Posts for Titus_Kwok

1 2
7 8 9
19 20
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Creative Muvo2 Nomad, 4GB. It's pretty much permanently attached to my car stereo, like a tiny electronic lamprey. I don't listen to the radio any more.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
How can anyone say no to a bare-chested Sean Connery?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I totally agree about the HL:OF run... the night-vision thing drove me crazy. And also, if you're making a run of a PC game and using an in-game demo function, and your machine can't handle high settings, maybe you could pass the run to someone with a beefy machine to run it on high?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
That doesn't address the accelerometers in the wiimote, though... it would be impossible to use motion with frame advance. You'd have to have a series of sliders or something within the emulator to govern each axis of movement and rotation.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
The last boss is Kabuki Quantum Fighter?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
You have to expect a certain amount of lag playing anything online, but I have heard it gets pretty bad sometimes.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
You look just like my high school physics teacher.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Way back in the days of the Atari, I discovered that in certain games, if you turned off a wireless controller while you were playing, weird things would happen. On any tank game on Combat, it would alternate between driving in a circle and shooting, and moving straight ahead at double speed. I learned how to use that to my advantage.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Are the bosses really as easy as this movie makes them look?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
mmbossman wrote:
Start > Middle > End My route kicks all yours asses. EDIT: And before anyone beats me to it, for a glitched run it goes Start > End. Massive creds for me.
I won't be impressed until you do an End > Start run.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
We need a "good ending" run of this now! Maybe a "glitch/gore" run in the vein of MKII, as well.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
You have to remember... the sideways running isn't some kind of glitch in the game, they actually required it in some places. There were jumps you couldn't make without the speed boost you get from straferunning.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
what about the government hacker dolphin from Johnny Mnemonic?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I'm give up you're appellations technical monkey
wtf?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Keeping with the idea... Fat man with a HUGE gun.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
You've got to figure that playing a real guitar is a lot different than playing Guitar Hero. You can hold frets on multiple strings, then strum them all at once, instead of having to individually play each note like you do on Guitar Hero. But then, that's why THIS is coming out.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
That was posted a few pages back... I'd never seen that guy in a fight, I guess that's why they made the video.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
moozooh wrote:
There are basically three main time guzzlers: 1) luck manipulation; 2) optimization of execution-intensive parts; 3) reducing lag; 4) strategic planning.
Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the Pope.... Our *four*...no... *Amongst* our weapons....
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Does that even work on current-day Windows? I had that back on my 486. It was pretty damn cool, though... between AfterDark and More AfterDark I had over 100 modules.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
How can you say no to kung-fu fighting at the White House?
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I'd be working on my NES Cobra Command movie if I could just get off my ass and do it.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
By disassembling the Random Number Generators, he was able to figure out what ingame factors could affect probability, and therefore manipulate luck to create the desired outcome.
Experienced Forum User
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Didn't Bisqwit actually disassemble some of the Rockman code to figure out the RNG?
1 2
7 8 9
19 20