Posts for Titan91

Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Not WiFi, but the peer-to-peer multiplayer feature of the game that only requires two DS consoles. moozooh is probably correct.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Hm? I try to make my posts helpful and meaningful. Just found this site and am just giving back. But sure, I have no problem with reducing my post frequency if it's not helpful.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
I'm still running 4.0. Don't like the way frame dumping was broken (again) and how synchronous audio breaks streaming music.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
If you're recording a run anyway you can also use the frame dumper option. This will create a lag-free recording while simulatenously slowing down the emulator (unless you have a super gaming PC that wouldn't flinch at that).
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
If the game uses something similar to goop maps in Super Mario Sunshine, then you'll definitely want to get your hands on the original maps. There is a way to extract files from archives, but only if they are not compressed. Search the files you found for 0x10 0x01 0x04 0x01. If you find it, you've probably come across a TGA file. You can carve them out manually but the problem is determining the file size.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Wow I was wondering when this would happen. How long has it been since 4.0 came out? English link: https://dolphin-emu.org/download/dev/837cbfa4e355f8fed53cf4ff1171197ee05a2100/ Blog post: https://dolphin-emu.org/blog/2015/08/01/dolphin-progress-report-july-2015/
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Since this sounds like a browser-based web app, I would either compare your results to the actual hardware (console) or a well-reputed emulator.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
One thing is certain, the Dolphin emulator will absolutely be needed for what you're trying to achieve.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Yeah Vector Magic is pretty crappy for anything beyond a basketball team logo.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Someone managed to, over the course of a few months, screw a Nigerian scammer out of ~$80 posing as Kelsey Grammer and got him to send two photos of himself, one shirtless. http://www.419eater.com/html/joe_eboh.htm
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
What CRT shaders I have seen have not been that impressive to me really. Getting the scanlines right and the pixel blurring is key. Here are a few videos I made with a filter in post-editing to give you an idea. Supposed to look like RGB on a Sony PVM monitor (basically the most perfect picture you can get). https://www.youtube.com/playlist?list=PLMRncWY3xJFjaJnFJoKzAR5qxYwloGrS8
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
What these programs do is simply trim the video stream within the A/V container (AVI, MP4, etc.) and re-pack it into a new file. Often you will run into restrictions with keyframes, as interframe compression relies on a keyframe to begin compression/decompression. Some editors may allow you to use a non-keyframe as your initial frame but the first few seconds of playback will be corrupt because the referenced keyframe does not exist. I know Avidemux doesn't even let you do this anyway.
Post subject: Mario Kart 8
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
From MrBean and Chadderz's findings we know that Mario Kart 8 does not use button inputs to record replays, but actual game events. This is old news, but they did some track switchings when playing back a replay and Lugi follows a pre-determined path that follows the original track, not the visible track. Kind of sucks for TAS'ing (if we ever see a real Wii U homebrew scene) but it's interesting that Nintendo decided to take a different direction with recording and playback since MKWii. https://www.youtube.com/watch?v=-S4ZhmanOeM
Post subject: Super Mario 64 DS Multiplayer Recording/Playback?
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
SM64DS multiplayer is just a synced game over a wireless connection, right? What if there was a way to capture the button inputs of a multiplayer game and play them back either on real hardware or an emulator? Does anyone know what frequencies/protocols the DS uses for multiplayer? The HackRF software defined radio can capture and re-transmit radio spectrum recordings (the actual carrier signals coming from a radio transmitter) and I wonder if an RF replay attack can be used to play back a game on real hardware?
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
This reminds me of importing Brawl and Mario Kart replays from the Wii to Dolphin. It used to be broken, but there was a timing fix probably about a year ago so it should be rock solid now.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
It's possible to convert an SWF movie file to HTML5, but I'm not sure how (or if) this would work with games. There is however, a variable in the HTML5 script for frame rate. By the way, does anyone know if it's at all possible to improve the frame rate of a flash movie or game? Doing this will provide much smoother animation through interpolation/tweening and possibly better response times for TAS'ing.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Sounds like it could be usable if you know exactly where to go from this point on. Button recordings?
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Dolphin is ideal for this because... Frame dumping (lag-free AVI recording) Load time hacks (removes drive service time delay) Idle skipping (skips idle CPU cycles and reduces lag) Frame rate interpolation fork (eliminates dropped frames on some games, though I haven't tested it with WOC) And probably more features I'm missing
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
The copter crouching glitch is crazy. I wonder how many seconds (seconds) it took the world record holder to beat that snow and ice level.
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
I was wondering if some universal screen recording software like this actually existed. Something that waits for the program to draw a frame, freezes the program, captures it, rinse and repeat. I'll have to try PlayClaw. This is pretty easy to pull off in Dolphin, DeSmuME, or any other emulator with an internal frame dump feature without PlayClaw or any other software. And those emulators support direct sample-by-sample audio recording too so the sound remains in-tact. This could also be useful for games with variable frame rates if the game delays drawing frames instead of drawing duplicates.
Post subject: Tony Hawk's Proskater HD TAS'ing
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
Here's a quick video I made of THPSHD. The PS3 version (I'm sure all do) allow you to slow the game down with a cheat and perform precise tricks more accurately. Speed up playback and you get some (marginally) cool stuff. https://www.youtube.com/watch?v=2rc_71BL0NQ
Titan91
He/Him
Experienced Forum User
Joined: 8/9/2015
Posts: 22
I have thought about this, like hi-res texture packs but with sprites. This is close, but not quite what you're looking for. It gives a good example of what such a feature could look like! http://research.microsoft.com/en-us/um/people/kopf/pixelart/index.html