Posts for Thaurlom


Experienced Forum User
Joined: 5/15/2006
Posts: 19
So... How does it look? ;)
Experienced Forum User
Joined: 5/15/2006
Posts: 19
There are two versions of the game. The one I used is Pocky & Rocky 2 (U)(6254)
Experienced Forum User
Joined: 5/15/2006
Posts: 19
Hello, guys, I'm back! Yes, I know, it's been a long time. I just got in the mood and continued this project, and this is the progress so far: http://dehacked.2y.net/microstorage.php/info/2448/Thaurlom%20-%20Pocky%20%26%20Rocky%202%20-%20Two%20Players.smv
Experienced Forum User
Joined: 5/15/2006
Posts: 19
It doesn't work for me. I always see the blue version of the helmet.
Experienced Forum User
Joined: 5/15/2006
Posts: 19
He should be called... "Galleta"! (It's spanish for Bisquit :P) *Kneels in front of Chancellor Galleta*
Experienced Forum User
Joined: 5/15/2006
Posts: 19
It's much more interesting. If i didn't use it, boss battles would be about four or five times longer, so I think I'll use it.
Experienced Forum User
Joined: 5/15/2006
Posts: 19
Just a little update. I'm busy studying my exams, so I don't have too much time to play, but still, today I finished the fourth stage 1479 frames faster than the last version. But now comes the tricky question. The henchman throwing movement can be a huge timesaver sometimes. Should we consider it as "taking damage" for the second player? Throwing the henchman makes Pocky invulnerable for a short time, and also, does 4 hp of damage every odd frame to bosses (they start with 480 usually).
Experienced Forum User
Joined: 5/15/2006
Posts: 19
I don't get it. Is this made with a PAL rom emulating NTSC? Wouldn't that make it run faster than it's supposed to do?
Experienced Forum User
Joined: 5/15/2006
Posts: 19
Wow, you're right, I didn't notice it. I'm going to check what are the changes between a 1-player and a 2-player run to see if it's worth changing. Edit: Ok. Two-player game is the same as one-player game. The only change is that the second player controls Pocky's henchman. He / she can still be launched to the enemies and does less damage than Pocky with his / her attacks. As this is only a test run, I have no problem changing the way I'm going to play the game so, help me decide. How about: - Two players. - No damage (this time, including Pocky's henchman). - 100 % kills.
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Joined: 5/15/2006
Posts: 19
nitsuja wrote:
Why is this being done as a 1-player run instead of as a 2-player run? (To make it not too hard to do, or is it actually faster?) It's fine either way, I'm just wondering what the reason is.
Because there are a lot of laggy scenes where it's better to have your henchman dead (one less sprite on screen) and as this is a no damage run, I couldn't do that in a two player run. Edit: There's even a better reason. This game doesn't have a two-players mode XD
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Joined: 5/15/2006
Posts: 19
I've just noticed that I've being giving wrong numbers to the stages so, this is the FIFTH stage, and not the fourth as I was thinking. Anyway, download the movie here. This was a really straightforward level. It's an autoscroller so the only times where I can really be faster or slower is in the boss battles and even those battles are easy (ignoring the fact that Volta takes FIVE HUNDRED cards to die). There are also those mask things. You will notice that I leave one alive. Why? Will you ask. Okay, I'll answer you. No, no, really, I'll do it! There's no way to hit it! It's placed further to the left than Pocky can ride and even with the second powerup I couldn't find the way to shoot it two times.
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Joined: 5/15/2006
Posts: 19
Wow, first spanish :P
Experienced Forum User
Joined: 5/15/2006
Posts: 19
Infinite uses of Rock Candy sent in by Cactuar What you have to do is have the Rock Candy item on either of the two bottom slots on the inventory of any character.Now if you use a seasoning while the Rock Candy is on a bottom slot,it won't go away!You can use this trick to gain insane statistical bonuses at each level up!I've had Ness get more than 1000 HP with this trick!
I found this while reading http://kontek.net/davidwonn/. I don't know anything about Earthbound, but usually fast leveling + luck manipulation = Fast TAS. If this is of any use, good, if it isn't, well... I tried :P.
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Joined: 5/15/2006
Posts: 19
Here I go again on my own! Going down the only road I've ever... Ahem... Third level complete! Download the movie file here! This one was easier than the last one, and Impy was just a breeze. The fourth level should be soon complete, and I think it will be really funny, because it's a very fast vertical shoot'em'up scroller... Riding a dog (you know, little card throwing girls do that all the time). As always, I'd like to have some feedback so... Write something here if you like it! (And if you don't like it, write too, and say me why).
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Posts: 19
Here we go! Second level complete! (Click here to watch it). Those walking tombstones were a real pain in the ass. They have a really big collision box and, also, they move way too fast. The boss (Foxy) is harder in her first form than after she becomes a fox. I use once the instant of invulnerability you get while throwing your partner to avoid being hit by her shots. Now, I want to hear you. Does this look good? Funny? Interesting? Should I continue and record the entire game?
Experienced Forum User
Joined: 5/15/2006
Posts: 19
OK, here is the first real attempt at TASing the game. It's the first level player with all the tricks I've found in the game, and it's 2092 frames faster than the first WIP. I'm aiming for: - 100% kills. (Everything that shows in the screen, dies! >:) - Fastest speed. - No damage. (Taking damage doesn't seem to give any advantage) Also, I've discovered several interesting things: - The walking speed of Pocky's companions is the same as Pocky's. - Even powered up, cards always do the same damage. Only thing that changes is direction (first power up) and size (second power up). - The collision detection is BAAAAD. Pocky can avoid shoots by pixels, but the enemys will die from a card that is visually far from them. Only the fishes seem to have a smaller collision box. - The scroll is EVIL. I still don't know how to make the screen scroll when it stops (p.e: the crossroad). Tricks: - The four frame multidirectional card machine gun: This is a way of shooting a card every four frames in any direction. Frame by frame, it is: 1 - Direction you're walking + shoot. 2 - Direction you're walking. 3 - Direction you want to shoot the card. 4 - Direction you want to continue walking. 5 - GOTO 1. - The three frame unidirectional card machine gun: This is a way of shooting a card every three frames, but only in one direction. I try to avoid using this, because it makes Pocky lose her momentum. In this WIP it's only used before the last gate against one of the evil trees. Frame by frame, it is: 1 - Direction you're walking + shoot. 2 - Direction you're walking. 3 - No input. 4 - GOTO 1. By the way... Is this post well written? :P. English is not my mother language, so I beg you: Please, correct me when I write something wrong.
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Joined: 5/15/2006
Posts: 19
Bag of Magic Food wrote:
Yeah, I mean, is that even a masculine noun?
Is spanish for "The Ninja", "el" being a male article. The female version is "la". I find this run very impressive. If I could vote, this would be another yes.
Post subject: Pocky & Rocky 2
Experienced Forum User
Joined: 5/15/2006
Posts: 19
Hello everybody. I'm a long time lurker who has decided to stop being lazy and get to work in a TAS :P, so I played some games from the "Ideas List" and found this one pretty funny. I have here a first try at TASing the game. It's not frame-perfect and no, it isn't even close to optimal, but, if the feedback is good and the people finds it interesting and help me a bit (finding strategies, glitches and discussing routes), I'll try to finish it.