Joined: 4/30/2006
Posts: 480
Location: the secret cow level
MS Intellimouse Explorer on desktop, HP wireless laser on laptop.
I despise the trend with mice today of making wheels click to the sides. It makes it practically impossible to press the button straight down without hitting it to either side.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I'm kind of neurotic about the battery on my laptop. If I can possibly plug in, I do so before even turning the machine on, and never unplug it until it's completely shut off. I'm trying to avoid cycling the battery unless I need to.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I haven't had any problems with my Dell I got back in January, and the battery is good for at least 4-5 hours with the WiFi on, longer if it's not.
I got a Vostro 1400, which is part of their "small business" line, and it came without ANY stupid trialware or other garbage you always have to delete off a new machine. The downside to this is that Dell now thinks I'm a small business and keeps sending me catalogs of print servers and docking stations.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I actually set most of my best times with an NSX... it was really squirrelly, but if you could keep it under control it would corner like it was on rails.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I slogged through most of VIII, but as soon as I found out what the final dungeon entailed, I just quit playing. I really think Square screwed the pooch on that one with the magic/combat. I didn't like how there was no penalty whatsoever to having every character use a GF on every turn, unless you count sitting through the animations every time a penalty. Once I collected 100 of a spell, and junctioned it to a character's stat, I never wanted to use the spell, because then their stats would go down.
I really did like the game, but the combat was just atrocious. And I actually liked IX, but that's because I'm an equipment whore when it comes to RPGs. Every time I find a shop with new items, I can't leave until all my characters are reequipped with the best gear.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I'm having trouble enabling FMOD in the newest versions of 1.43 and 1.51... I have the fmod.dll in the directory, but it doesn't show up in the sound settings.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
The original NES games didn't have that, and that's what they were shooting for with this.
C'mon, the game has sprite limits and sound errors built-in.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I was having a lot of problems with my D-Link DI-524, crashing a lot, wireless not working, but I updated the firmware and it seems to be a lot more reliable now.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
nfq wrote:
the cutscene to gameplay ratio wasn't so bad in this one, just wait for the any%
six minutes of sidehopping, a few deathwarps, a bombjump here and there, and an hour and a half of talking.
The amount of actual GAMEPLAY in this was actually kind of refreshing, although I'm so spoiled by that Super Metroid lua script that it's hard watching anything else now!
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Kirkq wrote:
My biggest problem with the Wiimote is its mild inaccuracy in serious gaming.
Super Monkey Ball: Banana Blitz is probably the worst offender of this. The game content was okay, but the control scheme had you tilt the remote to control the character which could be inaccurate and hard to control. I didn't finish the game because the control scheme was too irritating.
The motion sensor is fun for casual "motion based" gaming, but if you were going for world records it would be really nice to have the joystick usable.
The wiimote was originally supposed to have motion and tilt sensors, but the tilt got canned at some point. The only way for the system to accurately track exactly where the wiimote is, is by using the sensor bar, and even that gets wonky, especially when you're twisting it. The upcoming WiiMotion addon adds gyroscopes to the controller, so it'll be able to detect any rotating motion much, much better.
Unfortunately, that'll probably bring the total price of a wiimote+nunchuck to something like $70-80.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I don't know how the hell you would synchronize network transmission between multiple instances of the game, especially since the tiniest change could have a butterfly effect and throw off the RNG.
Next we'll have people clamoring for a 40-man WoW raid TAS.