For the record, the PM I got from Omnipotent:
"Hey there,
Ok, I didn't figure anything out that helps definitively, but I did notice a few things, a most of which you probably already knew.
Tile spawn counter is 7E0B37, new tile spawns as timer goes from 129 to 224, counts down otherwise, big whoop, but weird counter.
The tiles are type 0x94 = Swimmers according to your RAM Map. *(Refering to this:
http://www.mediafire.com/view/f808nfc84sa26m8/RAM_Map.txt)*
For both of the runs where this succeeded the entity map only used the final 3 values (offset 13, 14 and 15), whereas in the current run the bottom 4 are used. Related? Probably not. I think the overlord script just puts the tile in the bottommost place it will fit.
It is not related to draw order. In the three smvs you gave me every time it hit (all 5) the pot was drawn above the tile. But the time you missed (and every time I tried and missed) it was drawn below.
However, I did manage to muck around a bit and get the pot to draw on top of the tile (through some boomerang throws), but it still didn't break it.
If you pull the corner of the gem or the bottom right pot (the two I tested) they will break the final block. But I only tested pulling them from the very beginning. I'm not sure if the bottom right block is near enough to make good time, but I know the corner certainly isn't.
I hope this helps. :/"