Posts for ThunderAxe31


Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I'm really looking forward for this TAS. I would help but I'm still a newbye in TASing, so I'll just tell what I know... I do know 2 tricks for the Bash levels: First, if you kick an enemy on his back while he is carring a box, he will get both kick and box damage. Second, there seems to be some conditions to allow to lift nitro boxes, and maybe even throw them. A friend did lift a nitro box while his character was still flickering for taking a hit, but the nitro exploed quickly. A less noticeable thing: I remember I once managed to make the camera rise to the point to make visible the outside of the background, in Dot Dash. I wonder if it would be interesting to make it appen when Papu Papu dies. Well, I also want to say that I don't liked how you idled on the Pogo level. At first, I hoped to see you getting some astronomical score (I know making 999+ points does not cause graphic glitches). Ok, it was fun for the first 10 seconds, but you may still develop something more entertaining. For example, you may turn around the box to make the enemies disperately trying to get around you in many ways. Wouldn't be fun?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
ust out of curiosity, I tried to click File > Play Movie without having a ROM loaded. I got an Unhandled exception. I also tried right-clicking the detail bar on the "Play Movie" window and then "Edit". I got another Unhandled exception. (also appens if you have an actual ROM)
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Please fix this: TAStudio does not execute joypad input from lua script, tough the input appear in the TAStudio window... The script works fine if launched without TAStudio engaged.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Sorry, I can't download it. Can you please provide me a direct download link?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
TAStudio always throws a fatal exception after about 1 hour of work to me. Then, an error report with some function appears. Would this report be useful for correcting the bug? I'm using an old notebook.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Game Boy TASing: BizHawk or lsnes?
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
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Well, I'm starting TASing and I wonder wich one should I use, since they are both in the preferred list.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
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Location: Italy
Hi, I think I discovered many ways to improve the current record, expecially with bosses. Shooting R, C, and G while crouched I'm not sure why this is used in the others Metal Slug games TASes, but not in MSX. Maybe it wasn't yet discovered at the time? Invincibility bug I'm not sure this is going to be helpful, since it has many conditions to trigger it. You need to exit from vehicle, in any wat you want, and keep down pressed. You will stay stay invicible until you stand again. You can use it only the first time you exit from a vehicle in a mission. Also works in MS1. Metal Slug long jump The Metal Slug can travel quick for a moment if it jumps in the moment it lands on the end of a descent. This can be used to save moments in the first Mission. I discovered it by jumping right after landing in front of the distroyed truck. I will publish a movie to show it. Outdistancing before starting firing with H I've noticed how x2poet jumps at 0:46 in order to approach to the enemy target. This saves some time since the H bullets take some time to travel, as opposed to L. The same strategy can be used when starting firing. When x2poet reaches the first boss, it approaches before starting firing. Since the boss can't be damaged after some moments after it appears, this time should be used to walk away, in order to start shooting earlier and THEN approaching, in order to make more damage in less time. This can probably be applied to other situations and other Metal Slug games, like MS3. Camel kamikaze attack on first boss I noticed that after the boss has raised from the ground, the Camel kamikaze attack will hit it 46 times (scoring 4600 points). I wonder how much damage does. Quick pistol picking up When a weapon ammos are out, you can swich to the pistol istantly if you are jumping or crouched. This is also unused for the current MS3 TAS. Running out of ammo in the right moment (It combines well with the previous trick) Since some weapons, expecially S and F, have low fire rate, it would save some moments if the weapon runs out of ammo when the boss or other enemy has a very low HP, wich would be quicker to defeat. This would sometime need to voluntarily waste ammo. Using Slugnoid aganist the second mission boss The Slugnoid can shot all its cannon ammo in a blink of eye if it's close enough. This would also comine well with the invincibility bug, since would also allow to quickly throw the granades from inside the boss hitbox. Standing on the fifth mission mid-boss cannon It it possible to stand on the front part of the mid-boss. It would allow to fire R or C while crouched without the risk of being killed crushed by the mid-boss approaching. Avoid the last prisoner in the fifth mission Since the prisoner weapon is useless, make him walk away before the boss appearing. This would spare some frames during the prisoner report on end mission. Hit and run jump The situation in wich this is the most useful is during the first boss in the sixth mission. In the current TAS, the player 2 (Fio) fires F from the roof of that sort of little house. It is possible to inflict more damage if before firing, you jump to approach to the enemy and coming back before landing on the same spot. This will also increase the speed rate of granade throwed. Plains in third mission before the boss I'm not sure about this, but I was wondering if using the Slug Flyer missiles is possible to destroy the enemy planes quicker. And that's all for now. By the way, can someone tell me all the known tricks and important Metal Slug TASing stuff? Can also you provide me lua scripts please?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Yes, I'm going to write about it in that thread. By the way, what about MAME-rr?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Problems with FBA
Experienced Forum User, Judge, Published Author, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Hi all, I just registered and I already discovered many thing wich can improve the current Metal Slug X tas (I will soon write about it in the relative topic). The fact is that I am experiencing a lot of problems with FBA-rr. It crashes a lot to me, I can't even open the RAM search dialog. Is a better version going to arrive soon? Are the the admins going to accept other Arcade emulators for TASing? Also, I'm looking for lua scripts for Metal Slug games. Since I can't even search in the RAM...
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"