
I think it’s unfair to say this TAS should be totally optimized considering it’s the first of its kind.
All TASes are supposed to be optimized. But especially ones for games as already extensively TASed.
I think this TAS sets a great base line for future TASes of this kind to be improved upon.
This is a vacuous statement that could be made about any abritrary goal in any game and assumes merit without having established it.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
I'm pretty iffy on the merits of the goal choice. What actualy gameplay or tricks does this show that's not in the other already published runs? If it's just "zips past rooms not in other routes," I don't see that as worth it. Also
There are many things that need to be corrected and should remove about 1 minutes and 30 seconds worth of time.
For a game like Super Metroid which has been taken apart and back again, that seems like quite a bit.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
That encode has a really bad A/V desync.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
EgxHB wrote:
Samsara wrote:
Finally, a TAS that plays out like one of my nightmares
Oh my God. The screen even says Yes Vote.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Samsara wrote:
...So why is this improvement slower than the published run? [2620] PSX Oddworld: Abe's Oddysee by Samtastic & Dooty in 12:06.13
The old run is 43568 frames. This run is 43584. So it's .33 seconds slower. I think someone got so excited that they got their math backwards.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
jlun2 wrote:
Hey, since this game is still quite bad, and chances are a "glitchless" would not be vaulted unless it also coincidentally happens to be a 100% and at the same time proven to be faster glitchless, does the "warp glitch" branch need to be there? There's a tag to categorize this, wasn't there? Edit: Voted no, since this was still rather slow paced.
It's not a warp, it's just glitching through something you weren't supposed to be able to. It has a hub world-like area. You're not supposed to be able to get to the last 'stage' until you clear the other areas, but oops, you can just walk over the top of the screen into an area you're not supposed to be able to get into. "Major skip glitch" is a much more appropriate tag. That said, there are a number of games tagged with "Uses warps" that really probably shouldn't be. The Metroidvanias that just use the regular in-game warps instead of walking back and forth in particular, and there are a few games that call clipping through a wall 'using a warp' like this submission does.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Dimon12321 wrote:
Hey people! Don't you think that TASing SMB goes crazy? In my opinion, we don't have to accept this game with objectives like that. Let's submit "Jumps only", "Maximum score", "Minimum buttons pressed" and so on.
Let's not and say we didn't.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
JeedUnit wrote:
I'm really sorry for that but I'm a total noob about what this glitch does to the RAM. I found all the stuffs by trial and error. I invite anyone with the knowledge to download the submission and look it up. Beside, I just found a new glitch today. It's basically the same as the level 0 glitch but instead I manage to get to level 74 which gives me enough hp to do the corrupt name glitch but also prevent the extremely long loading. I don't think I'll submit this again since it's only a minor improvement and it really isn't interesting enough to make people rewatch it. I will try see if there is any other way to improve the run before uploading it. But FYI the run is now 9508 frames instead of 10155 frames
You should submit it anyway. People have certainly submitted improvements of far, far less.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Warp wrote:
Shouldn't TASes always reflect what is physically possible (at least in theory, assuming a perfect player)? In other words, should TASes be always at least in principle "console-verifiable"? In this particular case, a Doom TAS ought to be acceptable if one could build a device that you connect to the keyboard and mouse ports of a PC that's running doom, and have the machine recreate the TAS by feeding keyboard&mouse input to the PC. (This would be equivalent to a perfect player playing the game.) If the TAS contains things that cannot be physically replicated with mouse&keyboard input only, then is it acceptable?
I'm pretty sure that the Super Mario World ACE runs apply input that no controllers can generate, so the answer is seemingly yes.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
TehBerral wrote:
ALAKTORN wrote:
17208 rerecords for 1h50′ of movie, that should say it all. I thought by now his privilege to submit movies would’ve been revoked.
Now, to be absolutely fair, rerecord count isn't completely indicative of run quality. Even my first submission had a worse ratio of rerecords to frames. Granted, this is a more complicated game but I don't think it's good to go completely off of that. All of that said, yeah, this is still fairly suboptimal. And all and all ars ^ said it best.
Also, a ridiculous amount of any RE run is loading screens. All those door transitions add up to a damn lot. The published RE run is 57:42. 37 minutes of that is loading screens. http://tasvideos.org/forum/viewtopic.php?p=369547#369547 65% of the bloody run.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Spikestuff wrote:
To note, I'm skimming and comparing with the other. You learned how to button-mash, congratulations. I wonder who told you about that Still annoyed you used a memory card even when it's considered slower. Your navigating through your items improved... at the start Oh hey, the 5 minute timer started earlier on your older run. You need to explain stuff in your submission! Congratulations, you know how to shoot her... it... that thing... that Moth. That is all, someone with better knowledge on this franchise have fun.
Don't forget the dead input at the end! Edit: Oh wait, it was to bypass the "save data" screen for the memory card he shouldn't have had in. Anyway, here's a real time run from 2006 on Gamecube that beats your time by not fulfilling non-essential objectives. Enjoy. https://archive.org/details/CodeVeronicaSpeedrun
Experienced Forum User
Joined: 3/9/2009
Posts: 530
As godawful as this game is, shouldn't it, as mentioned in the WIP thread, really be the entire tournament, not just the last stage?
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Instead of indefinite delay while waiting an improvement, shouldn't this be rejected so the actual movie that's eventually submitted is voted on, this time with full information about things like the death at the end?
Experienced Forum User
Joined: 3/9/2009
Posts: 530
ALAKTORN wrote:
Hmm… weren’t a few of our users working on a run of this? I wonder how it compares.
In a word, no. http://tasvideos.org/forum/viewtopic.php?t=3933&postdays=0&postorder=asc&start=300
Experienced Forum User
Joined: 3/9/2009
Posts: 530
zaphod77 wrote:
Derakon wrote:
Thanks for the run, FatRatKnight, and thanks for the encode, Spikestuff! The subtitles were a big help in explaining what was going on and in particular explaining what the small detours were for. It's impressive how, uh, reckless the run can be, thanks to the health refills after every treasure room. I can't imagine that Gauntlet II will be so forgiving, whenever someone gets around to tackling it...
Gauntlet II is actually an arcade port, and thus has no defined ending. the objective is to gain the maximum score for the lowest number of coins inserted. That said clearing all 100 levels on one coin (after then it starts repeating) would be interesting. (you would need to manipulate all the locked chests to have food, if that is even possible)
100? Please. https://www.youtube.com/watch?v=dhAHbQNVswY
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Warp wrote:
I thought plagiarism is presenting someone else's work as your own, rather than using someone's work without crediting. If I, for example, photograph a statue and put that photograph on my web page without saying who made the statue, that's not plagiarism. If I claimed "I made this statue", that would be.
That's not really anything other than lying or making a false claim. Maybe fraud if you tried to act on it or used it for your own gain, and the photo in that case is completely immaterial to the claim. What would be plagiarism is if someone else took the photo and you put it on your website without attribution. It'd also be copyright violation regardless of attribution or not. Plagiarism isn't strictly defined, and some definitions include it being possible to plagiarize yourself, but it's pretty much always involved in the creation of some kind of intellectual property (writing, thoughts, images, etc) under the pretenses of being your original work when it is not. You can't really plagiarize a physical object, although you certainly can plagiarize designs.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
TehBerral wrote:
Tangent wrote:
Not that other submissions should bear any weight on this one, but given how obviously suboptimal the other two RE runs he's submitted are...
I was kinda thinking the same thing, honestly. Though, from the few Claire B RTA's I've seen (or exist) and what I know about the game this doesn't seem as glaringly suboptimal as the other submissions. I do think (as always) more extensive comments would help the submission and maybe explain some things.
There's always the extra 15 minutes of dead input at the end as an obvious improvement. On all three of them.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
TehBerral wrote:
I can't help but feel like we're mostly talking about the branch(es) and haven't really established whether this is an optimal TAS in the first place. And if so, why so? I say this because I noticed a few of times where Claire bumped into corners while running around them. The lack of comments doesn't give me any indication of why this is the case.
There are very few Claire B speedruns out there, so it's harder to provide direct examples, but I did give one obvious improvement on the first page (shoot incendiary at the ground for continuous burn damage to save a shot and start moving sooner in the Birkin elevator fight). Not that other submissions should bear any weight on this one, but given how obviously suboptimal the other two RE runs he's submitted are...
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Here's what normal mode and its ending looks like. https://www.youtube.com/watch?v=KzDJRiLAnvA This is a very sad game.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Mr. Pwnage wrote:
DrJones wrote:
If TASes are required to be played in the highest difficulty, wouldn't a Claire B run without the alligator boss be considered easier difficulty than one with it? The one fighting the alligator could be submitted as an "all bosses" branch?
How dare the Super Mario 64 0-star run not fight King Bob-omb. Or King Whomp. Or Big Boo. Or Eyerok. Or Wiggler. All of those bosses are supposed to add to difficulty, so it's obviously not setting the bar as hard as it could! Hell, the run could pause and select "Exit Course" after beating the boss but before collecting its star, so (except in Big Boo's case) you could keep all the difficulty from the bosses, while sticking to the branch name!
You're comparing apples and Dubai here.
Experienced Forum User
Joined: 3/9/2009
Posts: 530
Let's look at a couple other Code Veronica speedruns to see how the last boss fight could have gone. https://www.youtube.com/watch?v=LcL68yR3fi0&#t=1h45m https://www.youtube.com/watch?v=XPFgRTdMMd4&#t=2h3m40s Also really not sure why you kill the worm. You do know you can skip it, right? Hell, the first speedrun above kills it too, also with the bowgun, in about 3 seconds as opposed to your stumbling around mess.
1 2
7 8 9
21 22