Posts for Tompa


Tompa
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Good stuff! I haven't really got anything else to add :D
Tompa
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Many attempts at TASing this game has come and went... I'm giving a shot myself at it, because it seems like a fun game =). The current discussion is mainly going on in the speedrun Discord server, where I'll also be posting progress. You can find a link here for those curious: https://discord.gg/kz3nZE6
Tompa
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Another amazing Brawl TAS from you! I'm very surprised at all these new discoveries and time saves, very cool! Big yes!
Tompa
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I think the most clear and logical ruleset you can have for any game is to have the run from a fresh unaltered save file, regardless if this is the fastest category or not. It should never be completely obsolete by a run which take advantage from having a save file. Not saying that sram runs shouldn't exist.
Tompa
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Joined: 8/15/2005
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Location: Mullsjö, Sweden
Tompa
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Wonderful run! I love all the Pegasus Seeds drop, that's one of the things we surely could have improved on in the last TAS, the RNG is such a struggle though... Obvious yes vote.
Tompa
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206f improvement: https://tasvideos.org/UserFiles/Info/638382347075651662 11 frames Sourcream 1 32 frames Sourcream 2 14 frames Sourcream 3 11 frames Basil 1 44 frames Basil 2 13 frames Basil 3 32 frames Brack 1 34 frames Brack 2 15 frames Brack 3 A lot from lag reduction, by having speed 0 when landing on chips whenever possible. This was mentioned for the previous submission and a faster first level with this in mind was posted. Some critique that neither the first level was matched in this submission nor was the 0 speed tech used barely ever when possible. Regardless =).
Tompa
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What surprises me is that, despite you redoing the run, the very first level is still 10 frames slower than the version I posted in your old submission. Another general thing I've been improving are the turnaround. It's usually not faster to hold a direction then instantly switch to the other one. Instead, it could be faster to go: right, right, none, left, left etc. or even , right right, left, left, none, left, left etc. or similar. This can be done at multiple places to save more time. It's important to both watch the speed, x-pos and x-sub addresses to make sure which method is faster. I've started improving this regardless. Will post the run once I'm done.
Tompa
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Yes, I'll have a look at that one tomorrow =).
Tompa
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132 frames faster: https://tasvideos.org/UserFiles/Info/638378277199737754 4 frames Basil 1 1 frame Basil 2 1 frame in menu between Basil 2 and 3 I think? 2 frames Basil 3 63 frames Black 1 35 frames Black 2 26 frames Black 3
Tompa
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I'm done finding improvements for it. Well, if one would be technicaly about co-authorship... While I did already improve this TAS many years back and this submission brought no new info to the table for me, the more logical aspect would be for me to make a new submission with my improvement as a single author. However: The reason why I put the run as unlisted in the first place was because I think this is a quite silly and pointless TAS in general, so I won't bother with my own submission. Though feel free to replace it with my version and add me as co-author I guess. Though then the question is if it should be the version that actually syncs on actual hardware or not? And if so, Alyosha should just as well be added as an author. In any case: I don't care. Do whatever.
Tompa
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I currently got a 24f faster version, still trying to improve it. Edit: Wasn't able to improve that... Here it is: https://tasvideos.org/UserFiles/Info/638356713422978526
Tompa
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A bit late to the party... At the time when this was a popular RTA run, I too did a TAS of it. I only posted it to some of the runners IIRC, and put the video as uinlisted because I thought it was too silly. I went by RTA timing for it and therefore the video started at that point, with the A press on "First Player", I also had manipulated the luck before this point to give me an optimal result. I was anyway able to stack my row to the right of the middle. This was faster because the computer always starts from the middle, reducing movement from the hand, as you can drop instantly to the left/right. How much this could potentially save, due to the extra luck manipulation for you, I don't know... Here's my video of it: Link to video EDIT: Here's also the .bk2 file of it, though I do not know which emulator version it will sync on.. Despoa confirmed that it syncs on 1.11.8.2 : https://tasvideos.org/UserFiles/Info/638355029862106686
Tompa
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The lantern is required to beat Big Octorok, there is no way around that. It will also be used in Dark Hyrule Castle for one of the small keys, this one can however be substituted for a different key. Boss Key is needed to open up the big door in a dungeon. Doing that is required to do the glitch I did with the Ocarina in order to bypass large part of the dungeon. I have made a detailed explanation in the video description about what's going on as well.
Tompa
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Temple of Droplets is now finished. A lot going on in this segment, I made a quite detailed description of what's going on. Link to video
Tompa
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An update to the low score! In 2 player mode, the score from one of the players can be copied to the other while you do the Battle Mode. So if Mario has 100 and Luigi has 0, Luigi's score can be replacing Mario's score. This way it's possible to have a score of 0 when entering Bowser's Castle and thus being able to beat it with a score of 50 minimum.
Tompa
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Very nice run! Yes it is!
Tompa
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New glitch was just found by DeathKontrol. When you are about to land from a roll, if you press B, so that you would start a roll once you have landed, and press A on the frame after, you'll get a super jump when rolling off a cliff. Link to video
Tompa
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The run you linked doesn't bonk into the wall after touching the button. You lost .22 for the first level, and is .78 behind after finishing the 4th level, not counting the improvement you mentioned for lvl 3.
Tompa
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Yo! Since DSi TASing is possible, I've started doing some research for this game. Here's a test TAS I did of the "first" area in the game: Link to video Copying the Youtube description "The main thing about this game is that all maps are very randomized. This includes the "main map", what kind of puzzle area you get, where you spawn, and what the content in chests are. The first two are randomized for both the first and second map at once, the other two can be manipulated. For this run, I manually found a "perfect" RNG seed, 3712. The spawn for the second map is not the best, you can save three frames by spawning at the perfect position on the right side of the exit. The first round of the boss fight could be done in one cycle if I had a sword power up, this could likely be obtained in on of the two stages, as it would save more than it cost. I didn't want to drag this out for too long however. As I used a cheated seed, this can't be part of a full-run TAS, though it is my hope to finish one eventually. Enjoy! "
Tompa
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Very cool run! I enjoyed it! I'm working on a temp encode now as well, will edit this post as soon as it's up and ready. Link to video
Tompa
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Progress! Link to video
Tompa
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I'm blind... Missed that there were two Pringles submissions, my bad. No, i don't want authorship in either submission.
Tompa
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No need to send mail, I'm watching the topic :) When testing some today, I realized that if your speed is 0, you won't get the lag frame frame you otherwise get for stomping on a pringle. This in mind, I improved the first level by 15 frames on my first go, could probably be improved further https://tasvideos.org/UserFiles/Info/638228055780039178 All levels could be improved in the same fashion. Sometimes it's not faster to avoid the lag frame, due to having to take a slower route for example, as it takes awhile to reduce the speed fully.
Tompa
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A true delight to watch!