Posts for Tompa


Tompa
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Location: Mullsjö, Sweden
Playing a SNES game with Bizhawk 1.5.3. I'm trying to remove the background layers, but it seems to have no effect at all. Is it a bug or am I doing something wrong?
Tompa
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They Magical Key is an obvious part of the 100% definition. And if it saves time getting it earlier, it's just dumb not doing so. Just a very unneccesary waste of time.
Tompa
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It will take a good while before I can start TASing this anyway. As I have a few projects being worked on. So go ahead =).
Tompa
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Alright. I'll have to TAS this as my next project. The return of the super yump is too strong! *hurries up with other TASes*
Tompa
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SBD recently uploaded a WIP as well as route test for the later part of the game: http://tasvideos.org/userfiles/user/SBD There was no plan on getting the Expert's Ring for that route, as far as I know. Is it really impossible to get from Maple? I thought all rings from a nut/maple could be obtained from Maple/a nut?
Tompa
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It has already been used in Arne's old TAS from 2007, so not really new... And yeah, I believe it did save some time. But I can't remember.
Tompa
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Anything, Omnipotent?
Tompa
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Don't expect such run from me at least. I'm already busy TASing this game.
Tompa
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Useless, but yet again beautiful! Keep 'em coming.
Tompa
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Ennopp, current WR holder, is doing a run with the new glitch atm: http://www.twitch.tv/ennopp112 In case people wish to see it in action.
Tompa
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Haha, neat little thing there :D.
Tompa
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Programmer commentary for runs <3!
Tompa
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One reason for the hate is becasue SDA doesn't have updated WRs on their site. Which has never been their purpose.
Tompa
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4. It's faster to kill both of them. 5. The TAS already skips the Frog Song. 6. This boss fight is skipped. Also: 8. Plan a PoP route. 9. Better use of the up+down/left+right glitches. 10. Better RNG. 11. Lots of other minor tricks and optimisations. I surely would love to keep TASing this game eventually. I just have focused on SMB3 recently. But there is a lot to improve in this run afterall. I wouldn't mind working together with someone either.
Tompa
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I had fun playing Snake during AGDQ thanks to this :D. Great TAS! Not expected that at all, glorious.
Tompa
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The TAS block for the marathon will start in about 2½ hours! Be sure to be there: http://gamesdonequick.com/
Tompa
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Too fast, hadn't got time to enjoy it. Voting no.
Tompa
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For the record, the PM I got from Omnipotent: "Hey there, Ok, I didn't figure anything out that helps definitively, but I did notice a few things, a most of which you probably already knew. Tile spawn counter is 7E0B37, new tile spawns as timer goes from 129 to 224, counts down otherwise, big whoop, but weird counter. The tiles are type 0x94 = Swimmers according to your RAM Map. *(Refering to this: http://www.mediafire.com/view/f808nfc84sa26m8/RAM_Map.txt)* For both of the runs where this succeeded the entity map only used the final 3 values (offset 13, 14 and 15), whereas in the current run the bottom 4 are used. Related? Probably not. I think the overlord script just puts the tile in the bottommost place it will fit. It is not related to draw order. In the three smvs you gave me every time it hit (all 5) the pot was drawn above the tile. But the time you missed (and every time I tried and missed) it was drawn below. However, I did manage to muck around a bit and get the pot to draw on top of the tile (through some boomerang throws), but it still didn't break it. If you pull the corner of the gem or the bottom right pot (the two I tested) they will break the final block. But I only tested pulling them from the very beginning. I'm not sure if the bottom right block is near enough to make good time, but I know the corner certainly isn't. I hope this helps. :/"
Tompa
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Just mentioning that I have given up on the run until someone magically shows up and solves this crap for me, I just can't stand it. Thanks for the effort, Omnipotent (He actually sent me a PM with some notes, sadly I didn't manage to solve it anyway). Sorry.
Tompa
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Spike: I guess the date could be wrong :). Though his time is 1:12:24: http://www.twitch.tv/werster/c/3338277
Tompa
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Werster, WR holder for the real time version of this run, streamed the run yesterday with comments: http://www.twitch.tv/werster/b/486207288?t=1h32m35s
Tompa
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Well done =).
Tompa
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Great run! Only question is why you didn't try to keep your speed during the 2-2 miniboss fight? Not possible?
Tompa
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Ah, nice! Another way of doing that glitch. I wonder if we can find more places to use it in the upcoming TASes.
Tompa
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Andrew has since then improved his time to 4:58.13, so if a new comparision is made, it would be nice to use the fastest version =).