Posts for Tigame

Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
This is the new Slide TV Cancel that was found. Credit goes to Reece and me, Reece came up with the idea that the jump after a cancel might have happened because of Gex sliding onto the button but I tested it and found out how easily it works. This should save a lot of time in both Any% and 100% as a ton of new Death TV cancels should be RTA viable (not frame perfect) now. Link to video
Post subject: New Slide TV-Cancel
Tigame
He/Him
Experienced Forum User
Joined: 12/19/2015
Posts: 14
Location: Germany
This is the new Slide TV Cancel that was found. Credit goes to Reece and me, Reece came up with the idea that the jump after a cancel might have happened because of Gex sliding onto the button but I tested it and found out how easily it works. This saves over 4 minutes in No Wrong Warp and I've gotten the record with it already. Also makes the previously frame perfect Wrong Warp in Any% really easy now. Should save a ton of time in 100%. Link to video
Post subject: 0 Remote Wrong Warp
Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
I just want to document here that yesterday I found a method to finally make the 0 Remote TV Wrong Warp possible. I RAM-searched through addresses that are linked to which TV you are going to get sucked into and in what TV's range you are, and I found a really interesting address. The Wrong Warp involves changing the movement and camera, so the last "TV Range Value" of that address is a different one/from a different TV than with normal movement and camera. I will post an update and/or a video here when I gathered more information.
Post subject: Walking in Water
Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
This especially saves time in the Water Section in Gangster TV in 100% but this would most likely also save time in other water sections in a TAS. Link to video
Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
This is probably pretty important for any TAS's of this game in the future, even if it only saves a few frames each time. Would overall save about 8 seconds in an 100% run. Link to video
Post subject: Wrong Spawning Glitch
Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
This is a really cool glitch which lets you spawn in different places in Mission Control. PS1 only. Link to video
Post subject: PS1 WW Setup
Tigame
He/Him
Experienced Forum User
Joined: 12/19/2015
Posts: 14
Location: Germany
I found this setup for a Wrong Warp on the PS1 version quite some time ago. Has been tested and verified on console by Reece65536. Link to video
Post subject: Rez Wrong Warp
Tigame
He/Him
Experienced Forum User
Joined: 12/19/2015
Posts: 14
Location: Germany
I found this Wrong Warp to the final Boss Fight yesterday. Link to video This was done on the PS1 version, but if it also works on the N64 version it would skip getting 7 out of 33 remotes also on N64. Andy and I are testing it right now, but getting to the Rez TV area is wayyy harder on N64 than on PS1.
Post subject: Collect Infinite Bonus Coins & PawPrints
Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
I thought I should post this here because it's quite an major glitch. https://www.youtube.com/watch?v=_jt8QIBPz38 I think this won't be allowed for Any%, because then it would be like only entering the first level and always collecting the same coin. Maybe we can call a category using this glitch "Glitched Any%". EDIT: This glitch is now used for "Any%" and the category without this glitch is called "Any% No Item Duplication".
Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
scrimpeh wrote:
An unassisted Gex 3 100% run on PSX in 2:29:40 by Reece65536 Not only is it a lot faster than the previous run I linked, but it contains some incredibly cool strategies. Now I want to see a TAS of this.
Exactly! This run looks just amazing and it's even sub 2.5 hours now. Maybe a TAS could even go sub 2 hours? I wanna see this! :)
Tigame
He/Him
Experienced Forum User
Joined: 12/19/2015
Posts: 14
Location: Germany
Oh, alright. I heared something before that the TVs have a certain range to get sucket in it. (PS: How did you got to the Rez TV? Would still be interested in the savestates to see and maybe test something. But take your time :P)
Tigame
He/Him
Experienced Forum User
Joined: 12/19/2015
Posts: 14
Location: Germany
Of course I can wait :) I Hope that I, or someone who may also read this can figure out the adresses to make a Moonjump work in Gex 3. PS: I tried 0 remote today with BizHawk and it seems really difficult, if it's possible. My question, on what does it fail for you? Getting up to where the boss/rocket room loading zone is? Because if it fails "only" because of this it really may be possible. Just have to find a clip or something like that?
Post subject: Re: Fly Cheat
Tigame
He/Him
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Joined: 12/19/2015
Posts: 14
Location: Germany
Hey andypanther, thank you for the quick answer! :) I actually have Bizhawk installed but I didn't think of using it because I only know very little about it. I'm really interested in those savestates! Would be awesome if you could actually send them to me! (Also, what adresses of Gex 2 do you have? Maybe they would still be usefull) Back to my question: Could you help finding adresses for Gex 3 to get like a moonjump? Because I'm thinking that maybe in levels or the overworlds there are secret areas, not removed from the game. Or just normal areas, as I said in my previous post. Any yeah, it would be awesome to see more activity here and also for Gex 2 :)
Tigame
He/Him
Experienced Forum User
Joined: 12/19/2015
Posts: 14
Location: Germany
Hello! First of all I wanna say that I'm new to this Forum and I'm not 100% if this is the right place to ask this. Secondly, Gex 3 Any% has changed super much since 2008, since there was also a Wrong Warp into the final Level discovered. So the RTA WR is now 26:40. Since I also found some things in Gex 3 in the near past and was testing many things I want to ask: Does someone know a fly cheat, or can someone figure out the Z axis adress and/or the zVelocity/other Velocity adresses in MHS? So that you can "fly". It would really be the best for testing, because you could find where the different areas in the maps are located and maybe then find setups to get to them faster (like OoB). Any help/answer is really appreciated :) Cheers