Posts for The_Brookman

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Joined: 10/8/2006
Posts: 145
wow, uncharacteristically fast response for this forum :D I hadn't read the entire thread when i made my most recent reply and I didn't realize you have a nearly completed submission! That's awesome, definitely looking forward to it! I'm torn on the aborting missions cause after having played through 100% of the game a few weeks ago I know a lot of the missions are fairly boring on their own too, so I can a see some merit in skipping most of them :p (unless 100% requires all missions completed, honestly, I forget) I think a 100% play through could be a good balance. You can skip some of the more boring missions and complete the ones that have hidden parts/AC's to fight.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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I had started an AC tas back in 2014 but it was on my friend's PC and I lost the file and never restarted. the most interesting thing I had been able to do was literally FALL THROUGH THE FLOOR. this would be kinda useful in some maps but it was hard to reproduce and may or may not be applicable on maps where it would have function. (edit: after reading the discussion more thoroughly, it seems this is well documented.) I HAVE A LOT OF FREE TIME and I may take interest in TAS again at this time and AC would DEFINITELY be on the list. I would personally aim for more of a "super play" than a "fastest completion" for this game, since. . . .as discussed, aborting missions is kinda just boring. I'll keep this in mind and try to check back occasionally. edit: THAT DESTROY JUSTICE VIDEO WAS HILARIOUS. edit edit: oh hey, i just found my comment at the top of the thread. lol :D
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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https://i.imgur.com/S0VuEXN.png edit: "Out of Bounds"claims refuted in 2 frames as the in bounds area is updated while samus scrolls into it off screen. (see minimap): https://i.imgur.com/U3oWvVc.png I'm really not understanding the extent to which the tactics employed in this TAS are controversial, but I see it's being published and in the end the semantics of what is and is not a 'major glitch' are fairly arbitrary in light of how exceptional this TAS is. I'm watching this again in .25 speed now and it really highlights the painstaking precision. (and how much time the doors and item acquisition take) edit 2: I just spent THREE HOURS watching this (unfixed graphics) TAS in .25 speed (while 2x FF for doors and 5xFF for items) and I must say that my appreciation of the literal insanity happening near constantly has gone up exponentially. Highest praise possible.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
Lil_Gecko wrote:
EDIT : Gives me also way better RNG for Junon parade for another 600 frames saved.
nice
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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I've wanted to see an FF7 TAS for a long time but am honestly pretty disappointed with the choice to use SLOTS. I haven't read the comments to see if anyone else has echoed this sentiment but I feel that the only impressive aspect of a TAS RPG is the battles since, generally speaking, traversing the world and progressing through text frame perfectly is . . . .. not entertaining. Luckily, the OST is spectacular so the 90% of time spent traversing the world and progressing through text is not wholly unbearable, and the semi-optimal step counting is respectable. Obviously, SLOTS certainly is the FASTEST method to end mandatory battles but I would gladly sit through an extra hour or more of SLOT-less gameplay if it meant I got to see creative battles using the myriad of low-level equipment and support in this game for such play throughs. All my SLOT-Bias aside, this is still a well made TAS given the tools available and the creation of which is a service that has been long awaited by many, I am sure - so that's gonna be a Yes from me dawg.
Post subject: Re: Relative entertainment question
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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Kung Knut wrote:
Nach wrote:
Do you guys find this run more entertaining than [2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38? Do you find it less entertaining? Or do you find them to offer nearly equal levels of entertainment?
I find RBO more entertaining, because I prefer TASes that look possible for an insanely devoted speedrunner to execute. For me, all the zipping of this TAS takes away that aspect of the entertainment, since it looks like something said speedrunner could never master.
the point of a TAS is to be "super-human" if there is a TAS that a human can execute then the game is either too simple or the TAS too poor
Experienced Forum User, Published Author, Player (181)
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I have not seen a TAS this groundbreaking since the SM64 zero star TAS. 10/10 probably the best TAS ever.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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Just not the kinda guy I am Mklip, gonna beat this low % first then rerecord the 100% no big deal it was something I was aware of but for some reason thought the US version was preferred.
Experienced Forum User, Published Author, Player (181)
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Guess I'll have to rerecord the 100% with a japanese rom then. also will probably break this record. edit: such a noob i cant find the japanese rom T_T
Experienced Forum User, Published Author, Player (181)
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authorizing use of the Japanese rom as a means of saving time in the first boss fight and also likely in any text scrolling seems like it basically obsoletes the 100% run. also snes9x renders the game with significantly less lag than is accurate compared to bsnes from my experience which would affect future publications using more accurate emulation, no?
Experienced Forum User, Published Author, Player (181)
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all versions are acceptable, it is quite fine. Thank you for encoding and being so diligent about the details.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
Brookman is fine :P
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
fixed it thank you for pointing out this error.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
I PM'd you Feos but I will also leave these images here http://i.imgur.com/gglDPaq.png http://i.imgur.com/jhirbT3.png If I listed incorrect info in the submission I will correct it
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
wow this one got accepted SO fast. Thanks again everyone for voting/supporting this TAS and Samsara for processing this TAS so quickly.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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@LeHulk: Thank you. Have you tried doing skull bash first, picking up a mercury from world map shop, then picking up the urn/hand (whichever is easier to get with 7 health) on trip 1, then defeating belth with ground giving you a total of 9 health and using a mercury to go for hand/urn before going to ovnunu?? just a thought. @Nicos: Thank you ! I will try not to keep you waiting too long :p. @TheAxeMan: I never thought I would be thanked for creating this TAS but you are very welcome, and thank you.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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@Eye of The Beholder: thank you for being my staunchest supporter for as long as I can remember (2008) @mklip: I have the low% and dark demon "boss rush" both as w.i.p. I'll probably take some time off from TAS at the moment but they are slated for production Demon's Crest is a cult classic and deserves as much optimization as possible.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
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I started any percent 5 months ago but had trouble with flame lord, otherwise it's basically done since I have a working flier fight recorded for any% and phalanx 1 & 2 is p ez in any%, so basically is w.i.p. I also have a dark demon/boss rush w.i.p. edit: going to submit the TAS tonight or tomorrow. tell your friends
Experienced Forum User, Published Author, Player (181)
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Thanks again Eye of the Beholder! I've been (very) slowly working on completely optimizing the TAS, currently still working on the skull bash game because at this point it has the most potential to improve. My approach has been just to reduce the average time between skulls, so far the average time between frames has been reduced to 41. I have discovered most optimal method for breaking skulls but manipulating this series over and over is hard. Still, slowly improving. After I complete this segment then the rest of the optimizations will comemuch faster. edit: I just saved over a full second on skull bash so I'm going to proceed to the rest of the run now.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
There are a few places I'm going to look into cleaning up that are either lag intensive or otherwise improvable. so depending on how much work it takes to edit the scenes and append in the face of desynchs I'd say expect a final draft in a week or two. the exact count for frames saved atm is 980 so I'm going shoot to break 1,000 frames saved. thank you eye of the beholder you've always been vocal supporter for this TAS and it is appreciated edit: skullbash comparison for my future reference: 53712 > 53770 (58) > 53818 (48) > 53862 (44) > 53904 (42) > 53953 (49) > 54001 (48) > 54044 (43) > 54097 (53) > 54141 (54) > 54202 (61) > 54245 (43) > 54296 (51) > 54341 (45) > 54389 (48) > 54431 (42) > 54472 (41) > 54521 (49) > 54567(46) > 54612 (45) > 54660 (48) > 54706 (46) > 54751 (45) > 54810 (59) > 54858 (48) 1156 from first to last skull, average time between skull = 46.24 frames 27065 > 27110 (45) > 27159 (49) > 27196 (37) > 27246 (50) > 27295 (49) > 27350 (55) > 27393 (43) > 27439 (46) > 27480 (41) > 27531 (51) > 27582 (51) > 27622 (40) > 27674 (52) > 27715 (41) > 27765 (50) > 27811 (46) > 27857 (46) > 27904 (47) > 27947 (43) > 27991 (44) > 28034 (43) > 28082 (48) > 28127 (45) > 28185 (58) 1122 from first to last skull, averagetime between skull = 44.88 been busy but slowly editing segments from the new movie to further optimize for submission.
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
Experienced Forum User, Published Author, Player (181)
Joined: 10/8/2006
Posts: 145
saved 20 frames in skullbash http://imgur.com/TpoExGz http://i.imgur.com/V0Wb7gA.gif (I was looking for a way to put them side by side for better comparison but was unable to find a way ) Can definitely get at least 20 more frames using the new strategy: killing 2 skulls in 1 jump This was what I used to do playing on console but manipulating them over and over again is hard because there is a small margin when going from the top row to the ground row. edit 1: Today I learned: Scula resists ground gargoyle but is also takes 7 damage from Death Spell. http://i.imgur.com/ruuhwhK.gif (death spell is much slower here (sadly :c ) http://i.imgur.com/QdFwOM8.gif edit 2: Getting this single urn early has created SOOO much potential I am testing 3-5 different new routes.
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Brute force for the win Y_Y I'm back to work on the 100% After wracking my brain trying to identify which RNG value represents Health item drops I decided to just brute force it like I always do and had a lot of success creating this scene: http://imgur.com/6iW0Xxsb I'm hoping this new strategy will lead to further time saving potion shenanigans but only time can tell now of it will be worth it.
Experienced Forum User, Published Author, Player (181)
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can anyone give me a TL;DR on all the new glitches?? I was just checking in and saw all the activity. It's just hard for me to really understand the technicalities and implications of the new discoveries.
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I was never able to reproduce this but ONE time I was able to phase through a gate in spectral realm instantly, without the slow animation. It was related to how I was moving into the gate as i switched from material to spectral realm. Good luck I hope you can duplicate this as it would save a lot of time. the glitch show case is CRAZY. wow. not surprised tho.