Posts for TheIrishBub

TheIrishBub
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Experienced Forum User
Joined: 11/22/2016
Posts: 4
I see what you're saying about the text speed, but there are two things about the Gabomba Statue puzzle: (1) the puzzle is generated based on whatever Felix's name is, and (2) as soon as the puzzle starts, you're on a timer. Felix's name doesn't necessarily have to be one character long in the Japanese version, but as far as I have tested, it seems to be fastest to enter as a name (the Japanese hiragana "u", specifically). I'm gonna have to look into this a bit more, though. As for the second point, it becomes a matter of having to solve the puzzle in as few casts of Pound as possible, since the timer I mentioned pauses when you enter a menu or cast Psynergy. Also, speaking of the Japanese version, I wonder if I really should be using it as opposed to the English version. While I would save a lot of time due to faster text, someone watching this TAS who's not too familiar with the game might not follow the story too well. Then again, the current TAS of the first Golden Sun uses the Japanese version, so maybe it would be alright if I used Japanese as well...
Post subject: Re: Golden Sun 2: The Lost Age
TheIrishBub
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Experienced Forum User
Joined: 11/22/2016
Posts: 4
Samsara wrote:
TheIrishBub wrote:
I'm using VBA-RR v23.6 svn480 to make this TAS. How can I record WIP videos with this emulator?
Why VBA?
It just happens to be the one I'm currently using. I'm aware of other emulators, such as Bizhawk, so maybe it would be worth me looking into. Edit: Ok, just looked at the emulator resources page, where it says that Bizhawk is preferred for GBA games. While it looks like VBA is accepted, I'll try working with Bizhawk and see how that goes.
TheIrishBub
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Experienced Forum User
Joined: 11/22/2016
Posts: 4
Dump AVI? I'm not sure where that is in VBA-RR... I saw an option under "Tools" that says "Start AVI Recording...", so I tried that, but uncompressed video for a WIP that is a little over 10 minutes in length, I got three split files totaling over 4 gigabytes in size, and the video quality was not that great. So I must be missing something here... As for checking with the community, I was thinking of asking some top speedrunners of this game for their opinion on the matter (like CriticalCyd, TLPlexa, and maybe even Werster), unless there's another way I should go about this. EDIT: Right now I'm in what I call "Data Collection Mode", so I probably won't start the actual TAS until sometime next month, likely closer to Christmas time.
Post subject: Golden Sun 2: The Lost Age
TheIrishBub
He/Him
Experienced Forum User
Joined: 11/22/2016
Posts: 4
Hey, all! This is my favorite childhood game, and I would like to contribute to the community by making an improved TAS of this game. The previous TAS by nfq (which was rejected, sadly) didn't make use of the Retreat Glitch, which can be used to skip large parts of the game's dungeons and even save a lot of time on overworld movement. I believe with the Retreat Glitch's applications, I could get a sub-5 hour time, maybe even less. I already started a WIP TAS using the Japanese version of the game for faster text, faster start screen (which is nice for save/retreat warping!), and the fact that I can name Felix a one-character name. As far as I can tell, there isn't any other significant differences from the NA or EU versions. One question I do have, though: I'm using VBA-RR v23.6 svn480 to make this TAS. How can I record WIP videos with this emulator?