Posts for TheFreshmaker

Post subject: goldeneye question...
Experienced Forum User
Joined: 5/10/2010
Posts: 4
Has anyone ever empirically confirmed that Jaws and Oddjob have hitboxes that are larger and smaller, respectively, than the default multiplayer hitbox? I remember reading somewhere (strategy guide?) that the character models were only cosmetic, i.e. they use the default hitbox. Asking here because this forum tends to know the guts of games.
Experienced Forum User
Joined: 5/10/2010
Posts: 4
B'man wrote:
It goes up by 1 subpixel (1/16 of a pixel) per frame on most frames. I don't know the specifics (sure someone that does TAS Mario could explain better than I can), but every 6-8 frames or so the speed doesn't go up for one frame, making the effective acceleration about 1/18px per frame. If you have FCEUX, save the lua script posted earlier to a text file and run it through the File > Lua menu, then you can use the frame advance function to track the values.
If anyone still has the lua script mentioned above, would you mind repasting it? I've lost my copy to a hard drive crash, and it was most useful. TIA.
Experienced Forum User
Joined: 5/10/2010
Posts: 4
@Bman: That looks extremely helpful. Thanks so much. @Adelikat: I plan to measure each frame and look for patterns in the changes. Thanks again to both of you for replying... lurk mode activated.
Experienced Forum User
Joined: 5/10/2010
Posts: 4
greetings. first time poster here. I am programming a mario clone, and this site is a useful resource, as I require some degree of fidelity in my recreation. There is a question I have been unable to find the answer to, though, and I hope this is the correct place to ask it: In SMB3, by what amount is Mario's x-speed incremented? This page tells me the value is the same whether Mario is walking or running, but inconveniently neglects to specify the value. I have gone over this page a hundred times already, not wanting to ask without searching first on my own behalf, but the answer doesn't seem to be there, either... I've tried out various values in my game and found that .1 pixels/frame "feels" somewhat correct, but I'd like a more exact answer, if (oh please let it be!) someone can furnish one. Thanks for any help you can provide.