Posts for Tompa


Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Glitchman: Are you still working on the run? Haven't heard anything about it lately... Not sure if he'll even read this, but hey =).
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I did start an any% (Which later turned into 100%) TAS awhile ago afterall, as mentioned in the topic. I have thought about going back to it recently, as my main TAS project is currently on hold. I'll have a look at the runs and see what I can do about the TAS =).
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
The "any% All Levels" category is the most common one for real time running afterall. I personally will probably never make such TAS. But if someone else wants to, go ahead, it has been requested several times afterall.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Ban RBA. End of my opinion =).
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Start of the new route (Changes begin after the Sanctuary) Smv Youtube
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I did a little comparision to my old WIP of the first level (Posted here) And up to the boss I seem to be around 3-4 seconds ahead of this run (Not counting the time it took for you to switch to Jedi mode). I would guess 1-2 seconds of that is less lag, haven't played this run in Bizhawk for an accurate comparision. But my WIP still shows several faster strategies for the level. As for the boss skip in level 4, it would save around 13 seconds probably.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I had been looking forward to a TAS of this game for awhile, as I enjoyed playing it when I was younger. Little did I realize how boring a TAS would actually be :/. Way too many slow levels and boss fights. No interesting glitches, speed tricks or fast pased action in general. So yeah, this will get a no vote as well I'm afraid.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
A "no cutscenes" encode: http://www.nicovideo.jp/watch/sm19839581 Also: Great TAS!
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
This is the new thing: http://dehacked.2y.net/microstorage.php/info/194813274/kakarikotodp.smv. I previously thought that you couldn't get that far into the wall (To do the teleportation glitch) without either superspeed or the mirror. This will change a lot for the overworld route.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
New stuff found, TAS will be redone from practically the start. Just saying.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Isn't the TASk of this topic to make funny jokes? And with the State it has become, you'll surely not be Framed as being the Joker. Also, am I the only one saving text documents with my save state hotkeys? Also trying to use frame advance on youtube when watching videos.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Yuzuhara has actually made such run on the GBA version already. First part of it can be seen here: http://www.nicovideo.jp/watch/sm17502239. And the other two in the description. Did you use the Reset Curse Glitch for more hearts of something? Otherwise I have no clue. I'm not too familiar with the GBA version and its glitches.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Blind finished SMV Youtube
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Why open up the gate at 11:33 when you never went through that way anyway? Great run anyway, very past paced and enjoyable through the whole run!
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I heard differently from the comparision topic at least... I guess it might differ depending on the game then? My bad if so, sorry.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Level: There are several parts where it can be improved. Such as not jumping to grab the weapon upgrade in the first level and to cancel the slide by shooting the enemy rather than jumping over it (Something that could have been done in most levels, also a good way to cancel the slide to make a jump afterwards). Boss looked a bit improveable as well. With better health management you could take some rock hits while keep shooting for example. Level 2: Not too with the manipulation. It's very hard to get it good. I'm certain it could still be improved though. Level 3: Seems a bit slow, but platforms are very annoying, crazy lag on this level even though most can't be reduced. Level 4: Main complain here is that you can skip the boss by scrolling up the camera with R when going down the platform at the end. Level 6, couldn't the detonators be used to take down the Banthas or the boss quicker? I though you would use the detonator you recieved at the end boss, but apparently not, so I suppose it was slower? Level 7: This manipulation wasn't too great really :/. Level 8: Ah, you started to cancel slides to shoot enemies now, nice :). Detonators should be useful here to kill enemies on the screen to reduce lag. Though it might cause more lag to use it, I don't know. Level 9: I can't remember how the spawns work for these enemies. Are they always the same or can they be manipulated? Was a pretty nice looking level overall at least. Level 11: Heh, I liked having the small robot push you forward :D. Shouldn't that be doable the first times too? Level 12: Possibly some camera management to spawn the elevators early/later? Not sure if they work like that however... I liked the damage boost being pushed forward in midair. Level 13: Another possible use for the camera to help out with the elevators. As this level is very slow having to wait for them :(. Also, sorry for not mentioning any of these things earlier... I have been unable to watch Bizhawk movie and I completely forgot to say anything about it in the topic. When this submission showed up I just remembered about it.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Disallowed for future runs because of incorrect emulation (Despite versions like 1.52 emulates better than BizHawk). Bizhawk is unplayable for me, so I'll sadly have to wait for an encode.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Great to see another system added to the list of TAS-able platforms! Good job. As for the run, it went very fast and I enjoyed watching it. Here's the second ever yes vote for a ColecoVision run!
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I'm not alone on this projecct, working together with Yuzuhara. Just going to point out that once again =P. You can only go through walls like that if there is a hole you hover on first. So it doesn't work to reach Moldorm earlier.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I guess I could post the WIP that goes up to finishing Palace of Darkness. http://dehacked.2y.net/microstorage.php/info/1365374178/ALttPAny%25ImprovementJP.smv
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
So many good clips! Thanks for sharing!
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
You'll need a v24. This emulator will work: http://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r422.7z. Very nice SBD! I haven't had time to work anything on OoA lately, or seen that WIP. But I'll get to it eventually.
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Suddenly 5Mk rerecords? You used a bot for some manipulation?
Tompa
Any
Editor, Experienced Forum User, Published Author, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
It's not longer than this though http://tasvideos.org/2211S.html :).