Hi, I think I discovered many ways to improve the
current record, expecially with bosses.
Shooting R, C, and G while crouched
I'm not sure why this is used in the others Metal Slug games TASes, but not in MSX. Maybe it wasn't yet discovered at the time?
Invincibility bug
I'm not sure this is going to be helpful, since it has many conditions to trigger it. You need to exit from vehicle, in any wat you want, and keep down pressed. You will stay stay invicible until you stand again. You can use it only the first time you exit from a vehicle in a mission. Also works in MS1.
Metal Slug long jump
The Metal Slug can travel quick for a moment if it jumps in the moment it lands on the end of a descent. This can be used to save moments in the first Mission. I discovered it by jumping right after landing in front of the distroyed truck. I will publish a movie to show it.
Outdistancing before starting firing with H
I've noticed how x2poet jumps at 0:46 in order to approach to the enemy target. This saves some time since the H bullets take some time to travel, as opposed to L. The same strategy can be used when starting firing. When x2poet reaches the first boss, it approaches before starting firing. Since the boss can't be damaged after some moments after it appears, this time should be used to walk away, in order to start shooting earlier and THEN approaching, in order to make more damage in less time. This can probably be applied to other situations and other Metal Slug games, like MS3.
Camel kamikaze attack on first boss
I noticed that after the boss has raised from the ground, the Camel kamikaze attack will hit it 46 times (scoring 4600 points). I wonder how much damage does.
Quick pistol picking up
When a weapon ammos are out, you can swich to the pistol istantly if you are jumping or crouched. This is also unused for the current MS3 TAS.
Running out of ammo in the right moment (It combines well with the previous trick)
Since some weapons, expecially S and F, have low fire rate, it would save some moments if the weapon runs out of ammo when the boss or other enemy has a very low HP, wich would be quicker to defeat. This would sometime need to voluntarily waste ammo.
Using Slugnoid aganist the second mission boss
The Slugnoid can shot all its cannon ammo in a blink of eye if it's close enough. This would also comine well with the invincibility bug, since would also allow to quickly throw the granades from inside the boss hitbox.
Standing on the fifth mission mid-boss cannon
It it possible to stand on the front part of the mid-boss. It would allow to fire R or C while crouched without the risk of being killed crushed by the mid-boss approaching.
Avoid the last prisoner in the fifth mission
Since the prisoner weapon is useless, make him walk away before the boss appearing. This would spare some frames during the prisoner report on end mission.
Hit and run jump
The situation in wich this is the most useful is during the first boss in the sixth mission. In the current TAS, the player 2 (Fio) fires F from the roof of that sort of little house. It is possible to inflict more damage if before firing, you jump to approach to the enemy and coming back before landing on the same spot. This will also increase the speed rate of granade throwed.
Plains in third mission before the boss
I'm not sure about this, but I was wondering if using the Slug Flyer missiles is possible to destroy the enemy planes quicker.
And that's all for now. By the way, can someone tell me all the known tricks and important Metal Slug TASing stuff? Can also you provide me lua scripts please?