Posts for Thelas


Joined: 12/27/2010
Posts: 2
That makes sense now... Thanks. Okay, next thing I need to figure out. Should I be using the "TAS edit" thing in the Tools menu? If so, how does that work? The help file is sadly lacking:
TAS Edit is an overhaul in very logic of creating TAS movies (see Tool Assisted Speedruns). It is a powerful new design that takes movie making from less of a "recording" concept to a "creating an input file" way of thinking. The traditional savestates are not used and is replaced with a list of frames and input. Clicking on a frame sends the emulator to that frame. As of the 2.0 release this is an unfinished tool and therefore much of the features are not implemented.
No idea how to use it or anything...
Post subject: FCEUX - Trying to figure out how the TAS tools work.
Joined: 12/27/2010
Posts: 2
So I opened up SMB (not what I plan to work on if I actually get around to a real TAS, but I know the game well enough it should be good for trying to figure out how the engine works.) After playing through 1-1 a few times without tools, I decide to get started. This probably is the wrong thing to try first, but I try to use the Memory Search and the instructions I've found on this site to find Mario's X position. After getting it down to about 20 variables, I notice it's listed in the 'how to use Memory search' as 0400, so I set a watch on that. I then discover, weirdly, that the value at 0400 seems to move between multiples of 0x10 when I move left or right, but without real correlation to my actual position on the screen... So. a) What am I doing wrong with memory search? b) What should be the first thing I try to figure out how to use after that? edit: In case it isn't obvious, "not what I plan to work on if I actually get around to a real TAS" was just referring to how over-played and thus how optimized (I assume) SMB1 is.