Posts for TehRawrz

Experienced Forum User
Joined: 8/17/2014
Posts: 10
Yeah I've got plans to sit down and work it out after some sleep. SH2 right now just trying not to take damage from the aimbotting ai is the issue :P that's just going to take a lot of rerecords though so no big deal.
Experienced Forum User
Joined: 8/17/2014
Posts: 10
Alright that actually makes more sense now. I was on the second game not understanding what you were talking about at all. Aren't many buttons on the n64 controller, so I wasn't understanding what I was missing.
Experienced Forum User
Joined: 8/17/2014
Posts: 10
I literally have it front of me right now...But sure go ahead.
Experienced Forum User
Joined: 8/17/2014
Posts: 10
So pressing c right makes him drop to the ground. Left or right on the stick while holding c right then makes him roll whichever way. Pretty slow because you have to finish your roll animation before you can aim yourself in a different direction. What c left does is snap the camera back.
Experienced Forum User
Joined: 8/17/2014
Posts: 10
Sorry I'm really tired and recalled the definition of the word wrong. D: Can give it a shot, but it probably won't do much except entertain. Don't really think there are time locked objectives it'd just be when waiting on the ai to come to a location. He can only roll to the right of himself though. Hmmm.
Experienced Forum User
Joined: 8/17/2014
Posts: 10
I mean strafing isn't even possible in the game XD if you press left or right the camera rotates around you instead. Forward and backward are the only movement. Edit: I'm a derp. Disregard x.x
Experienced Forum User
Joined: 8/17/2014
Posts: 10
I'm glad there's interest in these games :) I'd like to have at least a teaser video out by the end of the week. I've spent the most time in Searge's heroes 2 as it's my personal favorite and the concept of small person big world is neat too. Also; Ripz strafing isn't really a thing in these games because the one stick controls both walking and the camera at a fixed point behind you. Sorry I didn't answer that part before :P
Experienced Forum User
Joined: 8/17/2014
Posts: 10
I still have plans to run these games even though they may be a bit cut and dry except for movement. The movement is quite wonky to get used to. I've learned that these games are not lenient at all about out of bounds..The second you're out you're dead. Cutscene skips might be possible by moving out of the objective zone, but generally they're pretty large zones. I'm going to keep testing around. Don't know if I'm going to release a wip soon or not. It's pretty generic what I've got so far
Experienced Forum User
Joined: 8/17/2014
Posts: 10
Army Men is a lot of open levels with objectives throughout them, so It'll be pretty time consuming to check the timing between which order is faster, but I'm up for it. The second game uses a lot of portals as the warp to the next level. They're usually only able to be entered after objectives are completed, but if they could be glitched into entire levels could be skipped.
Experienced Forum User
Joined: 8/17/2014
Posts: 10
Hello everyone. I'm new around these parts. I've been watching the TAS youtube for quite awhile and have been thoroughly entertained. I love this community and I really would like to help it grow if my skills can be of any service. I've got a bit programming experience, but mostly on the web side not actual programs. Now that N64 emulation is becoming more extended I think it's about time I share some of my favorite games from early childhood with the community :) I've been reading through forums and tutorials. I've got a decent understanding of how to use bizhawk, but nothing super crazy. My eventual goal is to TAS all of the army men games for the N64. I think I'm going to have to do something less in depth to start but I'll eventually get better. I'll leave this section for progress: Test TAS: Air combat is quite easy, so I may use this as my TAS learning playground. Army Men: Air Combat: Noticed this game is remarkably simple. The controls are move, shoot, shoot, shoot, shoot, and shoot. I may enforce a boulder kills only rule just to make the routing a bit harder. Army Men: Sarge's Heroes: No noticeable improvements yet (glitches/skips) Army Men: Sarge's Heroes 2: No noticeable improvements yet (glitches/skips) If you have any protips I'd love to hear them :) Thanks, Rawrz Edit 8/26/2014: Updated progress though mostly uneventful