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Tompa
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Felt like it's time to improve the any% TAS again... https://tasvideos.org/UserFiles/Info/639033128396155267
Tompa
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There are certain things in a TAS that I think is an automatic reject in my eyes, which is when you can easily spot several improvements with your naked eye without any testing. This to me makes the run very lazy and then you won’t be able to trust the rest of it. I initially didn’t even continue watching the run after the monkey fight, there was just so many smell things all over the place. As Akiteru mentioned, there have been well optimised runs for the game one can easily check and match at many parts. Fixing small parts wouldn’t be enough, a whole redo from start would be required to fix this.
Tompa
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A few more things: You are using the SNES9X core for the run, which is generally not recommended. In this case, that's also what's causing you to lose time in the intro. I also don't see a reason why a new TAS was created with version 2.9.1 of Bizhawk, which was released over 2½ years ago, compared to the newer 2.11. That said: I improved the ascent in the first stage by two frames by timing the B presses around corners instead of turboing B, you also delayed the hit on the hyena by three frames. Two seconds saved on the hyena fight at the end of The Elephant Graveyard. You also delay a bit before you run towards the rock that is breaking afterwards: https://tasvideos.org/UserFiles/Info/639012168313103224 Like 15 frames faster when going up from the water into the frog in Hakuna Matata. You can avoid the ground splat if you go further and grab the edge of the platform instead, which is a little bit faster. First hit on monkey could easily be done 5 frames faster, 7 frames on second hit and then I stopped. This feels like a rushed TAS and could save a lot of time with further testing.
Tompa
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You can get the same effect by alternativing left, right, left, right on every frame, just that holding left+right is simply more convenient, otherwise the two work identically.
Tompa
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Had a quick look at this. I saved 22 frames before the first level starts, then another 29 frames up to the Hyena fight. Mostly thanks to using the left+right trick to keep the speed while being in midair. Another 9f in the second stage, then I didn't test further. EDIT: Not because there isn't more to improve, just because I made the point to myself that the run is fairly unoptimised. https://tasvideos.org/UserFiles/Info/639010655925050182
Tompa
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In general with both this and the "Glitchfest" TAS, they drag on for quite a bit. There are lots of the same things shown here as in the "Glichfest" run and it all gets repetetive. Mostly due that there this isn't as much to work with in this game, even with the debug code, compared to the Super Mario World TAS of the same category. Take 7-1 for example, which drags on quite a bit. Going through practically every single pipe in, mostly, the same fashion, while the camera slowly scrolls. Then die and repeat it one more time. Third time was nice and speedy however. I am hard to satisfy in general with Glitchfest/Playaround TASes, as entertainment is an objective category and I prefer more clear goals for a TAS. That said: It's mostly well done for what the run tried to accomplish, but it's going to be a meh from my side.
Tompa
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They are type of cheat codes in the same way IDCLIP is in Doom, to instantly beat a map in Warcraft 3 with AllYourBaseAreBelongToUs or the Golden Torizo code in Super Metroid. All of these follow the same three reasoning that Funky Skip should be allowed. It is not the same as a Hadouken by any means, no. Used here does indeed create a more interesting run than if that WC3 cheat would have been used for all stages, but it should clearly be shown in the category name that it is ”with in game cheats” of some kind.
Tompa
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The 75 Kremkoins.
Tompa
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As the current 102% TAS already is using a cheat code, I guess "adding more" wouldn't be a problem, even though I don't like that either are used. If so, the category name should be changed to "102% with cheats" or something those lines.
Tompa
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Hadn't seen the TAS of that romhack before, though now that I have: It was a quite pointless romhack/TAS I would say. It has a very low rating for a reason and barely any votes for the submission, while this one has a lot more votes in favor. I think SMB in general isn't a very interesting/entertaining game as a default, it's just too simple with too little of variation in it. I then much rather see a TAS of a romhack that changes the game up some, with more interesting gameplay mechanics and platforming, than a random cheat code that "just" speeds up Mario's movement. In comparision, I've made some cheat code TASes for SMB3, not submitted to TASVideos. One where I'm constantly in Kuribo's Shoe for the whole game, that is normally only available in 5-3. This presents unique gameplay for all stages and new solutions to problems, that you'll never ever see in a regular run. While I haven't seen all Game Genie TASes for SMB, nothing has made it interesting enough so far.
Tompa
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Game genie codes are just "random codes that do random things" essentially. With some of them ocassionally giving speed-up effects. Though, as with all other of these TASes, I fail to see the appeal... Nice to give a more detailed explanation of it, I suppose. Voting no.
Tompa
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Just so you know, discussions are being made about the Funky Glitch, as well as the TASes you have posted, in the DKC speedrunning Discord. If you wish to take part of it, you can join here https://discord.gg/m6s2dQX Though in general: This code sure seems like it's broken in various ways! Cool stuff you have showcased so far. I personally don't think it should be allowed to be used in a regular "any%" run, but if so an "any% with cheat codes" type of category instead.
Tompa
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I started TASing this game (Blaming ScarfaceNico). Currently up to the second Big Mode stage: https://tasvideos.org/UserFiles/Info/638959798019512635
Tompa
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It was a newly discovered glitch that is still in research stages. If anything, the TAS was rushed in order to put it in a run. I would say that cancel was the right move.
Tompa
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New use of Funky Skip found: Link to video
Tompa
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Easy yes, great improvement! Now when the suffering from Be Prepared is reduced, I hope the same could be done to The Stampede one day =D.
Tompa
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Really nice to finally see a TAS of this! Good stuff :)
Tompa
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As with all other cheat code TASes for this game I've seen, this runs fails to be the slightest entertaining/interesting to me, in comparision to a regular warps run.
Tompa
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As with your Fusion run: This just looks like it was played in real time, terribly unoptimised all over the place.
Tompa
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There was a big Where's Waldo hype during the ESA marathon last week, so I decided to look into this TAS a bit. There is a trick at the Launch Pad by stopping the spinner on the first possible frame, you'll get the green man but it still counts is as Waldo, giving you a green light. This can easily be buffered by holding A, and is thus done in real time runs of the game. It saves about 68 frames for that stage alone However, as I started TASing this, I noticed that FCEUX loads the first stage much faster compared to BizHawk, and these are non-lag frames, meaning RNG is changing as well. Best RNG outcome I could get still was 16 frames behind. I tested a bit to manipulate the second stage, but couldn't get a result I was satisfied with. Anyway, just putting this info out here in case someone ever wants to improve this =).
Tompa
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Good stuff!
Tompa
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If the goal is to beat all stages as quickly as possible while using ACE, then I would say that this run is greatly suboptimal, considering all of the things you could do. Limiting to just changing the speed in levels would in generally be a quite arbitary ruleset for this goal. Will thus vote no based on these two factors. It sort of reminds me of the 100% Majora's Mask TAS using ACE, where the general 100% say that you need to get each item from its general source. Once the ACE setup starts, it's just warping around to get all the required items. As seen here: https://youtu.be/o7wGpmP6YH8?t=1480 I suppose something similar would also be possible here. As soon as one level is beaten, you instantly warp to the start of the next one, if the goal definition is to "Start and finish all stages". Then again, the definition what start and finish is would be debateable as well, for an ACE definition.
Tompa
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Time to bump this topic because why not! Just started TASing this. Done the first level as a test to see if I want to keep going. There are currently so many small things that bug me a lot when TASing with Dolphin; which is a new experience for me. Thus it is likely not as perfect as I want it to be. Link to video
Tompa
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Very juicy improvements, indeed. Great job!
Tompa
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Very cool run! Was surprised by all these new glitches and improvements. Was a delight to watch.