The
Doom engine's native resolution is 320x200. It was scaled up to 320x240 on the monitors of the time to conform to the then-common 4:3 aspect ratio, with the pixels stretched vertically. More details
here.
PrBoom-plus has many resolutions available in not only 4:3, but 16:9, 16:10, and even 5:4. In each case, the status bar is scaled up as well (with filler on each side for non-4:3 resolutions). For 4:3, the options available from the menu go up to 1280x1024. However, you can edit the "screen_resolution" option under "Video settings" in prboom-plus.cfg to change it to whichever setting is necessary for an encode, such as "1440x1080" for a 1080p encode. (
This can be used for reference, by using 320x240 as the base values.) Thus, for the prospective "non-pixelated" encode, it will be possible to do TASVideos's usual HD encodes at the game's original 4:3 aspect ratio. However, last I checked, PrBoom-plus's video capture feature does not capture the game's distinctive
"melting screen" effect for screen transitions. (It might have changed for the current test version; I haven't checked yet.) Also note that in PrBoom-plus, it shows the stat screen after the eighth level of each
Doom episode, which must be skipped to see the ending. The original
Doom, meanwhile, skips straight to the ending after any of those levels are completed.
All encoding issues aside, this run was an impressive piece of work when it came out with its precise movement and its optimized use of the crazy E2M6 trick, and still is. This run earns a
Yes vote.