Posts for ThunderAxe31


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I see you did researches and put efforts in this, so I'm voting Yes despite the relative lack of tricks and glitches.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Bobo the King wrote:
And rejecting this run would disregard the effort that went into it and the nontrivial new tricks that are included.
It's not just that. More importantly, it would also go aganist the site's goal of being a TAS records site. That's why I also agree with Warp: the historical importance of the game itself makes it more important to accept this run as a separate branch, despite the fact that the regional differences are less noticeable than what some people consider enough to warrant a separate branch.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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9 frames saved in Stage 13 (missile boss re-fight). Desyncs after the boss dialogue. I initially thought to have found an use for the whirlwind weapon, but I was wrong. It's just crap. The tasproj file also contains a branch that features an attempt for an ever faster route. Probably impossible to complete, but I've left it just in case...
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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So, since the submission text doesn't look like going to stop growing anytime soon, I and FRK decided to look for a simple online tool for letting many people working on it simultaneously. Back during DTC6, I and the other members of Secret Team did use TitanPad for some time, and then passed to Google Drive for more security and more options. Now TitanPad is no longer available, and we need to look for a similar site, preferably one that allows undo and shows who's edited what. Here are some lists: http://alternativeto.net/software/titanpad/ https://www.sitepoint.com/6-online-document-text-editors-reviewed/ http://www.moreofit.com/similar-to/titanpad.com/Top_10_Sites_Like_Titanpad/ Edit: we decided to go with PiratePad. Here is the read-only url: http://piratepad.net/ep/pad/view/ro.3aWjXmV$Nci/latest Contact us privately to ask for getting access to editing. I highly advise to have cookies enabled on your browser in order to avoid spamming the author list.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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This game turned out way worse than what I though. No vote. Sorry. By the way, apparently this game was only released in Spain. This makes it a rare game, so under some aspects, it could be considered an interesting title.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I think this run should be published as a separate branch, because the differences between versions are enough to make the runs different from both the technical and aesthetical side, even if only slitghtly. Also, I don't see why it should be published in Vault, since the entertaining value is not much lower than the NTSC version run.
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Hi there! I understand this game is very though to deal with, I too find very frustrating and energy-depleting to work with it. Just remember there is no need to hurry and doing all the work by yourself. About my idea about using Wind weapon to trigger Shot Counter Glitch, it was a failure. Even though I managed to do the multiple killing, it didn't trigger. Here is a savestate-anchored movie demonstrating it: User movie #40645961964258621 Also, I noticed that charged Laser does last 4 less frames if used while jumping. Edit: maybe it was just due to less lag... This more sprites you let spawn on screen, the more time the attack will last. This is in fact exploited for the Stage 4 miniboss fight.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Yes, it's exactly that. FatRatKnight decided to call it Shot Counter glitch; here is the latest movie file, which implements it: User movie #40508664587881325 By the way, there are no others levels in which this glitch can be used without wasting the time used for Flame charges. Except, for a possibility... that is using Whirlwind weapon to attack enemies below screen while descending vertical segments. Tomorrow I'll go to camping to a week, so I'll probably have little time for working on Zook. I'm telling you in case you don't feel like waiting for me, bye.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Cool, Metal Gear! Yes vote.
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If you have a very unconventional TAS idea, first talk about it in the forum in order to heard opinions. This is probably the easiest way to know if a run with a particular goal for a particular game is going to be accepted (or at least considered).
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I'm currently researching about the rapid fire glitch showed off by Team 2, because it may save time in Stage 1. Here are my notes so far, before I forget: This is a memory curruption glitch that allows to fire multiple times with any weapon, and even corrupt memory more. In order to trigger the glitch, you have to hit an enemy with a Laser shot, while he is still in the spawn area and you're moving toward him. This will make the enemy to die and respawn many times in a row; this breaks some game mechanics about weaponry. After this, buttons Start, l, and r will be locked. Firing another Laser shot will unlock them for a short amount of time, after which you'll have to fire another one. Swapping to the regular buster weapon will lock these buttons permanently; in order to avoid this, you have change it again untill a shot from a different weapon is still on screen. Firing a charged Laser will fix the glitch and allow to use the regular buster weapon again withou having more issues. I will edit this post in case I discover more details or have to do corrections.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: About the game name...
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Sorry guys, I just discovered that the game name "Devil Island" is completely unofficial. Also, there are no reports about this game being published in English language at all. The game name is written "惡魔島" of which the correct romanization is "Èmó dǎo", according to Google Translate. However, there are reports of this game being labeled as "Devil Land" in the game list screen of a Vast Fame 8-in-1 multicart. So in the end the correct title for the game would be either "Emo Dao" or "Devil Land". Sorry for not telling earlier, but I was still waiting to receive an answer from a person about this matter.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Blazephlozard wrote:
http://i.imgur.com/Prd7n9a.png The palettes are: Gambatte, a photo, Vivid, VBA Accurate (Old), VBA Accurate, GBA
Woah I really like VBA Accurate, it feels like an actual GBC to me... So nostalgic.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Encoder Guidelines wrote:
As set out in our introduction page and parts of the Movie Rules, our runs are intended to appear as though they could be played on the original hardware (if not actually capable of being played back on the original hardware). Thus, one core guideline for our encodes is to appear, as closely as possible, as though the run was played on the original hardware.
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Post subject: 17 frames saved in stage 3, segment 2
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17 frames saved in stage 3, segment 2. the movie desyncs after the miniboss due to animation frame rule. Also note that the rest of the movie remained unchanged. In order to achieve this, I simply used the bubble barrier again, just before segment 1 ends. This saved 10 frames. Also, I discovered a new glitch. At 44842, you may notice that Zook does dash on ground right after the Flame Dash is ended, without having to mash the R button, but just keeping it. The game is actually continuing the ground dash started before the Flame Dash. Thanks to a different Y value, Zook managed to stay on ground after the flame dash ended, so he didn't need to jump and the ground dash didn't get broken. This saved 6 more frames. Lastly, 1 frame was saved, probably for the different Y value, near the save platform.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Why does Ronald's overworld sprite have a completely different hairstyle? Yes vote
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Post subject: Please help us saving 1 frame for the frame rule!
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About the casual display script, my opinion is that casual viewer wouldn't be interested in the most techinical stuff, but that's not the actual problem. I think that the script from FatRatKnight should at least fix the resolution in order to get a perfect 16:9, that is adding 40 to height and 80 to width; the other problem is about plainness: most of the symbols' meaning are hard to grasp. By the way, FRK just uploaded a new movie file and there is only 1 frame to go in level 3 for getting a dialog frame rule. Help is highly appreciated: Movie #40264434188732218
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Link to video This is a rather not known GBC game, but it's incredibly good. The genre is platform and puzzle. Also, GameFAQs features a very exhaustive guide: https://www.gamefaqs.com/gbc/577141-daiku-no-gen-san/faqs/59304 By the way, I have no plans for TASing this right now. Maybe next year.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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No vote.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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More than half of the run is made of waiting times; this explains why the encode is 2 hours long while the movie file is 5. I didn't watch the encode until the end because it's just too much boooooring. So I'm not even going to vote but I'm pretty sure it would have been an absolute No.
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Post subject: temp encode
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If you had problems, you should have said it right away. Link to video
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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jlun2 wrote:
Also should this be branchless since it's an any%?
I'm not sure, because many Vault runs have a branch name that describes the type of glitch they are using in order to beat the game as fast as possible. Also, I wanted to make clearer the difference from the other, non-main skip run I'm going to submit in future.
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If you want to be (almost) sure that your submissions will be accepted, try to beat TAS records, instead that RTA records.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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http://bootleggames.wikia.com/wiki/Devil_Island#Piracy wrote:
In-game, some of the enemies bare a striking resemblance to the Generation I Pokemon. More notably, the opening cutscenes are clearly stolen from various SNES games.
  • Batoru Raiden - A group of red-eyed robed people approaching a rock dragon's mouth
  • Castlevania: Dracula X - An upwards shooting beam of light and a group of zombified villagers
  • Demon's Crest - A green dragon that briefly appears just before the narration text
I don't know about the rest. By the way, Vast Fame is known to be one of the most original pirate game developer; in fact, I've just discovered that the musics were made by one company member.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I'm sorry... I was sure it was a bug but it was actually right to have "GB". In fact, the site does not use that for recognizing if the movie is for a GB or GBC game. Please replace the submission file with the original unmodified one: User movie #40176273729127375
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"