Posts for Titus_Kwok

1 2
18 19 20
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
those could probably be done with a few hundred bytes of HTML I vote for the taco that craps ice cream
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I would say don't worry about making a no-damage run... pretty much every other Castlevania movie on this site involves taking a LOT of damage to save time.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I tried using my gamepad to do some practice runs, but I couldn't get FCEU to bind any functions (frame advance etc) to the buttons.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
It's not a TAS, but I don't think I could have beaten the original Quake without having watched qdqwav about a hundred times... I copied most of their routes
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Didn't Gradius 3 allow a code to access Arcade Mode? Anything that adds to the challenge, outside Game Genie codes or anything else that modifies the ROM, should be included.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
A "lawful" day could still be interesting, because you're throwing the papers from way out in the street, so you're gonna have to lead like crazy
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
comicalflop wrote:
However, it's advised to play Windwaker before TP, because there's plot stuff that you need to see after MM and OoT.
gametrailers.com has a video where they attempt to arrange all the Zelda games in chronological order, and end up creating a split timeline after OoT, which actually seems to be the official canon according to Nintendo.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I would kill to see a good tool-assisted Tony Hawk run
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
that just doesn't make any sense... not at all.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
that's only a small part of the whole http://www.brunching.com/images/geekchartbig.gif
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
well, yeah, you never heard of the "walk backwards across the entirety of Hyrule Field" cheat?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Ramzi wrote:
http://www.youtube.com/watch?v=cB2R8SqZNVg
I remember playing that game and thinking, "this would be a lot more fun if I hadn't spent three years of my life banging the keypad for a living."
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
now, if he could get a yahtzee, THAT would be impressive
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
FreshFeeling wrote:
plus there's KI2 on SNES,
?!?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
good god damn you need frame advance just to see what the hell is going on
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I just got a Pioneer DVR-111D, only burned one disk with it so far, but it was cheap as hell. I burned the SDA Resident Evil 4 speedrun as DVD-video, with each chapter as a separate video, and it works just fine.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
The emulated system memory displays seconds, doesn't it? So on a TAS you can get an accurate measurement using the in-game timer?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
He does manage to pull off some pretty crazy tricks, but there's also a lot of little mistakes that could've easily been fixed if he was rerecording.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I recently saw a show on alternative energy on PBS... Iceland has a surplus of electrical energy, due to the abundance of geothermal vents, so they've started installing electrolysis devices onsite at gas stations. Since the infrastructures for delivering electricity and water already exist, they're almost completely eliminating the transportation costs from the fuel.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I've always said, if the government comes for my guns, I will gladly hand them over. I'll just give them all my bullets first.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
holy good god that is a lot of stuff on that site maybe if I get cancer or something, and have a few months to sit around and do nothing, I could read all that
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
that's what I mean... for a well-polished game like this to have that still hanging around, there've gotta be a million of 'em with junk like this left in the code, you've just gotta find it guy I know works for ATI, he's a programmer... works on the screensavers and stuff that they do. He was showing me one, and I was like, "yeah, I've seen this." He starts banging keys, and all of a sudden he's pulling up meshes, textures, all kinds of stuff, because they left the debug menu in. Sometimes it's easier to just hide it than to remove it entirely.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
holy crap that was cool anybody know if AR works like this on any other GC games?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Is there a fast-forward option when you're playing a GMV file? I've looked around and I can't find one... it would be nice for getting through long level transitions.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I remember in Spooky, I was able to skip a big chunk of the level. In one of the big main rooms, top floor, instead of following the path of the level around, I managed to get around the wrong way by jumping on the rafters and stuff.
1 2
18 19 20