Posts for Thornstrom

Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Yes, that was my issue, and I'm at the dev build (Windows). The issue back then was that when pressing Next disk it swapped in every frame. Now that is fixed. But the game remains on the "Please Insert Disc 2" screen and does not react. Shouldn't there be an "Insert Disc/Close Tray" action too?
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Hi, how does one swap discs in a 3do game (Opera core)? I have used the "Next Disc", however, the game remains on the "Please Insert Disc 2" screen and does not react. I cannot find an "Insert Disc" or "Close Tray" button setting, and pressing Start/Play on the controller doesn't trigger the disc read. I am using BizHawk 227bb47d7f1ef854c2ba99d0cac2c7693c845fd2
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Ah ok, when I chose another 640x480 option in the list, it didn't need a disk. Thanks for the help.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
I want to play a game for win 3.11 that's on several iso-discs. I've created an xml for win 3.11 and the game disks with the Multi-disk Bundler tool. Now for the game to run in full screen I want to change resolution to 640x480 (or 800x640). When I use Windows Setup for changing this, it asks for DISK2.img of Win 3.11. I've tried two different things here: 1. Adding the windows img disks in the xml-file as additional drives, but they are not recognized 2. Created an iso with the windows img disk files, added it as an additional drive and copied the files to c:. Then I tried "imgmount a DISK2.IMG -t floppy", but get the error "The image must be on a host, local or network drive. Must specify image file(s) to mount", even though the file is in the root where I run imgmount from. How can I change resolution in Win 3.11/have it read the IMG-file?
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Hi, I have trouble understanding how to mount c: for the new dosbox core. I have an .iso-file which mounts as d: when opening it in bizhawk. Next thing would be to mount c:. "Intro mount" gives me the instructions to write for example "mount c ˜/dosgames". ˜ seems to refer to the home directory (C:\Users\YourUsername) But does it really have access to c: at this point? Or should I point it to d: where files are available? For example "mount c ˜/dosgames" returns "Directory does not exist" (I have C:\Users\YourUsername\dosgames)
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
I saw that the latest dev build had added Windows support for the experimental new Dosbox core, and wanted to try it out. I load up the .iso-file with the Dosbox-core which gives med a DOS-prompt with mounted drives. When I try to launch a windows-only file from there I get the message "This program cannot be run in DOS mode.". How does the Windows-support work?
Post subject: New experimental Dosbox core movie length error
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
There seems to be a problem with the calculation of the new Dosbox core movie length. I was trying to record a movie of a cd-rom game, and the movie length is said to be 1111:21:03:36.439 (which it isn't). I was using the latest dev build.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Is there a way in Bizhawk to see in which aspect ratio a game is being displayed? The resolution can be for example 296x240, which gives it an aspect ratio of about 1.23:1, but it may still have been designed for and displayed in bizhawk with an aspect ratio of 4:3.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Ah ok. Any tip on where to find it?
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
In my case though, it's the expected C64_Drive-1541.bin that I havn't been able to find (1541 Disk Drive ROM, not the 1541-II).
Experienced Forum User
🇸🇪 Sweden
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Posts: 22
Location: 🇸🇪 Sweden
Thanks, but I still can't find the expected file for this. For example, I've tried all 1541-files from this location: [Moderator Edit: Do not link to or reference places that distribute copyright-protected materials.], but none is recognized.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
I'm trying to run C64 games in BizHawk 2.10 and have been adding the required firmware files to the Firmware folder. I've successfully added the Kernal ROM (901227-03.bin), Basic ROM (901226-01.bin), Chargen ROM (901225-01.bin), and the 1541-II Disk Drive ROM (1541-II.251968-03.bin). However, I haven't been able to locate the 1541 Disk Drive ROM file that BizHawk is specifically scanning for, despite trying different files and versions in the firmware folder. What file name(s) ("Location") is BizHawk looking for in this case?
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
How does one swap disks with the PUAE in BizHawk? libretro-uae seems to use a solution where you create a m3u playlist. Is it the same in BizHawk? I tried using the Multi-Disc Bundler, but that didn't work (Virtual Pad had no disk index changer).
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
YoshiRulz wrote:
Config > Display... > Scaling & Filtering > Cropping
That doesn't work for rendering the video.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Yes, one can edit it in post. But then it has to be re-encoded which means some quality loss, so it would be better to be able to remove it when it's generated.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Can they be removed? Should they be removed? Especially when generating the video file.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
I get black borders on the sides when playing PS1 games with the Nymashock core. I have the default Display settings (maintain aspect ratio (letterbox) checked, Direct3D9 selected etc). Is this normal, and can you remove them?
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
I'm new to attempting to play C64 games in Bizhawk, and got stuck immediately. I tried to load a .T64 game, and arrived at the READY-prompt. When a game doesn't load automatically, I read that I should type either "RUN" or "LOAD" or something like that. But how do I type? Keys are assigned to different hotkeys, and there's no input when typing anyway. Should I change input settings first somehow, or how do I use the keyboard in Bizhawk?
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
I have Windows 11 and it's not working, so I don't think that's the issue.
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Ok, I've tried the latest dev build (https://gitlab.com/TASVideos/BizHawk/-/jobs/4144670975/artifacts/download) but it's the same problem I've also tried creating a multidisk with mslug.zip and neogeo.zip as instructed, but the same problem here too
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
1941 Metal Slug Metal Slug 2 Cadillacs and Dinosaurs
Experienced Forum User
🇸🇪 Sweden
Joined: 4/20/2023
Posts: 22
Location: 🇸🇪 Sweden
Hello, I'm trying to start up arcade games with BizHawk 2.9 but the it keeps shutting down without error message. I've been trying a few different Mame roms, and opening them both by "Open" and "Open Advanced...". Is there a way to see logs of what goes wrong?