Posts for TheAmazingYucemu


Banned User, Active player (330)
Joined: 4/1/2022
Posts: 122
Spikestuff wrote:
To sync this TAS, you need to slowly frame advance while it's paused (around 1 frame advance per 5 to 10 seconds IRL) or otherwise will desync on inconsistent loading screen, please let me know if it still desyncs after several tries.
Author didn't validate for a system that would work when dealing with a Newgrounds title showing ads which is something that has been done in One Chance and MURDER.
Oh... so what gonna happen next?
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Banned User, Active player (330)
Joined: 4/1/2022
Posts: 122
any progress?
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Banned User, Active player (330)
Joined: 4/1/2022
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ikuyo wrote:
I got in touch with them thru YouTube, yes. They don't know where it comes from either, they got it from "someone in the Undertale speedrunning server". I also contacted Yoshipuff, but their TASes were made with Autohotkey with no need for the Linux runner to begin with.
so, this means we'll probably never see the way to download 2022_6 linux runner from public domains?
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Banned User, Active player (330)
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keylie wrote:
You need to set `File > Executable Options > Library path` to the `lib64` subdirectory in your game directory.
From my dual boot ubuntu as my last resort, I managed to run TMNT on libTAS with all your previously instructions but unfortunately, it takes 89 seconds to savestate then crashes when loadstate so TASing TMNT: SR for TASVideos submission is still out of a question...
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Banned User, Active player (330)
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keylie wrote:
You need to set `File > Executable Options > Library path` to the `lib64` subdirectory in your game directory.
Link to video Looks like i need to wait, on rare occassions, TMNT window apeear with black screen then crashes afterwards. On my last attempt (recorded on a video), the previous crash (not appear TMNT window) happens. i'm thinking of giving up at running TMNT on libTAS if there aren't any other possible solutions. Log directly from terminal uploaded on the cloud
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Banned User, Active player (330)
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ikuyo wrote:
I got in touch with them thru YouTube, yes. They don't know where it comes from either, they got it from "someone in the Undertale speedrunning server". I also contacted Yoshipuff, but their TASes were made with Autohotkey with no need for the Linux runner to begin with.
ok, thanks.
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Banned User, Active player (330)
Joined: 4/1/2022
Posts: 122
keylie wrote:
As described in the script that launches the game, you need to launch libTAS with the following env variable:
MONO_IOMAP=all libTAS
. Also, if it still softlocks, you need to set in the Settings
Runtime > Wait timeouts: Finite waits
.
Made a progress but instead the games now crashes on libTAS (dbf492ff)
Spikestuff wrote:
TheAmazingFursona wrote:
i'm waiting for his response
Hey remember the part where you closed your Discord account, and didn't make a new one to be in active discussion with people in the libTAS Discord server?
that's due to personal issues, i don't know how to deal it so i closed my discord account and i'm waiting for my discord account to be closed for then my another discord account to be created for those 3 servers mentioned on my forum signature only and as a undercover discord account. or if you want, i can skip waiting then create my another discord account right now instead of waiting.
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Banned User, Active player (330)
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ikuyo wrote:
You don't need to link me the game or the runner. You just need to tell me which game you got it from. you've already provided the hash, I can test it works manually. If the game is avaibale for legal download on any platform, I will go to that platform and acquire it there to extract the runner. No need to do any linking to a rom. Just tell me which game I can use for this purpose and it's all good.
did you contacted to chickennugget on discord regarding how he got 2022_6 file yet?
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Banned User, Active player (330)
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After he fix the crash... However... with the latest developer version of libTAS (dbf492f), i moved TMNT folder downloaded from steam to documents then uninstalled steam and tried to ran the game on libTAS but still with Shutdown handler issue. he might did something and didn't tell us how he did run TMNT: Shredder's revenge in libTAS, he even closed the issue from LegacyAladdin with the fix, i'm waiting for his response on how he did this issue to be fixed for him but not for me (and probably a few people who tried to run TMNT: Shredder's revenge on libTAS)
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Banned User, Active player (330)
Joined: 4/1/2022
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ikuyo wrote:
You don't need to link me the game or the runner. You just need to tell me which game you got it from. you've already provided the hash, I can test it works manually. If the game is avaibale for legal download on any platform, I will go to that platform and acquire it there to extract the runner. No need to do any linking to a rom. Just tell me which game I can use for this purpose and it's all good.
He just provided the zip file on libTAS discord, i don't know what game he got from.
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Banned User, Active player (330)
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ikuyo wrote:
TheAmazingFursona wrote:
GMP wrote:
TheAmazingFursona wrote:
Oh right, sent you a 2022_6 on your TASVideos PMs instead of discord due to personal issues.
The question here is how the said file was acquired. We may have the file right now but we need to have a reliable way of getting the file for archival purposes. Which is why it would be better if you suggested the name of the game from which you acquired the file, so that we can do the same.
chickennugget got the 2022_6 somewhere i don't know where it is when user-porting this game to linux so i sent you 2022_6 file to your TASVideos PMs either. *Sent from my phone while I had 4G mobile internet signal on long car travel*
Here's the issue: as the submitter, it's your responsibility to provide us (and by us I mean all other tasvideos users) with the required information to create the resources needed for the movie to be ran in a self sufficient manner. That's the reason you submit the movie files and not just encodes: for published movies, it's expected that you can just go and read the notes to get everything you need to run the file. Your instructions make no effort to tell us where to get the Linux runner from, and your replies suggests you do not know how to do so in the first place. Without this information, your run simply cannot be judged, let alone accepted. I suggest thus submission is delayed until you can give us that information.
I know how to get the Linux runner from but i'm just trying to follow this rule below: (from Movie Rules)
Do not ask where to find ROMs, or provide links to ROMs!
If i provided the linux runner anywhere publicly, it's really forbidden thus i'm cancelling my submission until chickennuget (his discord: chickennugget#5406) tells us where he got 2022_6 file from to begin with user-port for dono's tale as linux version. If you got the 2022_6 you just need to replace the file (Dono's Tale.exe) to the runner (2022_6) from another linux game with the same gamemaker version, rename data.win to game.unx, make assets folder then finally move audiogroup1.dat, game.unx, audiogroup2.dat, options.ini to assets folder then it will run fine when running 2022_6 runner in libTAS.
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Banned User, Active player (330)
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GMP wrote:
TheAmazingFursona wrote:
Oh right, sent you a 2022_6 on your TASVideos PMs instead of discord due to personal issues.
The question here is how the said file was acquired. We may have the file right now but we need to have a reliable way of getting the file for archival purposes. Which is why it would be better if you suggested the name of the game from which you acquired the file, so that we can do the same.
chickennugget got the 2022_6 somewhere i don't know where it is when user-porting this game to linux so i sent you 2022_6 file to your TASVideos PMs either. *Sent from my phone while I had 4G mobile internet signal on long car travel*
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Banned User, Active player (330)
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ikuyo wrote:
GMP and I went thru a list of freely available games made with GameMaker on itch.io, available here: https://itch.io/games/newest/free/made-with-gamemaker/platform-linux We tested several game executables, and none matched the md5 hash for this movie. Without it, we cannot test sync, and neither can our judges or publishes. Please, provide at least one game (even if it is paid) that we can use to obtain the runner, or a way that doesn't require another game.
Oh right, sent you a 2022_6 on your TASVideos PMs instead of discord due to personal issues.
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Banned User, Active player (330)
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ikuyo wrote:
Could you provide me an example of a Linux game made with GameMaker 2022.6? I need to find a game I can use to build the executable. If you know one, preferably for free, please let me know. It would also be useful if you mention it in the submission notes.
Would it be safe if i send just a link of the downloadable executable runner (2022_6) for Linux?
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Banned User, Active player (330)
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ikuyo wrote:
... Did you confirm sync on your own submission? Of course it syncs for you, you made it! Which version of the demo is this one using? The itch.io page lists an original and v1.1
the original syncs but v1.1 immediately desyncs on the beginning of 5th level from the order on what my TAS was playing.
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Banned User, Active player (330)
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I can confirm sync
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Banned User, Active player (330)
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well, time to submit if i can... Link to video
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Banned User, Active player (330)
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Managed to save 6 frames on level 1, nice!
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Banned User, Active player (330)
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well, i'm kinda suprised that Dono's Tale TAS stills syncs perfectly on libTAS 1.4.4, althrough i think it's made on libTAS 1.4.3 but still, proceeding to improve then submit it, i guess.
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yeah, i know but it's temporary cuz i'm requesting to delete my discord account on january 1, 2023 which will be deleted on january 14, 2023
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Great TAS, i was been looking my messages history on tasvideos discord server and i found one like: Then i noticed it finally been obsoleted after like 1.5 to 2 decades for aproximately 4 minutes, yes vote on submission and 10/10 rating on publication. and yes, i watched the entire improved TAS for rating.
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5-3 TAS by Mizumaririn again (the same person who previously TASed 2-1 above) forum post sent from my phone inside of the hotel room. Link to video
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Banned User, Active player (330)
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2-1 TAS by someone (pretty much improvement than my cancelled wip 2-1 TAS) Link to video
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Joined: 4/1/2022
Posts: 122
Today, Eozvar upload his Rayman Legends IL TAS to his youtube channel as seen below: Link to video It was been done by using a modified version of yuzu emulator which allows frame advance, idle wait support and much improved determinism but without savestates which made more painful to TAS nintendo switch games with it. If Ubiart decompilation and/or user-port to linux can somehow be made in the very far future, A full game run can be made on PC version (steam, epic games or ubisoft store) using libTAS, and i'll probably do it if i still have access to the copy of the game from my old ubisoft store account. (got for free while it was had enough time) There are also other rayman legends TASes below made on modified yuzu emulator also. Link to video Link to video And myself made the rayman legends TAS using on MonsterDruide1's TAS Editor and succesfully synced on my real unmodified nintendo switch using arduino uno r3 via python script (which can be seen way below [partial part of python script] ) and javmarina's Nintendo Switch Remote Control with the modification to allow 115200 bandrate for arduino uno r3 and usb to uart converter which both my nintendo switch and my PC supports it. There's my rayman legends TAS: (my TAS-editor TAS file is still available to share but i can't share it without permission from TASVideos.org moderators) Link to video The very early attempt to make TAS tools for Rayman Legends is below here: Link to video That was my longest forum post i've ever posted as such i'm looking forward for full game any% TAS whenever as possible in very far future, bye!
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Banned User, Active player (330)
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feos wrote:
The submitted file syncs on both game versions for me, and this one syncs on neither.
Resynced. User movie #638054624930013507 Link to video
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