Posts for Templarfreak


Joined: 3/8/2016
Posts: 2
Could you explain a bit more about the option A, zeromus? That sounds like my best bet since I'm not too familiar with B and while C might work it sounds like I really need to know what I'm looking at to be able to get anything out of it.
Post subject: Bizhawk Debugging
Joined: 3/8/2016
Posts: 2
While trying to get information out of a SEGA Genesis game, how do I find what is writing to an address? That is if I can, Since the Debugger doesn't support SEGA yet I guess? I'm trying to get the X coordinates of all sprites in Vectorman, but determing each and every address individually would be an extremely time-consuming task. If I could find what is writing to the X values, I could then see if it writes to others and if so it'd probably be safe to assume it writes to every X value, which would make finding all the X values really easy.