Posts for Tompa


Tompa
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You just use the mirror at the very frame when Link starts jumping. He has then moved a pixel or two depending on which direction you are jumping to.
Tompa
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Well, why stop already...? http://dehacked.2y.net/microstorage.php/info/822714051/MoreMirrorGlitching.smv Too bad that requires the flippers and once I have them it won't be neccesary anymore. But there might be other places where I could use that.
Tompa
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Just wanted to add an update here so that you know that I'm not dead yet =P. To those who dooesn't know: I'm not redoing the whole run. I did however restart dungeon 4 so that I could get an arrow refill without losing too much time. That manipulation kept me busy for a long time, so that's why I haven't progressed much lately. Dungeon 4 is soon done. Shall I post a WIP to show the changes or wait until dungeon 3 is done? I have done some changes to the arrow route, but it's still not finished. I'll need to find a good place where I could fill up my arrows in Ganon's Tower. The chest at the big key is one idea. It will give me 10 arrows, which is just what I need. If someone else hasn't got a better solution... Also, I wonder if I can use this trick somewhere. I haven't really checked yet myself. Note that this can also be done using the mirror in the overworld. Edit: Here's something else I found http://dehacked.2y.net/microstorage.php/info/290758052/PossibleShortcut.smv At that spot, it won't save anything, but there might be other locations where the same trick can be used... If someone find a spot, please tell :). Edit again: I guess it doesn't hurt to add two more glitches... http://dehacked.2y.net/microstorage.php/info/871568730/EdgeJumping.smv http://dehacked.2y.net/microstorage.php/info/274144397/MoreEdgeJumping.smv
Tompa
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Soulrivers, I know how it's spelled. That's why I said that Gannon isn't in the game. Well, according to the game itself it is "Gannon", but whatever.
Tompa
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It's good that Gannon isn't in this game, so we won't have that problem..... I liked the old swordless WIP at least, but by dying in the end will confuse a lot of people and it just doesn't look to good. But still, I don't know of anything better at the moment.
Tompa
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I find it kind of lame to get the compass and map, I really don't see the point... I know what your definition is but I still thing they are useless as they don't add anything useful. Nice stuff though!
Tompa
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What basically made me take the decision was the stairs glitch Flag posted about before. But still, I don't see that being much different than the one I posted, EG-wise. So I'm still unsure if I shal use any of them. 2 seconds for things that I know I can improve in the run. Most of which is stuff up to the first dungeon.
Tompa
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I'm starting to doubt if I'll redo the run or not... I don't know of more than around 2 seconds of improvements for a 40 minutes long. I guess I'll just finish the run and then start to improve it, if not someone else wants to. I feel lazy... Anyway, Flag, I gave a shot to see how optimal your run was :). I saved 17 frames to the screen after the house. http://dehacked.2y.net/microstorage.php/info/968312948/bug3V2.smv
Tompa
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Well, it's different a few frames after leaving the house, everything up to the entrance of the castle will be the same as my EG-run. I haven't found anything to improve up to that point at least... 11 frames faster in the castle, will post a WIP once I reach Zelda.
Tompa
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It's not going to take too long if I just work on the run :). Haven't had much time to work on it these days though. But I'm soon in Hyrule Castle. It will also take less that time I know what to do. I'll just hope that the manipulation is on my side (I hate the Eastern Palace so much...). I don't mind putting a lot of effort in the making. I haven't really got anything better to do anyway... When do you guys want a new WIP? As it won't really be anything new the next 40 minutes...
Tompa
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Thanks a lot for the Christmas present, Sami! Wonderful work.
Tompa
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Flag: Oh, nice there. I never gave that a thought! About the second trick; I tried to do that during an attempt to beat my EG run. But it turned out that it was slower in the end, don't really know where I lost frames... But alright, I'm going to redo the run at least. Rupee route: As I don't need the 100 to get the super bomb, should the rupee route be different in any way? I don't know of a faster way of getting the rupees I need at least. But it will make me have 90 rupees too much in the end. Bomb route: It will be the same, except that I don't pick up the bomb in Hera's Tower. Arrow route: I will need at least 21 more to be used in Ganon's Tower. 12 for Armos Knights, 9 for Lanmolas (Forgot that they take 4 arrows to kill, not 3...), however... A slash with the tempered sword does just as much damage, but it can cause some lag during the fight. Places where I could get them: Blind's Hideout. I could get an arrow drop by killing some of the enemies in my way. A few of them can be killed without losing any time. After Titan's Mitt, Flag picked up a jar with arrows in it. I didn't in my current run because it wouldn't be neccesary. But in this case, it will be. Svamp Palace: First off, the arrows Flag is taking in his run. And also after walking through the waterfall, there is a jar there which contains arrows. *If I take those arrows mentioned, I'll have 22 or 27, don't remember, at this point* Turtle's Rock: In the beginning, I can get an arrow drop by having killed the right amount of enemies in Svamp Palace first. Those orange jumping things... The 8th head will drop 10 arrows. I'm killing 4 of those in the run, two which have a key, 13 head in total. Should be possible to get some arrows from it later on. Having 25 arrows at the start of Ganon's Tower is enough, as I can get 5 arrows before Armos Knight without losing much, if anything. 18 arrows used at the knights and 12 more to go. 8 arrows, 4 left, to kill the red enemies who shoot fire. Should be able to get a 10 arrows refill from them. Having 14 left. A jar in a coming room contains 5 arrows which Flag used to kill enemies in the rooms, I'll be needing 6 to kill the same enemies. 13 left. 12 used to kill Lanmolas, 1 left and no more arrows are needed in the run. The question is how the arrow route is going to look before Ganon's Tower. Are there any good places to get arrows before the Dark World?
Tompa
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Yeah, great route. I'd never thought about that before!
Tompa
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I smash the upper one because I can start running earlier. If I smash the lower one I will hit the wall when running to the door.
Tompa
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As I've started to upload a few WIPs, I guess I can add my channel here as well.
Tompa
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Yeah, I know that my fight won't be so much as 50 seconds slower... I just took that number so I had something to compare with. Anyway... With this new route that's going to be used, I'll need 20 more arrows. I could get some of them earlier in the run without losing a lot of time. My rupee route could also have been improved, as well as the bomb route. Counting that and the other improvements I know in the run, I'm considering a redo. Main reason is that the run will look unplanned, which I don't think look so nice. Thoughts?
Tompa
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Oh Oh... I was so sure that you could only damage Ganon with spin attacks with the Tempered Sword. That means the fight won't be that slow afterall. And I didn't know about that you only had to light one of the torches. This sure change some. Four enemeis in Turtle's Rock will take longer to kill, those orange jumping things with "4 heads"... I won't have enough time to kill each of Trinexx's heads in only one round (I think...) and the last phase will be slower as well. Wasting more mana against the boss will result in a longer time to refill it, around 20 frames extra and around 200 to kill the heads and Trinexx. Some frames will be lost on the way to Ganon's Tower as, IIRC, you can't run through the "dogs" using the Tempered Sword For Ganon's Tower, the Lamolas fight will be around 30 frames slower and the Armos Knights fight will take 200 frames longer. I'll also need around 25 (12 more for Armos, 6 more for Lamolas and a few more to kill enemies in the dungeon) more arrows to be used in the dungeon, which I've certainly not planned out and have no idea where I should get them. Like 8 enemies in the dungeon will take longer to kill. Up to 100 frames or something. Taking the 50 seconds (3000 frames) slower Ganon fight will end up in having around 2200 frames left. 200+20+30+200+100=550 and also at least 50 to get the arrows needed. So 10 seconds. If my calculations are correct, it should be faster to skip the bomb afterall.
Tompa
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I don't remember how much damage the tempered sword will do... But I know that you have to use spin attacks at least. I can't be bothered to play up to Ganon that way to test ;D.
Tompa
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I just did some tests against Ganon using only the Master Sword. Ganon has 255 HP. The Master Swords does 4 hp in damage. When Ganon has less than 210 (Or something close to that number...) he will start making the bats appear and when the hp is 160, he will start breaking the floor. (And as you can only damage him with Spin Attack, 24 spin attacks are needed.) Once this happens his hp gets down to 100 and goes back up to 100 after each hit until the four sides are broken. He's hp is now 96 and you can only hit him during two frames when he's teleporting away, and still: only spinattacks. This means 24 spin attacks in total once again. You can't hit him if the torches aren't lit. They will lit for 520 frames until you have to light them again. During that time you will only be able to hit Ganon twice. Only the last half of the boss will take an extra time of around 1½ minute the first half won't be as slow, but probably a minute at least. Other things that will be slower in the run is killing a lot of enemies and bosses, which will add at least 30 seconds, most likely more. So let's be easy and say a 3 minutes loss. Skipping the Super Bomb saves around 5500 frames and not saving the smith will save around 4000, 9500 in total (2 minutes and 38 seconds). If I haven't missed something obvious here... I'm saying that it will be slower to not upgrade the sword.
Tompa
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Kow: That's why you should make save states while watching =P. But yeah, I prefer an encode as well.
Tompa
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The second earliest time to hit him, according to my tests, is 8 frames faster than my previous version and that's what Des showed in his fight... So I'm going to keep trying until I either make it or am sure that's impossible.
Tompa
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http://dehacked.2y.net/microstorage.php/info/1674015873/ALttP-WIP-DarkForest.smv That's how fast I'm able to kill it... Around 40 frames faster than my previous version. But the problem here is that I'm not getting the heart at once because Mothula is too high. I have been trying to kill it both from the right and left instead, but I have yet not been able to do it as fast. If someone could help me out, it would be nice as I can't stand this anymore =P.
Tompa
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Des: Very nice there! I'll redo some of the run to make the boss fight faster. Hopefully this will later on fix the issue with the mirror later on...
Tompa
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I thought it was some frame rule... But I tried to delay for several frames, up to 20, but that just makes it 20 frames slower. I'm having the same amount of sprites as Flag's run. Same thing with the teleporter in PoD. I've tried to delay the frame I enter the screen as well, along with a lot of other stuff. Nothing seems to do anything.
Tompa
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It takes a very long time to refill the mana afterwards, so I dobut it will be worth it anyway...